da12thMonkey 1943 Posted June 17, 2007 80´s dude strikes againguess the name of the celeb :P hint: hes a hottie XD http://img507.imageshack.us/img507/2953/cs1nq7.jpg Christian Bale? Share this post Link to post Share on other sites
nephilim 0 Posted June 17, 2007 sheesh XD yea its him cool that i kinda moreover nailed the general appearance  Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 17, 2007 shees XDyea its him cool that i kinda moreover nailed the general appearance Very good likeness neph, nose gave it away. Baldness threw me for a bit . Share this post Link to post Share on other sites
Chip360 0 Posted June 17, 2007 Gnat @ June 17 2007,10:22)]Agree FischKopp.[im]http://members.iinet.net.au/~nrspence/ArmA/An12_1.jpg[/img] Most ppl work recongnise the source of the original model Very nice! And it flies! (How many troops can it hold?) Share this post Link to post Share on other sites
surpher 1 Posted June 17, 2007 Mi-26 reference setup. Share this post Link to post Share on other sites
Törni 0 Posted June 17, 2007 As T-55 and T-55M are 99.8% finished... Something completely different! RACS M60A3 battle tank. Almost finished too. Been watching AI tank duels between T-72s and M60A3s. Never the same result Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 17, 2007 It's all looking very good, people. Keep it up! Share this post Link to post Share on other sites
Cuboid 0 Posted June 18, 2007 Well, here's my work so far. I'm not really an expert so here's my first addon. F-15C As you can see there are no cockpits and landing gears. (+ other minor details) I was thinking of giving it up cause there's no way its going to be in ArmA due to I'm using 3dsMax and importing it to 02Light seems next to impossible. Share this post Link to post Share on other sites
mechastalin 0 Posted June 18, 2007 I would try and finish up a good part of it, as I imagine the new tools will be soon and you'll be able to import newer things using that. Share this post Link to post Share on other sites
Törni 0 Posted June 18, 2007 Quote[/b] ]I'm using 3dsMax and importing it to 02Light seems next to impossible. Export model to .3ds format from 3dsMax and you are good to go. Share this post Link to post Share on other sites
Footmunch 0 Posted June 18, 2007 Quick Buldozer shots: Currently 3k faces, rear gunner (hopefully functional) will add ~800. Should be able to simulate the 3.7cm guns as 'zuni'. No gear anim or HUD Share this post Link to post Share on other sites
Cuboid 0 Posted June 18, 2007 Export model to .3ds format from 3dsMax and you are good to go. tried it but turns out very messed up. My left wing go backwards, my right wing pointing up etc...you get the picture. Share this post Link to post Share on other sites
nephilim 0 Posted June 18, 2007 save as obj then use anim8tor with the kfdata dummy section turned on and export it into 3ds this will work... Share this post Link to post Share on other sites
MehMan 0 Posted June 18, 2007 Export model to .3ds format from 3dsMax and you are good to go. tried it but turns out very messed up. My left wing go backwards, my right wing pointing up etc...you get the picture. You have to reset Xform before exporting. Share this post Link to post Share on other sites
Cuboid 0 Posted June 18, 2007 man wish there's a tutorial bout this. Share this post Link to post Share on other sites
nephilim 0 Posted June 18, 2007 theres plenty enough... skim the oxygen forums.. Share this post Link to post Share on other sites
Törni 0 Posted June 18, 2007 I'm starting with M60A3 again and made a new discovery. If I remember correctly there was some discussion about walking on vehicles. Ever wondered why there are eject and get out commands for land vehicles? We'll it seems that I'm now able to use get out command from the commander's hatch and actually end up standing on top of the turret Share this post Link to post Share on other sites
gumby123 0 Posted June 18, 2007 Heh im way ahead of you cuboid Share this post Link to post Share on other sites
dm 9 Posted June 18, 2007 Heh im way ahead of you cuboid *cough* 100kb an image *cough* Nice to see you're still active 'munch. Got any more "modern" stuff planned, or are you sticking with the ww2 stuff for now? Share this post Link to post Share on other sites
gumby123 0 Posted June 18, 2007 You're way behind on the forum rules tho. *cough* 100kb an image *cough* oops, i keep forgetting, my bad btw how do you guys keep the image size so small? Share this post Link to post Share on other sites
dm 9 Posted June 18, 2007 Not using png for a start. There really is no need to use png for images captured in a game engine. You'll want to edit or get rid of those pics too, before you get a WL Try jpg, which at that res should give you no problems file-size wise (and if it does, ~5% compression ought to sort it right out) Sorry for the OT. Share this post Link to post Share on other sites
Törni 0 Posted June 18, 2007 I was asked to put an image about M60A3.. well here is something I have been watching lately. The road wheels, idler wheels, the tracks... Rotating and mirroring stuff with O2 is pretty annoying. You have to switch view type in order to get a different rotation axis. Mirroring also flips normals. Next to texturing. Expect a release during this week. Share this post Link to post Share on other sites
Footmunch 0 Posted June 18, 2007 Nice to see you're still active 'munch. Got any more "modern" stuff planned, or are you sticking with the ww2 stuff for now? The F-16 is going to be the first release - it's currently serving as a test bed for my learning the new ArmA config & scripting. Once I've got the basics sorted out, more planes will follow (Phantom, Hawk 200, Backfire, etc) Share this post Link to post Share on other sites
Commando84 0 Posted June 18, 2007 sweet footmunch!!! Share this post Link to post Share on other sites