Jump to content

gumby123

Member
  • Content Count

    50
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About gumby123

  • Rank
    Lance Corporal
  1. For starters, BIS has to make a stable update and get all their problems/bugs worked out. I did that little C-5 Conversion in 1.02 and when 1.05 was released it stopped working, so even if we are to get tools, the next update might render all that hardwork useless becasue the coding in the game changes around and then OFP models that potentially could have been converted, become useless. Thats why I scrapped my *UNOFFICIAL* F-15, B-2 and C-5 Conversions. (That and because I just didn't feel like emailing and asking for permission to release.) But first the game MUST be fixed completely before any work should be done.
  2. gumby123

    Fastroping Addons Thread

    If i were you, id make it so that its only a script, unless you are planning on adding a winch or rope attach point otherwise its not really necessary to make a whole new model, plus itl be easier to implement into game play. But what I wanted to bring up is somewhere in the first page, somebody mentioned the rope swaying from the wind, now I don't know too much about the military's equipment but from what I understand the ropes on the blackhawk are pretty thick and itd probably take a pretty decent gust to move em', but im not inferring that its like a fireman pole. I may be wrong so if anyone has any experience or common knowledge about this then please share.
  3. gumby123

    Keep on Truckin - Trailer mod

    i can get the dimensions of my trans am if you want
  4. gumby123

    ArmA Addon request thread

    can somebody try to create a Fighter Pilot? http://www.ofpbase.com/pafiledb/pafiledb.php?action=file&id=455 http://screenshots.filesnetwork.com/15/potd/1180816320_23.jpg leaning more towards the second picture, minus the guitars and drums but i saw one a while back when i played ofp, im not sure if it was a BAS addon but you could toggle the lens to go up and down and it actually blocked out the sun if i can remember correct, but it did somewhat contrast the image a little bit, that would be a real treat to see that implemented into it
  5. footmunch, if you dont mind me asking you this, but is there a way you can help me out with the modeling animations? because i cant seem to get that right for beans
  6. oops, i keep forgetting, my bad btw how do you guys keep the image size so small?
  7. Heh im way ahead of you cuboid
  8. gumby123

    Pilot's seating

    now i just need a little help with the animations
  9. gumby123

    Pilot's seating

    thanx that was the problem
  10. gumby123

    Pilot's seating

    Ok, for almost every plane that I TRY converting over from ofp I always seem to run into the same problem, when i try getting into the plane, my character sits much higher than where he should be, i tried moving around the pilot proxy with the BX gatebuilder tool. but when I choose to begin in the aircraft, he sits where he should be, but his hands are sticking out as if hes holding a rifle. I tried in the config file where it says driverAction = ManActCessnaPilot; it was originally A10 pilot but that made no difference.
  11. Ok, for almost every plane that I TRY converting over from ofp I always seem to run into the same problem, when i try getting into the plane, my character sits much higher than where he should be, i tried moving around the pilot proxy with the BX gatebuilder tool. but when I choose to begin in the aircraft, he sits where he should be, but his hands are sticking out as if hes holding a rifle. I tried in the config file where it says driverAction = ManActCessnaPilot; it was originally A10 pilot but that made no difference.
  12. gumby123

    ArmA Graphics Problem

    those pics remind me of transformers somehow
  13. gumby123

    ArmA vehicle weapon config

    it was yours? that might be the one im talking about, i just need to find it again
  14. the paint wouldn't be much of a concern, besides the most important part is probably the warhead itself
×