Lester 0 Posted July 11, 2008 Not at this time, I am making it AS REAL AS POSSIBLE, and every building there(or better said block of flats) its almost same(in real-life), so its good now. I think you should have a look at your streetlamp-net by night, i would bet so many streetlamps come around with wierd lighting effects. Share this post Link to post Share on other sites
pauliesss 2 Posted July 11, 2008 Not at this time, I am making it AS REAL AS POSSIBLE, and every building there(or better said block of flats) its almost same(in real-life), so its good now. I think you should have a look at your streetlamp-net by night, i would bet so many streetlamps come around with wierd lighting effects. Â Already working on it. Share this post Link to post Share on other sites
usmc123 1 Posted July 11, 2008 Opteryx how does it play? Does it get bad frames at times with all those trees or what. Share this post Link to post Share on other sites
bravo 6 0 Posted July 11, 2008 Opteryx how does it play? Does it get bad frames at times with all those trees or what. hihi ^^ i wouldn't even ask ps- depends on your PC specifications. Share this post Link to post Share on other sites
opteryx 1562 Posted July 11, 2008 Hey, I think I'm going to release the source data for Applegate because it doesn't look like have the time to finish it. Then people can finish it/mod it to their on desired specifications. Share this post Link to post Share on other sites
maza94 0 Posted July 11, 2008 Progress in my project: -new textures <img src="http://img385.imageshack.us/img385....MG] Progress: alt='wink_o.gif'> Â Share this post Link to post Share on other sites
Curious 0 Posted July 12, 2008 My first pathetic attempt at 'addon making' (retexturing) a Cobra into the Iranian variant Am using this as a reference : Does anyone know a trick in photoshop to get on the nails and dirt textures(from the orginal Cobra BIS) to appear over the new layer or do i have to remake that too?  Am literally a noobie at this just manged to crack how to get the textures haha Gods knows if I can pull this off  p.s yea am prolly make the como abit more like the pic....(bigger) Share this post Link to post Share on other sites
VXR 9 Posted July 12, 2008 Take the original layer with all the details, desaturate that. Get the layer above the Iranian color layer. The Desaturated layer needs to be on hard light, the colorversion should be kept on normal. play around with the lighting of the desaturated layer and opacity to get a good result. Share this post Link to post Share on other sites
Messiah 2 Posted July 12, 2008 or desaturate and increase the brightness and contrast of the original, and paint over the top on a 'multiply' layer. Share this post Link to post Share on other sites
Curious 0 Posted July 12, 2008 Thanks alot for the help But for some reason the BIS logo has appeared. Â Â Also am starting to scratch off the marines bit....now. Share this post Link to post Share on other sites
wld427 1705 Posted July 12, 2008 thats the clan sign. looks like you are using a model form the released MLODs. If you dont want it there just delete the face. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted July 12, 2008 Really nice map Opteryx... Maby your the guy who can make a BIIIIIIG island like the Australian guy was working on... Really really big.. Share this post Link to post Share on other sites
VXR 9 Posted July 12, 2008 thats the clan sign. looks like you are using a model form the released MLODs. If you dont want it there just delete the face. That is the easy way but it makes the clansign not working anymore. It is also possible to do it configwise I believe so the clan sign stays functional. Share this post Link to post Share on other sites
oyman 0 Posted July 12, 2008 thats the clan sign. looks like you are using a model form the released MLODs. If you dont want it there just delete the face. lol http://www.flashpoint1985.com/cgi-bin....t=74238 Share this post Link to post Share on other sites
Curious 0 Posted July 12, 2008 Thanks for the help lads, last screenie for today. Hopefully this should be done very soon if all goes well. Share this post Link to post Share on other sites
VXR 9 Posted July 13, 2008 looking good:) watch out with the filesize Share this post Link to post Share on other sites
Curious 0 Posted July 13, 2008 getting close but I cant figure what that white rectangle texture is below the glass. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 13, 2008 getting close but I cant figure what that white rectangle texture is below the glass. I believe it's the part of the squad.xml/clan selection that displays the pilot's username. Share this post Link to post Share on other sites
Messiah 2 Posted July 13, 2008 thats also part of the clan sign - it puts the name of the person/clan (one of the two, can't remember) up as defined by the squad.xml - nothing for you to worry about. [edit] bah, too slow Share this post Link to post Share on other sites
Curious 0 Posted July 13, 2008 Ok guys I want to test ingame but have no idea how to config it into a PBO.... Â This is what my folder looks like : I know I dont need all of those files but am not sure what to do. Â Share this post Link to post Share on other sites
VXR 9 Posted July 13, 2008 Yes that is correct. <squad nick="ESN"> <name>Example Squad Name</name> <email>email@example.com</email> <web>www.example.com</web> <picture>example_logo.paa</picture> <title>Use this e.g. for your squads name or your squads URL</title> The bold text makes the title show up in the square. Also see here for more information about the squad xml. Share this post Link to post Share on other sites
xav 0 Posted July 13, 2008 Looking good. Are you going to remove the optics, the engine exhaust and 2 of the blades to make it look more like an Iranian model? Share this post Link to post Share on other sites
Curious 0 Posted July 13, 2008 Maybe but definitely not in the first release. I did have a look at in the bulldozer without the optics but it left a gap which needed filling, and I don't know how to model but maybe later. EDIT : Dead3yez had been working on the config like crazy and we just a few problems and the main one being that the rotars don't spin, any help is appericated. Share this post Link to post Share on other sites
namman2 0 Posted July 15, 2008 doest have a mode.cfg? or class cfgmodels in the config.cpp? did you define the bones ? if yes then make sure the rotor animation part in cfgmodels or models.cfg has this line  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> type = "rotation"; Share this post Link to post Share on other sites