mr.g-c 6 Posted July 24, 2008 No-One recognized it? http://www.bistudio.com/develop....en.html Quite interesting... community help to fix it - great! Share this post Link to post Share on other sites
The_Captain 0 Posted July 24, 2008 I saw that! For some reason I can't post comments. "Community Configuration Project As part of this patch, we would like to formalize community oriented approach towards fixing and improving some of the aspects of the game configuration files. [...] we hope to see a few simple config fixes contributed by the community in the final patch." That sounds incredible. I think high up on my list of fixes would be some of the TrueMods gameplay enhancements (transition fixes, dispersion, sway, etc), updated recoils from one of the good sources (Q1184 or Truemods), fixed manual missile control from anyone who has a good implementation (IE, TOWs from SLX mod), red's model fixes, and added 'binoculars' dummy weapons to the commander turrets of BMP's and shilkas: without a dummy weapon their commander mode is broken. Can be fixed by adding weapon binocular in parent definition of 'tank'... Heck I think I'll make my own small config fix pack with a few changes and submit it when the wiki is up. Share this post Link to post Share on other sites
Colossus 2 Posted July 25, 2008 No-One recognized it?http://www.bistudio.com/develop....en.html Quite interesting... community help to fix it - great! Hey, thanks. Haven't read it yet EDIT: Added to the list. Share this post Link to post Share on other sites
Heatseeker 0 Posted July 25, 2008 I believe i wasnt the only one who experienced the following introduced with patch 1.14 (and 1.14 only).. But tbh im more interested in Arma 2 related entries, so im happy to know they are focussing on it. Share this post Link to post Share on other sites
.kju 3245 Posted July 25, 2008 looking forward to pimp A1 core Share this post Link to post Share on other sites
frostwyrm333 1 Posted July 25, 2008 Heatseeker: imho menu looks better now Share this post Link to post Share on other sites
Stavanger 0 Posted July 29, 2008 Hi, here is the complete Developer´s Blog in German Language!!! The newest in German: ArmA Support And Patching Plans - Part III Regards, Stavanger Share this post Link to post Share on other sites
ohara 0 Posted February 20, 2009 New blog added, thanks to Placebo for help. http://www.bistudio.com/develop....en.html Share this post Link to post Share on other sites
SFG 1 Posted February 20, 2009 The vegetation looks amazing, great job guys! Is this vegetation clutter random or will we see a similar model used all over? One note... when you click on either soldier, it links to the bottom of the two. Share this post Link to post Share on other sites
hoot 0 Posted February 20, 2009 Yep, sweet - again a nice tit-for-tat response Share this post Link to post Share on other sites
mr.g-c 6 Posted February 20, 2009 Perfect, was waiting for this since our last PM The Landscape is stunning - WOW. If you guys continue that way, i can't imagine what you would bring up in another 5-10 years..... Share this post Link to post Share on other sites
berghoff 11 Posted February 20, 2009 Linda is king of the hill for foliage in games ! Share this post Link to post Share on other sites
Colossus 2 Posted February 20, 2009 Sorry for the delay. First post is updated with the latest blog now Share this post Link to post Share on other sites
bravo 6 0 Posted February 21, 2009 The vegetation looks amazing, great job guys! Is this vegetation clutter random or will we see a similar model used all over? I just read this: We are still working on clutter and other non-generated models of vegetation especially flora, next blog entry will hopefully be about that. But first picture with sunflowers are the results of experimental flora generating in Linda, so we are trying to also use Linda there.Source: ArmA2 Vegetation progress 2 Firstly, we finished clutter; these are simplified models of vegetation that cover the landscape, such as grass or small plants and things.Source: events of previous monthsDid i understood it right?! Will Linda engine work for clutters as well? Will clutters also grow and change their forms? If so, that means they become more complexed, does it also mean they can now have View Geometry LODs? I ask this because if this is what i really think it is, AIs Will no longer be able to see through clutters. Can an Dev. elaborate it a little bit more? Share this post Link to post Share on other sites
max power 21 Posted February 21, 2009 That blog entry was a very intriguing read. I am very proud of your achievements as a company. Using the VBS technology for medicine is very interesting, as with the rest of it. Share this post Link to post Share on other sites
Raptor 10 Posted February 21, 2009 Using the VBS technology for medicine is very interesting, as with the rest of it. Yes, but thats the fact I've did'nt understand right now. What has alzheimer to do with VBS? Whatever I'm happy to see that you use the creativity and the Know-How of the junger generation or better the next generation for your future products. I hope we also benefits of such engagement. What about a coorperation of German Universities near the border. There are several projects and exchange programms with our eatern neighbours. Maybe you can get a part of an EU Grant programme. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 21, 2009 Using the VBS technology for medicine is very interesting, as with the rest of it. Yes, but thats the fact I've did'nt understand right now. What has alzheimer to do with VBS? Whatever I'm happy to see that you use the creativity and the Know-How of the junger generation or better the next generation for your future products. Â Â I hope we also benefits of such engagement. What about a coorperation of German Universities near the border. There are several projects and exchange programms with our eatern neighbours. Maybe you can get a part of an EU Grant programme. Â most likely these various simulator compability certifications of VBS and it's modularity allows easier use with medial science research there are already some projects using games/applications linked to devices monitoring ( e.g. motion behaviour, brain waves etc. ) what's going on and representing result visually / audible these are used to help people with various paralysis or illnesses ... and ofcourse for research it's very nice to hear VBS simulator could be used for this too Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 21, 2009 An excellent read - I had no idea they were using laser scans of people's heads ingame. So my only question now is - why the hell can't I get my head put ingame in that style? :P If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI's door, throw them a wad fulla korunas and BEG to be put ingame. Share this post Link to post Share on other sites
Heatseeker 0 Posted February 21, 2009 If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI's door, throw them a wad fulla korunas and BEG to be put ingame. Urgh, i would knock on their door and pay them for NOT putting your head in our game then . Nice to hear the vegetation is nearly done, lets hope it all performs as well as it looks . Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 21, 2009 If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI's door, throw them a wad fulla korunas and BEG to be put ingame. Now that you mention it, would be interesting to see build-your-own-head models instead of just textures for players aswell. Think face.p3d. Food for tought for ArmA3 I guess. ^_^ Share this post Link to post Share on other sites
max power 21 Posted February 21, 2009 Using the VBS technology for medicine is very interesting, as with the rest of it. Yes, but thats the fact I've did'nt understand right now. What has alzheimer to do with VBS? I think it's implicit in the blog article. Â They are using the simulation as a controlled stimulus for an experimental study on stress vs. brain activity vs. alzheimers. Â The simulation allows them to precisely replicate a stimulus a number of different times for different people, I'd imagine. Â The shots didn't show any screens of the sim so I don't know if they are using the Army simulation or some other portion of the engine or an environment they made for the study or what. For instance, maybe they are using the AAR portion with some other code to precisely record and map different data points over time. Share this post Link to post Share on other sites
ohara 0 Posted February 21, 2009 For alzhaimer is typical, that ill people lose with time ability to orient ourselves in enviroment, they want to use VR to create various enviroment and meassure ability to orient there how disease progress Share this post Link to post Share on other sites
Balschoiw 0 Posted February 21, 2009 Quote[/b] ]If I was exceedingly rich, bored, and could speak Czech, I would fly to Prague, knock on BI's door, throw them a wad fulla korunas and BEG to be put ingame. Why go to Praha if you can do it yourself at home ? DIY 3d laser scanner The only problem is...how to get your head on a rotating disk without decapitation Share this post Link to post Share on other sites
Colossus 2 Posted April 17, 2009 Added Calling all quartermasters. by Joris-Jan van 't Land (14 April 2009) Share this post Link to post Share on other sites