Messiah 2 Posted June 20, 2007 (Dutch use the FN MAG for this, I believe the Americans use either the M2HB or FN MAG, not sure about the British) Our Chinooks use M60Ds on the ramp, which is more than likely why Afro wants one. The side doors are normally armed with M134s or a couple more M60Ds. Chinooks seem to be the only thing we have in service that uses the M60 since they came from Boeing with them. edit: Messy beat me to it. However I make a further point that the M60's still placed on the ramp while miniguns go on the door... yeah, sorry - forgot to add that bit - still think a rear ramp minigun would be rather gucci, if not a little overkill Share this post Link to post Share on other sites
Shadow NX 1 Posted June 20, 2007 /edit - if someone would like to donate a M60 model perhaps even one modified for helicopter use, contact me! Mate, borrow the M60 from Skaven's RACS pack - it's pretty good, and once he's done some LODs on it (the next version coming up) it'll be almost perfect, you'll just have to stick some grips and a butterfly trigger on it. Skaven's RACS He's given permission for anyone to do what they will with the weapons, so you're home free. HOw can he give permission if he didnt make them himself? Im not bashing anyone here but that shit already annyoyed me highly in OFP. And yes... im aware that all of you just want the damn addon and give a flying **** about where its from... Wonder how the maker of these weaps think if he sees screens of them with them being labelled as Skavens weapons and now everyone goes like ohhh have you seen his weapons, soooo great, he did a awesome job there Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 20, 2007 Yeah, sorry bout that one. I know they're CS models, but he configged them up and all, and for ease of reference, it's better to say "Skaven's pack" than "the CS weapons Skaven imported." And I did say "Skaven's RACS," not "Skaven's Guns." Nowhere did I imply ownership, except of the RACS themselves. But I know where you're coming from. It'd be like calling the T64 "Kenji's model as textured by RHS," you know? Share this post Link to post Share on other sites
JdB 151 Posted June 20, 2007 Yeah, sorry bout that one. I know they're CS models, but he configged them up and all, and for ease of reference, it's better to say "Skaven's pack" than "the CS weapons Skaven imported."And I did say "Skaven's RACS," not "Skaven's Guns." Nowhere did I imply ownership, except of the RACS themselves. But I know where you're coming from. Well you kind of implied it with the part that Shadow NX quoted: Quote[/b] ]He's given permission for anyone to do what they will with the weapons, so you're home free. How can you say that he can give them out freely (permission) for anyone to use content that is not even his in the first place (an exception would be if the CS:S addonmaker gave him explicit permission to share the content freely with others). And your second choice for naming them would be better, there have been and are other packs for OFP and ArmA that borrow from other games extensively, putting these in a pack named after yourself is quite simply bending the truth. It takes no where near as long to create a config for 50 weapons then it takes to model, map, and texture them. The one big addition are lods for them (if done properly). Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 20, 2007 Well, I was under the impression (i.e. I read somewhere) that the makers of the models had leant him the models carte blanc (or is it blanche... forgotten so much French) for the ArmA community. As such, they gave permission to him to give permission to us. Quote[/b] ]And your second choice for naming them would be better, there have been and are other packs for OFP and ArmA that borrow from other games extensively, putting these in a pack named after yourself is quite simply bending the truth. It takes no where near as long to create a config for 50 weapons then it takes to model, map, and texture them. With all due respect, the second once everyone starts calling them "The CS Weaponpack imported by Skaven" I'll follow suit. I mean, sheesh, he asked for permission to import them, he got it, he made a config, and gave the original makers credit. What else do you want from him? Share this post Link to post Share on other sites
dm 9 Posted June 20, 2007 Take it elsewhere please gents, dont want to see this thread closed Share this post Link to post Share on other sites
dmarkwick 261 Posted June 20, 2007 Some advancements to my smoke effects Just need to work out how to make it a standalone addon, and work out the "unable to load mipmaps" error I currently get. There's seperate effects for tank classes & helo classes, the helo one is a custom made looping "billowing" animation that looks pretty good when the settings are good. Share this post Link to post Share on other sites
StryDa 0 Posted June 20, 2007 Some advancements to my smoke effects Just need to work out how to make it a standalone addon, and work out the "unable to load mipmaps" error I currently get. There's seperate effects for tank classes & helo classes, the helo one is a custom made looping "billowing" animation that looks pretty good when the settings are good. [im]http://img.photobucket.com/albums/v15/DMarkwick/armaSmoke8.jpg[/img] [im]http://img.photobucket.com/albums/v15/DMarkwick/armaSmoke9.jpg[/img] Hmmm, i prefer the old look no offence but the smoke edges look a bit "cartoony". Share this post Link to post Share on other sites
dmarkwick 261 Posted June 20, 2007 Some advancements to my smoke effects Just need to work out how to make it a standalone addon, and work out the "unable to load mipmaps" error I currently get. There's seperate effects for tank classes & helo classes, the helo one is a custom made looping "billowing" animation that looks pretty good when the settings are good. [im]http://img.photobucket.com/albums/v15/DMarkwick/armaSmoke8.jpg[/img] [im]http://img.photobucket.com/albums/v15/DMarkwick/armaSmoke9.jpg[/img] Hmmm, i prefer the old look no offence but the smoke edges look a bit "cartoony". None taken the smoke really needs to be seen in motion I guess, it sort of billows upwards. A randomness to the upward motion gives a nice effect. I reduced the number of particles and it looks slightly better. Share this post Link to post Share on other sites
nephilim 0 Posted June 20, 2007 you might want to soften up the edged of that smoke particle in the alpha channel. rightnow it give you the image of some splat spiraling upwards :/ Share this post Link to post Share on other sites
Dynamax 0 Posted June 20, 2007 a small project im working on. still early WIP can you guess what rifle this is? enjoy Share this post Link to post Share on other sites
Dynamax 0 Posted June 20, 2007 here's more. there are even more pictures, but i think this is plenty. Share this post Link to post Share on other sites
dm 9 Posted June 20, 2007 HK416? And I'm pretty sure modelling the pins and internal gas parts is overkill... Unless you plan on making some decent field strip and clean anims to go with it Share this post Link to post Share on other sites
AfrographX 0 Posted June 20, 2007 Is it some kind of M4 variant? Weaponry for the Chinook now complete with the M134: 1.5k Faces Now it's time for the boring and time-consuming UVW-Unwrapping. So I'll probably try to postpone it until I've too much free time and absolutely no idea what else to do with it. Share this post Link to post Share on other sites
MehMan 0 Posted June 20, 2007 I've recently found out that unwrapping is perfect for that short time when you've got absolutely nothing to do, but you don't feel like doing anything. It's such a mindless operation that takes time that it's just perfect to pass time. Still doesn't make it fun though. Share this post Link to post Share on other sites
Messiah 2 Posted June 20, 2007 afro, there are a couple of pics of the new UK M134 mounts for the chinooks on the defence images database - should be 'fairly' recent in the pics if you scan through them - may be useful for you Share this post Link to post Share on other sites
Blackbuck 9 Posted June 20, 2007 @ Dynamax Are you going to make all of the 416 variants or a 417 because so far that looks good Share this post Link to post Share on other sites
AfrographX 0 Posted June 20, 2007 I hope this is not too off-topic for this thread but does someone know what's up with the difference in face-counting between 3dsMax and O2? With one modell I get a difference of 8k faces!!! Share this post Link to post Share on other sites
JdB 151 Posted June 20, 2007 Might be the difference between tris and quads... You already know the following, but for reference for others: 3DS MAX - O2 Vertices - Points Polygons - Faces I do think some people confuse vertices/points with polygons, using the later term to describe the former. Tri - Polygon/Face made up of 3 Vertices/Points that are interconnected and allow a texture to be applied. Quad - Polygon/Face made up of 4 Vertices/Points that are interconnected and allow a texture to be applied. Game engines typically only offer the possibility of tris and sometimes quads (like ArmA), but 3DS MAX can handle alot more, which causes problems sometimes when exporting to O2/OFP. Share this post Link to post Share on other sites
Dynamax 0 Posted June 20, 2007 @ Dynamax Are you going to make all of the 416 variants or a 417 because so far that looks good  thats a good possability. i'll also be making some new units to go with the new gear. just waiting on the new tools since im not a huge fan of the old O2 Share this post Link to post Share on other sites
Blackbuck 9 Posted June 21, 2007 Well I made do lol. If you need any reference stuff pm me Share this post Link to post Share on other sites
xnodunitx 0 Posted June 21, 2007 I hope this is not too off-topic for this thread but does someone know what's up with the difference in face-counting between 3dsMax and O2? With one modell I get a difference of 8k faces!!! Yeah, JdB is correct. When the model is imported from O2 and into max, all quads become tri's so the polycount virtually doubles. Though the model is re-imported into O2 you have to watch out because max will take it upon itself to correct a curved quad for you. Share this post Link to post Share on other sites
nephilim 0 Posted June 21, 2007 i wouldnt mind 8k tris ingame all models are triangulated anyway Share this post Link to post Share on other sites
dmarkwick 261 Posted June 21, 2007 of my oil/fuel smoke effects. Makes more sense when moving Share this post Link to post Share on other sites
MEDICUS 0 Posted June 21, 2007 Very nice, DMarkwick! How is the performance? Looks a bit like a frame-eater in my eyes. Mfg Medicus Share this post Link to post Share on other sites