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walker

CEX video new functions

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Hi All

For those of you who do not know CEX is a strategic command interface for ArmA. The project team is headed up by Spinor of the Chain of Command(CoC)

The aim is to be able control battalions of troops as a modern general would and to allow mutiple players to take up any role in the chain of command.

Here is a video of the ArmA CEX Command Engine public beta release candidate.

This video shows some of the latest functionality but by no means all.

We have tested this version with up to an All Arms Battle Group. We will be putting up some exerpts.

Spinor is busy editing out the bugs for the Public Beta Release.

Next stage of testing is full battalions.

Kind Regards walker

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Let me chime in here to say that CEX is going to really surprise people. It's slated to be the most significant addition to ArmA since... well, since ArmA itself. Spinor has done a bang-up job with it and it's going to change how many people play the game, as well as how they create missions.

A few shots of mine from the latest CEX beta:

ShackTac Platoon Structure in CEX:

http://dslyecxi.com/screens....ex1.jpg

Other stuff:

http://dslyecxi.com/screens....ex2.jpg

http://dslyecxi.com/screens....ex3.jpg

http://dslyecxi.com/screens....ex4.jpg

http://dslyecxi.com/screens....ex5.jpg

http://dslyecxi.com/screens....ex6.jpg

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Looks good, my clan for one would enjoy getting our hands on it. smile_o.gif

Not that it matters much with a system like I have, but what kind of performance hit are we looking at here? And how exactly are the spacing, urban combat etc routines performed? Are modified FSMs or just a nice drapery of scripts involved, similar to GenBarron's ole custom formation script?

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Wow this looks unbelievable.

IMHO CoC are definitely the premier mod team in OFP & ArmA

Bring on the public beta.

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I'm also interested in knowing if we're dealing with vanilla ARMA AI or if any changes have been made?

Either way it'll still be an awesome, actually useful, mod.

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cex video?? i tought this was porn sad_o.gifsad_o.gifsad_o.gif

anyways GJ on the mod smile_o.gifsmile_o.gif

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Woohoo !

With ArmA ability of having litterally hundreds of units on the map, this will be far better than for OFP, where it lagged the hell out of my computer...

Great job ! Looking forward to testing this myself biggrin_o.gif

Malick

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The day this is released is the day I cancel all clients, brew up a huge pot of coffee and tell my girl I have a headache

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The day this is released is the day I cancel all clients, brew up a huge pot of coffee and tell my girl I have a headache

lol, but anyways looking really cool. Thx

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wonderfull stuff !!

where is link for the beta ?

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Let me chime in here to say that CEX is going to really surprise people. It's slated to be the most significant addition to ArmA since... well, since ArmA itself. Spinor has done a bang-up job with it and it's going to change how many people play the game, as well as how they create missions.

I second that, I've had the pleasure to test some of it. Spinor and Co are doing some incredible work here!

Can't wait until final CEX releases and servers using it starts to pop up (just hope the script kiddies plagueing the MP scene have gone to bed by then)!

Keep it up Spinor and kudos to whole CoC team!

/KC

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Will this be SP compatible? Please say yes. I'm utterly stunned. Incredible. notworthy.gif

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Will this be SP compatible? Please say yes. I'm utterly stunned. Incredible. notworthy.gif

My bet would be yes as the CE2 engine for OFP was SP.

Was wondering if it would be possible to script an "Enemy General AI" that would determine it's moves similar to the old tabletop hexagon strategy games such as terrain, strength of position, send re-enforcements etc...

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Hi Spinor,

I am (again) very impressed by your work, and I look forward to the first beta version notworthy.gif

I have also a small suggestion for you. Perhaps you already thought of such a possibility wink_o.gif

I wish myself that it is possible, to bind certain commands to certain (hot)keys (F1 - F12 for example).

All this freely definably.

Like that it would be possible (for example), to put the function “delete all waypoints†on the key F8.

This possibility would lead to a faster command speed, which could be very helpful under hectic conditions.

I hope u know what I mean (sorry for my bad english) :-/

Kind regards from Germany

Silola

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Quote[/b] ]Not that it matters much with a system like I have, but what kind of performance hit are we looking at here?

As always this depends on the number of units and groups you have on the map, but this is true in any mission. CEX should not put a huge demand on performance. Also CEX tries to balance the workload.

Quote[/b] ]I'm also interested in knowing if we're dealing with vanilla ARMA AI or if any changes have been made?

No attempt has been made so far to enhance the individual-level and squad AI, other than tweaking parameters like behavior and combat mode. We are running a scripted version of FSM for squad control (waypoint movement etc.), so AI enhancements are possible within CEX. My own interest lies more in platoon-level AI (and above), i.e. how squads can be made to cooperate better together.

Quote[/b] ]where is link for the beta ?

We are currently preparing to release the beta. It will certainly be ready by Friday the latest.

Quote[/b] ]Will this be SP compatible? Please say yes. I'm utterly stunned. Incredible.

SP is no problem smile_o.gif. Making it MP compatible is a _bit_ harder...but we are getting there.

Quote[/b] ] Was wondering if it would be possible to script an "Enemy General AI" that would determine it's moves similar to the old tabletop hexagon strategy games such as terrain, strength of position, send re-enforcements etc...

Certainly, that is what I want to do eventually smile_o.gif ... making a strategy game out of ArmA ... can not promise when this will be ready, though tounge2.gif

Quote[/b] ]I wish myself that it is possible, to bind certain commands to certain (hot)keys (F1 - F12 for example).

All this freely definably.

Hi Silola, apart from freely definable, this is already implemented, at least for some interface-specific commands like "Show/Hide marker text", "Change marker size". After first release I should have a bit more time to think of a proper default control-scheme.

Cheers, Spinor

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@Spinor

That made my day. I can't believe what I've seen in the video. Truly remarkable. I can not wait for this.

Now the important question... is the public beta release close? I hate to even ask but I'm to excited about this Mod.

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@Spinor : thank for answer and hard work smile_o.gif

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Quote[/b] ]Now the important question... is the public beta release close?

By Friday the latest...as mentioned above wink_o.gif

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Quote[/b] ] Was wondering if it would be possible to script an "Enemy General AI" that would determine it's moves similar to the old tabletop hexagon strategy games such as terrain, strength of position, send re-enforcements etc...

Certainly, that is what I want to do eventually smile_o.gif ... making a strategy game out of ArmA ... can not promise when this will be ready, though tounge2.gif

imagine this + the rts4 mission now that would be a good strategy game

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I've been commenting to others about this, but I want to ask a few questions just to make sure I understand some of this correctly.

For one, am I to assume that all intel is shared? i.e. what an SL sees is what the "Armchair general" sees?

Secondly, how does this affect the players in the lower level? I see alot of eye-candy for the high-level leaders, but does this mean that the players are directed in such a fashion that mimics real life orders? or is it the built-in waypoint system (which in veteran mode is pretty useless)?

[EDIT] I like the waypoint grab and drag ability btw.. very cool

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