dznemesis 0 Posted May 18, 2007 Con: -i had the same error as apo-ttc once (different texturesize though) -and twice, after some playing (30min maybe), whenever i looked in the direction (not directly, just ground bearing) of the sun, my screen became COMPLETELY white whereas in about 300degrees its fine, its a sudden change, not continuously.it seems to be a HDR lighting bugand can only be overcome by restarting the game.info: i have a 7800GT. Pro: - flight model is very nice atm ..couldnt check it out in great detail though - overall stability seems to be improved - gameplay is more fluent now, FPS arent better but it feels smoother - mp join seems to work better than in 1.06 - no texture problems (texture size "normal", 256mb vram) Share this post Link to post Share on other sites
ThePredator 0 Posted May 18, 2007 As I already mentioned on german forums: BIS should be ashamed of what they did to the Javelin. Even I, as a newbe to modding, was able to make the missile fly in top down and direct attack with the old, corrupted model. Why fixing the model, if we can't use it? And "fixing" the model is not true, either. I wonder how many patches will be necessary to fix all those minor things known for ages.... Share this post Link to post Share on other sites
anc 0 Posted May 18, 2007 Like i said before, now i'm not haing only the ctc because of the texture in normal. With default settings the performace before the 5157 was much better. now the performace is worts than the patch 1.05. Yesterday i was playing a MP mission with 10FPS, and with the 1.05 i used to play with 20 to 30 fps =/ Well, since its a beta, its ok, but before the 5157 the performace was better than the 1.05. I hope you guys can improve the performace. Share this post Link to post Share on other sites
Scrub 0 Posted May 18, 2007 Just upped all video settings to high - except post processing at low, and textures and object models to very high. Â Works very well (7950GT) . Â Just have one of those red and white gates popping up whenever I zoom facing ~340degrees. Â Wierd. Â Sounds still cut out here and there in large conflicts. Â Might just be my SB Audigy2 ZS getting overwhelmed though. Â Many little tweaks, can't really place my finger on it, but it does wonders for the gameplay. Â Driving is as good as the first 1.07beta, which is to say I can drive any road except in a long turn, because of that blasted auto center I don't care for... Â I hope the water splash (as mentioned earlier) from rockets in the shallows is just a placeholder that will be improved upon. Â Compaired to the rest of the environmental effects quality, they look completely like static 2d decals that are pasted onto the hit area, which they are. Â Here's hoping they are on the list for tweaking. Besides these little anklebiter issues, I'm loving it! Â Keep up the good work BIS. Â Share this post Link to post Share on other sites
Bob.Moore 0 Posted May 18, 2007 good job BI, my Joystick still has problems though Share this post Link to post Share on other sites
Matt23 0 Posted May 18, 2007 good job BI, my Joystick still has problems though Bob Moore from pr? Share this post Link to post Share on other sites
Dr.Rebus 0 Posted May 19, 2007 PLEASE... Can someone write me list or make a screenshot of original Addons directory? With the new patch the units have not rifles and they shoot from body . Here I've discovered because I use addons... ...than I must remove all them and keep the Addons directory original. But I don't know what is original BIS in my directory full of addons... PLEASE Share this post Link to post Share on other sites
Maddmatt 1 Posted May 19, 2007 PLEASE...Can someone write me list or make a screenshot of original Addons directory? With the new patch the units have not rifles and they shoot from body . Here I've discovered because I use addons... ...than I must remove all them and keep the Addons directory original. But I don't know what is original BIS in my directory full of addons... PLEASE All the BIS addon *.pbo files have a corresponding *.bisign file. That way you can tell which are BIS ones. Share this post Link to post Share on other sites
volkov956 0 Posted May 19, 2007 Woot Rotar fix I hope thats true Will test later today. If thats fixed its gonna be easier to fly choppers for sure Share this post Link to post Share on other sites
Bob.Moore 0 Posted May 19, 2007 yeah i played Project Reality what was ure game name, plz pm me Share this post Link to post Share on other sites
mattxr 9 Posted May 19, 2007 News Just In Hi BIS, i still get a lot of LOD issues not nearly as many but the good thing is that FLUSH command is a life safer. But it would be nice if you culd sort it still. Share this post Link to post Share on other sites
gazmen 0 Posted May 19, 2007 I have a lot of crash in ARMORY when looking or testing not official addons. Also the position of the list on right block the screen, its wrong, it should be on to low of the screen, right beside of information... To not block the vision of the model Also they should add to armory more subdivision [Type of (Tank, Men)] Men   - Officer (from Lieutnant to General) [sub_class = men_officer]   - Crew & Pilots (From Car, to Tank, driver and Plane et chopper Pilots...)  [sub_class = men_crew]   - Machinegunner (from RPK, PK to RPK74M & PKM, KORG & NSV, from M60 to M240 & M249, XM312...)  [sub_class = men_mg]   - Sniper (all sniping weapon for M21, to M99, SVD to SVU, KSVK...)  [sub_class = men_sniper]   - Soldier (all AK, all M16 to XM serie, with GL verison)  [sub_class = men_soldier]   - Soldier AA, AT, RPG (RPG2 to RPG29, Strela 7 to Strela 18 ; from LAW to M136, ZEUS, JAVELIN, Stinger)  [sub_class = men_rocket]   - Special (All kind of Special Unit [Genie, Commando, Saboteur, Spy])  [sub_class = men_special] Air   - Assault [sub_class = air_assault]   - Bomber [sub_class = air_bomber]   - Cargo/Transport [sub_class = air_cargo]   - Chopper      - Attack [sub_class = helicopter_attack]      - Recon [sub_class = helicopter_recon]      - Transport [sub_class = helicopter_cargo]   - Fighter [sub_class = air_fighter] Armored   - MBT [class = mbt]      - Wheeled [sub_class = mbt_wheeled]      - Tracked [sub_class = mbt_tracked]   - Tank      - Artillery [sub_class = tank_shell_artillery]      - Ground Combat (Tank from M60 to M1A2, from T55 to T90...) [sub_class = tank_ground]      - Surface to Air [sub_class = tank_missile_artillery]      - Strategic (Soviet S.S-0 serie, tomahawk, Scud...) [sub_class = tank_strategic_artillery] Car   - Armed (Tow, Stinger, Strela, AT...) [sub_class = car_armed]   - Support (Ammo, Fuel, Repair, Ambulance) [sub_class = car_support]   - Transport (To move) [sub_class = car_transport] Object   - Ammo   - Bunker   - Civil Building   - Defense system (Patriot, Adats/Hellfire, Connection au Satellite Ballistic Militaire...)   - Flag   - Military Building   - Various Ship   - Corvette (corvets)   - Croiseur (cruiser)   - Destroyer   - Frigate   - Navire (ship)   - aircraft carrier Submarine This by adding to engine or CPP new class & sub_class Example : class AH1W: Helicopter {       selectionHRotorStill = "mainRotorStatic";       selectionHRotorMove = "mainRotorBlurred";       selectionVRotorStill = "tailRotorStatic";       selectionVRotorMove = "tailRotorBlurred";       memoryPointLMissile = "Missile_1";             memoryPointRMissile = "Missile_2";       memoryPointLRocket = "Rocket_1";       memoryPointRRocket = "Rocket_2";       selectionFireAnim = "muzzleflash";       crew = "SoldierWPilot";       scope = 2;       side = 1;       sub_class_type : attack_chopper       displayName = "$STR_DN_AH1Z";       apparition_date = 1997       obsolete_date_for_WEST = 2015       obsolete_date_for_EAST = 2015       obsolete_date_for_RES = 2035       obsolete_date_for_CIVIL = 2035       obsolete_date_for_BLUEFOR = 2025       obsolete_date_for_OPFOR = 2025       obsolete_date_for_LAS = 2035       obsolete_date_for_EXPORT = 2035       nameSound = "cobra";       furtivity_to_Sound= 3 (sonar)       furtivity_to_RADAR = 1.2 (Radio Freq) furtivity_to_MASER= 1.2 (Micro Wave freq)       furtivity_to_Psy = 2  (detection by soldier & psy, sensation look UFO : Afterlife)       furtivity_to_IR = 2       furtivity_to_Eye= 2  (visual : recognizability standart light)       furtivity_to_UV = 2       furtivity_to_XR = 2  (X-Ray)       furtivity_to_GR = 2  (Gamma Ray)       furtivity_to_Electromagetic = 5 (other frequencys)       accuracy = 0.300000;       driverAction = "AH1Z_Pilot";       crewVulnerable = 0;       maxSpeed = 270;       typicalCargo = {"SoldierWPilot", "SoldierWPilot"};       soundGetIn = {"\ca\air\Data\Sound\heli_door1", 0.100000, 1};       soundGetOut = {"\ca\air\Data\Sound\heli_door1", 0.100000, 1};       soundEngine = {"\ca\air\Data\Sound\AH1_engine_v3a", 39.810719, 1};       armor = 60;       cost = 10000000;       model = "\ca\air\ah1z";       picture = "\ca\air\data\ico\ah1z_CA.paa";       mapSize = 13;       Icon = "\ca\air\data\map_ico\icomap_ah1z_CA.paa";       memoryPointsGetInDriver = "pos_driver";       memoryPointsGetInDriverDir = "pos_driver_dir"; These furtivity valuer should be added to create AA tank & weapons who are realy effective, and who react like in real life. Share this post Link to post Share on other sites
Yoma 0 Posted May 19, 2007 PLEASE...Can someone write me list or make a screenshot of original Addons directory? With the new patch the units have not rifles and they shoot from body  . Here I've discovered because I use addons... ...than I must remove all them and keep the Addons directory original. But I don't know what is original BIS in my directory full of addons... PLEASE 11/05/2007 14:08 183.767.732 air.pbo 11/05/2007 14:16 287 air.pbo.bi.bisign 11/05/2007 14:08 44.382.899 air3.pbo 11/05/2007 14:16 287 air3.pbo.bi.bisign 11/05/2007 07:44 12.121.160 animals.pbo 11/05/2007 14:16 287 animals.pbo.bi.bisign 11/05/2007 14:09 488.869.632 Anims.pbo 11/05/2007 14:16 287 anims.pbo.bi.bisign 11/05/2007 14:10 506.694.590 buildings.pbo 11/05/2007 14:16 287 buildings.pbo.bi.bisign 11/05/2007 14:10 59.617.947 Ca.pbo 11/05/2007 14:16 287 ca.pbo.bi.bisign 11/05/2007 14:13 647.353.542 characters.pbo 11/05/2007 14:16 287 characters.pbo.bi.bisign 11/05/2007 14:13 60.685.507 desert.pbo 11/05/2007 14:16 287 desert.pbo.bi.bisign 11/05/2007 07:43 104.735 IntroAnims.pbo 11/05/2007 14:16 287 introanims.pbo.bi.bisign 11/05/2007 14:16 521.964 language.pbo 11/05/2007 14:16 287 language.pbo.bi.bisign 11/05/2007 14:13 197.827.739 misc.pbo 11/05/2007 14:16 287 misc.pbo.bi.bisign 11/05/2007 14:14 444.750.861 plants.pbo 11/05/2007 14:16 287 plants.pbo.bi.bisign 11/05/2007 14:06 121.529.300 roads.pbo 11/05/2007 14:16 287 roads.pbo.bi.bisign 11/05/2007 14:14 47.555.727 rocks.pbo 11/05/2007 14:16 287 rocks.pbo.bi.bisign 11/05/2007 14:15 783.539.784 sara.pbo 11/05/2007 14:16 287 sara.pbo.bi.bisign 11/05/2007 14:15 15.760.208 signs.pbo 11/05/2007 14:16 287 signs.pbo.bi.bisign 11/05/2007 14:07 105.707.511 sounds.pbo 11/05/2007 14:16 287 sounds.pbo.bi.bisign 11/05/2007 14:15 130.411.945 tracked.pbo 11/05/2007 14:16 287 tracked.pbo.bi.bisign 11/05/2007 14:16 37.087.658 ui.pbo 11/05/2007 14:16 287 ui.pbo.bi.bisign 11/05/2007 14:15 54.484.769 UIFonts.pbo 11/05/2007 14:16 287 uifonts.pbo.bi.bisign 11/05/2007 07:46 253.853.038 voice.pbo 11/05/2007 14:16 287 voice.pbo.bi.bisign 11/05/2007 14:15 53.526.534 water.pbo 11/05/2007 14:16 287 water.pbo.bi.bisign 11/05/2007 14:15 250.448.613 weapons.pbo 11/05/2007 14:16 287 weapons.pbo.bi.bisign 11/05/2007 14:15 22.678.209 weapons3.pbo 11/05/2007 14:16 287 weapons3.pbo.bi.bisign 11/05/2007 14:15 279.358.957 wheeled.pbo 11/05/2007 14:16 287 wheeled.pbo.bi.bisign 11/05/2007 14:16 11.996.923 wheeled3.pbo 11/05/2007 14:16 287 wheeled3.pbo.bi.bisign Share this post Link to post Share on other sites
Yoma 0 Posted May 19, 2007 Great patch to a great patch. Only problem i still have is allso joystick... Some buttons cannot be mapped :-( My next target (button2) also changes weapon... cannot use buttons 6&7 for flaps... A pity, takes away a lot of fun flying the A10/harrier/cobra Anyway i'm pretty sure the nice BIS lads will fix it. Share this post Link to post Share on other sites
Spokesperson 0 Posted May 19, 2007 The graphics screwed up a few times when I watched South. Loads of white-grey vertices filling the screen. A little while later: --------------------------- ArmA --------------------------- Cannot create system memory surface DXT1,2048x2048 (size 2796224 B) Error code 8007000e --------------------------- OK Â --------------------------- Other occasion: --------------------------- ArmA --------------------------- Cannot create system memory surface DXT5,2048x1024 (size 2796192 B) Error code 8007000e --------------------------- OK Â --------------------------- The screen turns black sometimes (in combination with lag?), but chat etc works, and I can move around. Inside buildings or close to their walls I always see lines in the air. I also think you should support Mouse Button 5 (quite common nowadays). Share this post Link to post Share on other sites
Jake the Snake 0 Posted May 19, 2007 Did they make the TOWs guidable? Share this post Link to post Share on other sites
finarvas 1 Posted May 19, 2007 Yes, they no longer autolock/autoaim. With the new zoom not zooming very much at all, this makes for some very interesting shooting Share this post Link to post Share on other sites
celery 8 Posted May 19, 2007 I'm not sure if this was added in the old or new 1.07, but the Sopwith Camel is way too vulnerable to Vickers MG fire. You can reduce a Camel to a heap of ash with just 10 hits, that's less than a second's worth of shooting. Share this post Link to post Share on other sites
Jake the Snake 0 Posted May 20, 2007 Yes, they no longer autolock/autoaim. With the new zoom not zooming very much at all, this makes for some very interesting shooting Awesome Share this post Link to post Share on other sites
operation madman 0 Posted May 20, 2007 the tow needs alot of work!! look at americas army.. the game.. you see that it locks on and can fire by shooting strait in the air and hitting it on top. or just by going straight at it. when i play arma and use the juvalin it feels like a toy.. in americas army it felt like a high tech machine blowing a tank to shreads.. It will be cool if it was the evne more realistic by first peircing the tanks then blowing up. but i guess that is a little to munch to ask for one weapon, huh. anyway forget all the typos. i was typing fast. Share this post Link to post Share on other sites
frederf 0 Posted May 20, 2007 the tow needs alot of work!! look at americas army.. the game.. you see that it locks on and can fire by shooting strait in the air and hitting it on top. or just by going straight at it. when i play arma and use the juvalin it feels like a toy.. in americas army it felt like a high tech machine blowing a tank to shreads..It will be cool if it was the evne more realistic by first peircing the tanks then blowing up. but i guess that is a little to munch to ask for one weapon, huh. anyway forget all the typos. i was typing fast. TOW != Javelin. Share this post Link to post Share on other sites
INNOCENT&CLUELESS 0 Posted May 20, 2007 Quote[/b] ]BIA conducts training at NZASC13 May 07 http://www.vbs2.com/site/news.html BIA trained 2 admins how to get this running... That's what we need too. Share this post Link to post Share on other sites
cef71 0 Posted May 20, 2007 Questions: 1) Are these beta patches for the US version? 2) If not, are there any for the US version? Many in-game freezes and some CTD's on brand new notebook: Vista Intel T7200 core 2 duo 2.0ghz 2GB ram nvidia 7900 gs 256mb Share this post Link to post Share on other sites
bonko the sane 2 Posted May 20, 2007 with this latest 1.07 beta i get no problems on my bfg8800gtx with unmodified Arma.cfg, all high settings, VD2500 @1680X1050 although i do use postprocess on low and 4XAA and AF set outside 3Dapp, looks beautiful, runs very fast and smooth in XP64 SP2 my only problems are those crazy insect shadows, the lack of widescreen in editor and certain optics and the joystick interface, all known problems and hopefully corrected in next patch Congrats BIS, definitively on the right track, i was reluctant at first with Arma (i blame OFP+WGL+hardware limitations), but it has improved enormously in quality and gameplay cef71, the 1.07 patches also apply to the DVD US version 1.06, but if you got the dowloaded version of Arma use them at your own risk as installing these beta patches will use up registration codes\keys. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 20, 2007 Quote[/b] ]BIA conducts training at NZASC13 May 07 http://www.vbs2.com/site/news.html BIA trained 2 admins how to get this running... That's what we need too. i see no word mentions 'admin' ... two BIA employees - instructors were teaching ~15 NZASC students ... please stay on ArmA topic, this is not VBS2 thread ... Share this post Link to post Share on other sites