dwringer 45 Posted April 28, 2007 yeah, but they probably completely destroy CS-kiddies running around, which gets interpreted by said kiddies as the AI being "broken", because the above MG spray/spawn sniping tactics are no longer effective Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 28, 2007 I guess those of you that are complaining about the ArmA AI never play with the more intelligent AI scripts and such. They are most certainly capable of providing a challenging fight to even the best and most well-coordinated teams. I'll back you up there Dslyecxi. As a scripter & mission maker, I am certainly satisfied with the AI in ArmA. In fact, I've found that AI always follows orders better than any human player, especially when communication is difficult and they're just being non-team players. Share this post Link to post Share on other sites
Törni 0 Posted April 28, 2007 For the reasons mentioned in my earlier post I use GroupLink most of the time. Many of the shortcomings are or can be fixed by the community. Share this post Link to post Share on other sites
KaiserPanda 0 Posted April 28, 2007 The ArmA AI is unparralleled in any other released game. If I'm wrong, point out an example of a game with a similar-operating dynamic AI. I'll argue back if I don't agree, but I doubt a game can be named at all. Share this post Link to post Share on other sites
KaiserPanda 0 Posted April 28, 2007 That first part of the article realy brings to attention the excellent attention to detail BIS had for battlefield factors. Foliage concealment. All aspects of sunlight and shadow. Weather. The friggen moon cycles tied to the tide! My point is: there is a lot of over inflating small bugs on this forum. Report bugs actively, but keep things in perspective! This sim is a marvel! - oh. one of the few big things BIS didn't address is smoke/dust/obscurants, but I'm sure ACE will cover that. Share this post Link to post Share on other sites
miheikki 0 Posted April 28, 2007 There is no cover to hide in Arma. We need working foxholes, bunkers and prepared defence positions. Terrain is too flat and vegetation is sparse. Share this post Link to post Share on other sites
dslyecxi 23 Posted April 28, 2007 Terrain is too flat and vegetation is sparse. I would understand this complaint being leveled at OFP, but ArmA? ArmA has loads of vegetation. It seems completely appropriate to the terrain. Microterrain, yeah, the game obviously suffers at that due to the sheer scale of the terrain being modeled. I won't argue that point. Vegetation, though? I think you're expecting something unreasonable. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 28, 2007 Whoah !!! I just look at 1 page and I already can't close my mouth, brilliant stuff Dslyecxi, top work. My "drool" quote ..... Quote[/b] ]Transport helos, as seen in VBS2. The MH-6 and UH-60 are in ArmA currently; the Huey, Sea Knight, and Super Stallion should show up eventually. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 28, 2007 Hi Dsly , great news , thanks You for all work and effort and just little question any plans on constant updates to TT&P to match various unique "mods" ? Share this post Link to post Share on other sites
fireship4 0 Posted April 28, 2007 I would like to use a well known phrase - BOOYAH! Share this post Link to post Share on other sites
dslyecxi 23 Posted April 28, 2007 Hi Dsly , great news , thanks You for all work and effort and just little question any plans on constant updates to TT&P to match various unique "mods" ? Thanks. I plan to update it based upon what ShackTac plays. Since I anticipate this being primarily the Advanced Combat Environment mod combined with Chain of Command mods, that's what you should expect to see in the future. I will also probably showcase notable mods in some capacity in the document. Time will tell - there's also another page that I haven't yet established that's going to be an "Intro to ArmA" thing that very briefly describes the game, links to various important resources, links to the mods we use as a group, and shows off some of the more prominent ArmA mods that have been released. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 28, 2007 Nice write up, bloody ace. I wish I could play with you blokes, sometimes 2-man co-op just gets a tad old. Damn my wireless connection! Share this post Link to post Share on other sites
jammydodger 0 Posted April 28, 2007 Great stuff Dslyecxi, front paged Share this post Link to post Share on other sites
Dwarden 1125 Posted April 28, 2007 actually i think there is only 1 stuff in ArmA which "distract" me on terrain it's terrain texture in medium to far distance which is fuzzy ,way too flat and low detail ... possible to fix via some trick la several Oblivion mods improving distant land via normal maps as solution ... that's all ... Share this post Link to post Share on other sites
Heatseeker 0 Posted April 28, 2007 I will take my time reading it, my impression so far is: Excellent work, thank you . Share this post Link to post Share on other sites
Maximus_G 0 Posted April 28, 2007 That first part of the article realy brings to attention the excellent attention to detail BIS had for battlefield factors. Â Foliage concealment. Â All aspects of sunlight and shadow. Â Weather. Â The friggen moon cycles tied to the tide! Is the WIND present in Arma? Share this post Link to post Share on other sites
4 IN 1 0 Posted April 28, 2007 well 2 out of 10 time of online play i could have a bit more realistic coop, but notthing would match what those guys do in their own server, see their video, you will know what i am talking about Share this post Link to post Share on other sites
Heatseeker 0 Posted April 28, 2007 That first part of the article realy brings to attention the excellent attention to detail BIS had for battlefield factors. Foliage concealment. All aspects of sunlight and shadow. Weather. The friggen moon cycles tied to the tide! Is the WIND present in Arma? Yes, like in OPF but i believe that like before it only affects smoke and flags. Share this post Link to post Share on other sites
Abbe 0 Posted April 28, 2007 Regarding real-life tactics and CS players and so on... * Spawn and no-spawn, there's a huge differance in gameplay * The purpose of a real-life tactic is to be able to fight the next battle as well...I don't think a CS-player really cares about "tomorrow". I belive it's just a different way of thinking and a different approache to the game. Very much as Coop and CTF-style is within ArmA (and was in Ofp). /Abbe Share this post Link to post Share on other sites
Infam0us 10 Posted April 28, 2007 Awesome work mate, thanks! Share this post Link to post Share on other sites
berghoff 11 Posted April 28, 2007 Very nice guide, there are things i didn't even know about ArmA. Share this post Link to post Share on other sites
Guest Posted April 28, 2007 This is a great piece of work Dslyecxi, really a very well job done. I am sure it will be a great read and will improve the arma experience of many people. I made sure to spread the news on our website as well Share this post Link to post Share on other sites
mattxr 9 Posted April 28, 2007 Very nice, Well done Dslyecxi. Share this post Link to post Share on other sites
Messiah 2 Posted April 28, 2007 I'm having trouble viewing the site? Both on firefox and IE? Share this post Link to post Share on other sites
mattxr 9 Posted April 28, 2007 I'm having trouble viewing the site? Both on firefox and IE? Keep Trying, works fine in IE and Opera here its worth the extra try Share this post Link to post Share on other sites