Symbiot 0 Posted August 13, 2007 We can use our custom drops with animated fire or smoke textures, i have a lot of animated textures from texture packs & anower games. I can share it, but..... But the problem is - if i try to use animated textures with default effects it looks ugly because of particle rotation. So if i use camp fire texture, i have very strange effect of rotating fire. Someone needed to remake default effects with custom drops. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 13, 2007 We can use our custom drops with animated fire or smoke textures, i have a lot of animated textures from texture packs & anower games. I can share it, but.....But the problem is - if i try to use animated textures with default effects it looks ugly because of particle rotation. So if i use camp fire texture, i have very strange effect of rotating fire. Someone needed to remake default effects with custom drops. You can change the configs for default effects, one of the parameters would be rotation. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 13, 2007 Oh, that reminds me. Symbiot, you know, if you use your fire textures with maddmatts effects, you get a better looking explosion. (I just install symbiots fire mod into Ca.pbo and place madmatts effects PBO into the same addons folder and it looks quite good on explosions). Try using your fire effects and maddmatts effects and blow up a gas station or a tank or somethin, it looks pretty good. Share this post Link to post Share on other sites
-Puma- 2 Posted August 13, 2007 well seems that my crashes had to do something with the russian federation units conflicting between effects mod or FDF 1.2 Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 14, 2007 <span style='color:blue'>Hi MaddMatt,</span> I would really like to restore the original grenade smoke effect you made in the first release to the new release. Same with the m203/GP(?)  Could you tell me lines to cut/paste out of the old config.cpp and where to put it in the config.cpp? If that's possible(?) The original grenade effect was jawdropping, while I utterly can't stand the new one.  Thank you for all your hard work  Share this post Link to post Share on other sites
luki 53 Posted August 14, 2007 Maddmatt. Just a few thing... the Flash from the AGS is a bit to big and heavy it looks unrealistic. Share this post Link to post Share on other sites
Cedaie 0 Posted August 14, 2007 He's working on that. Apparently an Arma bug that needs a work-around. Share this post Link to post Share on other sites
Maddmatt 1 Posted August 14, 2007 <span style='color:blue'>Hi MaddMatt,</span>I would really like to restore the original grenade smoke effect you made in the first release to the new release. Same with the m203/GP(?) Could you tell me lines to cut/paste out of the old config.cpp and where to put it in the config.cpp? If that's possible(?) The original grenade effect was jawdropping, while I utterly can't stand the new one. Thank you for all your hard work Don't think I changed much with the grenade effect. What exactly don't you like? If you open the config.cpp just look for the "class grenadesmoke" and similar ones. All grenades use the same effect. @Sgt.Ace: Cedaie's answer is correct. Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 14, 2007 Don't think I changed much with the grenade effect. What exactly don't you like?If you open the config.cpp just look for the "class grenadesmoke" and similar ones. All grenades use the same effect. @Sgt.Ace: Cedaie's answer is correct. It's just that the smoke looked nothing like the old one. It didn't appear to be full or dark(ish) at all, instead, it was very transparent and through the center I could see a 'fountain of rocks' showering rocks up. Thanks for the info, I'm not really sure exactly what to replace so I'll just mess around until I get the effect. Â Good stuff Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 14, 2007 Don't think I changed much with the grenade effect. What exactly don't you like?If you open the config.cpp just look for the "class grenadesmoke" and similar ones. All grenades use the same effect. @Sgt.Ace: Cedaie's answer is correct. It's just that the smoke looked nothing like the old one. It didn't appear to be full or dark(ish) at all, instead, it was very transparent and through the center I could see a 'fountain of rocks' showering rocks up. Thanks for the info, I'm not really sure exactly what to replace so I'll just mess around until I get the effect. Â Good stuff Yeah, rocks dont really go flying from grenades. You would have to pack the grenade under some rocks for that to happen. Normally it just leaves a bit of a mark where it went off and a puny amount of scorching. A quick flash and a pile of smoke as in the mod is all that is seen. In fact, the flash is way too slow in ArmA. Running on a 20-30 FPS frame rate, the explosion should only be seen on 1-3 frames. Share this post Link to post Share on other sites
flashbang151 0 Posted August 15, 2007 Don't think I changed much with the grenade effect. What exactly don't you like?If you open the config.cpp just look for the "class grenadesmoke" and similar ones. All grenades use the same effect. @Sgt.Ace: Cedaie's answer is correct. It's just that the smoke looked nothing like the old one. It didn't appear to be full or dark(ish) at all, instead, it was very transparent and through the center I could see a 'fountain of rocks' showering rocks up. Thanks for the info, I'm not really sure exactly what to replace so I'll just mess around until I get the effect. Good stuff Yeah, rocks dont really go flying from grenades. You would have to pack the grenade under some rocks for that to happen. Normally it just leaves a bit of a mark where it went off and a puny amount of scorching. A quick flash and a pile of smoke as in the mod is all that is seen. In fact, the flash is way too slow in ArmA. Running on a 20-30 FPS frame rate, the explosion should only be seen on 1-3 frames. Yes, and the high explosive bullett effect should looks like this. A quick flash and some smoke: Share this post Link to post Share on other sites
dmarkwick 261 Posted August 15, 2007 Yes, and the high explosive bullett effect should looks like this. A quick flash and some smoke: Woo, VERY nice footage there, I'm especially interested in the smokescreen, and the impact sparks at night Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 15, 2007 Yeah those sparks are awesome. Same with the impact explosion/smoke combination Share this post Link to post Share on other sites
flashbang151 0 Posted August 15, 2007 In OFP the BTR-T addon had some great impact spark effects. They would be cool in Arma. Share this post Link to post Share on other sites
miles teg 1 Posted August 15, 2007 Don't think I changed much with the grenade effect. What exactly don't you like?If you open the config.cpp just look for the "class grenadesmoke" and similar ones. All grenades use the same effect. @Sgt.Ace: Cedaie's answer is correct. It's just that the smoke looked nothing like the old one. It didn't appear to be full or dark(ish) at all, instead, it was very transparent and through the center I could see a 'fountain of rocks' showering rocks up. Thanks for the info, I'm not really sure exactly what to replace so I'll just mess around until I get the effect. Â Good stuff Yeah, rocks dont really go flying from grenades. You would have to pack the grenade under some rocks for that to happen. Normally it just leaves a bit of a mark where it went off and a puny amount of scorching. A quick flash and a pile of smoke as in the mod is all that is seen. In fact, the flash is way too slow in ArmA. Running on a 20-30 FPS frame rate, the explosion should only be seen on 1-3 frames. I beg to differ. If there are rocks around the grenade, it sends a hell of alot of rocks all over the place. In fact the whole ground shakes when a hand grenade goes off and you hear lots of "ping ping ping" of shrapnel and debris landing around you. I know because I've thrown live hand grenades in the Army. Those things are a hell of a weapon that you learn to respect. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 15, 2007 By the way, I just wanted to add that rocks and debris flying around the grenade is totally cool imho, it's just that the effect in arma creates a 'fountain' like effect which does not look so good. Again, imho. I've never had a frag thrown at me, or even seen one explode IRL, but if it's anything like in the RL combat footage, the first explosion effect was closer. Still, awesome job Matt and thanks for your kickass effects mod! Share this post Link to post Share on other sites
Tigerhund 0 Posted August 15, 2007 I´ve tossed a few live fragmentation grenades and one concussion grenade (produces no shrapnel but a powerful pressure increase in confined areas), and I have seen a few detonate. I never saw any large rocks flying around, but rather gravel and mud. I still fancy the effect a lot, and the smoke effect is spot on. That´s what it looks like IRL, but perhaps you could tone down the large rocks. Share this post Link to post Share on other sites
Maddmatt 1 Posted August 20, 2007 Version 0.3alpha released, check first post for info and download link. Grenade launchers no longer have that stupid tank flash Doesn't work in combination with the 6thsense.eu mod pack, but that will be resolved soon. Share this post Link to post Share on other sites
Kerry 0 Posted August 20, 2007 Duuudeeeeeee ive been using this for about 2 weeks now. and your effects+XAM 1.3= totally kickass effects. keep up the bitchn work. Share this post Link to post Share on other sites
gL33k 0 Posted August 20, 2007 Version 0.3alpha released, check first post for info and download link.Grenade launchers no longer have that stupid tank flash Doesn't work in combination with the 6thsense.eu mod pack, but that will be resolved soon. no AA bullet tracer ? edit: six_tracer incompatible Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 20, 2007 Version 0.3alpha released, check first post for info and download link.Grenade launchers no longer have that stupid tank flash Doesn't work in combination with the 6thsense.eu mod pack, but that will be resolved soon. no AA bullet tracer  ? edit: six_tracer incompatible  Interesting, the six tracers work for me. Great work MaddMatt. This has got to be the best all around mod for ArmA. Share this post Link to post Share on other sites
3k.Baxter 0 Posted August 20, 2007 no preview movie of the new version? Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 21, 2007 OMG Maddmatt!!! Just tried ver3 I could just hug ya haha and ya changed the grenade blast again? Looks awesome! Dude, those vehicle explosions are a pure masterpiece of artwork. Amazing!!! Anyone not downloading this is missing out hardcore Share this post Link to post Share on other sites
.kju 3244 Posted August 21, 2007 anyone wanna compile a little demo mission to showcase the different effects - would be appreciated a lot! (no cinematic neccessarily, only all weapons, units and objects you need ) Share this post Link to post Share on other sites
ArmaVidz 0 Posted August 21, 2007 I'm working the new effects into some combat footage right now, won't be released for a couple days yet. It's something to keep me entertained while Chammy is finishing teh version1 release. The following mods will be heavily showcased during combat: <span style='color:blue'>Chammy's SoundMod (Prev. Released Beta)</span> <span style='color:blue'>Maddmatt's ArmA Effects ver3</span> <span style='color:blue'>SWATGUY's 3rd Infantry Div. (Unreleased-Thanks SWATGUY! )</span> <span style='color:blue'>6th Tracers</span> As always, it's not a 'demo' per se, it's in-game usage of the mods, along side others which collectively improve each other and Armed Assault. If you're into that, you're in for a good show, I think. Â Â Share this post Link to post Share on other sites