Cam51 0 Posted March 1, 2007 BIS, you have time to waste to add some minor graphic changes on some vehicles, but you can't find time to fix this major bug... You should probably understand more about how things work before you judge as this sharp. The people who could make the Ka50 cannon moving are different ones from those fixing minor graphical glitches. Moreover, making Ka50 would require significant effort, as having control over gun aiming while driving the vehicle is not supported at all in the vehicle structure as we have it now in ArmA. This is a cost we paid for having the control code much cleaner and turrets more flexible than in OFP. I was just wondering, does the new engine support a turret on a fixed wing aircraft now (Su34 gunner optics). The Ah1 has a rotatable optic view for gunner, is this possible on the Su34, or is it fixed forward only? Share this post Link to post Share on other sites
Shadow NX 1 Posted March 1, 2007 BIS, you have time to waste to add some minor graphic changes on some vehicles, but you can't find time to fix this major bug... You should probably understand more about how things work before you judge as this sharp. The people who could make the Ka50 cannon moving are different ones from those fixing minor graphical glitches. Moreover, making Ka50 would require significant effort, as having control over gun aiming while driving the vehicle is not supported at all in the vehicle structure as we have it now in ArmA. This is a cost we paid for having the control code much cleaner and turrets more flexible than in OFP. Thanks for the infos on that Suma Also let me say that i really like the support the community gets from you guys lately, big thanks as this was something i really missed before ( comment aimed at the last year mainly ). Looking forward to 1.05 and im sure this will rock again. Share this post Link to post Share on other sites
mattxr 9 Posted March 1, 2007 There is a bug in the 1.04 version which I don't see in the fix list.This bug cause a manned chopper (by a player and full with players) to crash when flying over the sea and under ~500 meters of altitude. This is very true, it never happened in 1.02 but it happens all the time in 1.04 very annoying. Share this post Link to post Share on other sites
suma 8 Posted March 1, 2007 You are correct, the fix is there but it was not properly documented. Adding into the changelog now. Share this post Link to post Share on other sites
Universel 0 Posted March 1, 2007 BIS, you have time to waste to add some minor graphic changes on some vehicles, but you can't find time to fix this major bug... You should probably understand more about how things work before you judge as this sharp. The people who could make the Ka50 cannon moving are different ones from those fixing minor graphical glitches. Moreover, making Ka50 would require significant effort, as having control over gun aiming while driving the vehicle is not supported at all in the vehicle structure as we have it now in ArmA. This is a cost we paid for having the control code much cleaner and turrets more flexible than in OFP. Sorry Suma, it's true that I had no idea about the difficulty. I was just quite annoyed by the fact that the Russian attack chopper isn't useable for now Btw, here is an easy temporary fix :  throw us a Hind  PS: thx for your efforts and for your previous answer. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 1, 2007 I was just quite annoyed by the fact that the Russian attack chopper isn't useable for now It's still good at attacking ground targets, it's just when it goes up against a chopper that has a seperate gunner who can aim the cannon. Maybe if the gun could automatically track locked targets it would solve the problem, not sure if it's realistic but it's not easy for a single pilot to fly and aim the cannon at the same time. Share this post Link to post Share on other sites
Balschoiw 0 Posted March 1, 2007 Just a quick question for someone who knows. Is setpos "UP" working again and do setpos getpos commands with height preference work aswell properly ? Share this post Link to post Share on other sites
hoz 0 Posted March 1, 2007 setunitpos "up" is working now with an added kneel (middle). Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted March 1, 2007 Moreover, making Ka50 would require significant effort, as having control over gun aiming while driving the vehicle is not supported at all in the vehicle structure as we have it now in ArmA. This is a cost we paid for having the control code much cleaner and turrets more flexible than in OFP. So, I guess addons like Cassandra's X-31 experimental chopper and Philcommando's James Bond '79 Lotus Esprit are not going to come back? Share this post Link to post Share on other sites
Balschoiw 0 Posted March 1, 2007 Quote[/b] ]setunitpos "up" is working now with an added kneel (middle). Whoopie ! Nice addition and fixing ! Share this post Link to post Share on other sites
EricM 0 Posted March 1, 2007 Quote[/b] ]Btw, here is an easy temporary fix : throw us a Hind Lol, very true though... Share this post Link to post Share on other sites
BroK3n 0 Posted March 1, 2007 IT'S MARCH THE 2ND!!!!! WOOHOO!!! It's a big day for the ArmA community (if all goes well) so lets celebrate over the net! ... somehow... ps. sorry for spamming. Share this post Link to post Share on other sites
lwlooz 0 Posted March 1, 2007 Although it is already it is too late, I would like to ask again if "waypoints" includes a way of getting the current waypoint or if there is a new "GetCurrentWaypoint" command that just was forgotten in the log. I apologize fully if there already exists a method for checking the current waypoint as of now (which I cant see). Share this post Link to post Share on other sites
Banzai! 0 Posted March 1, 2007 March the 2nd here. I wonder how big 1.05 is? Capped to 64kpbs ftw! Share this post Link to post Share on other sites
Balschoiw 0 Posted March 1, 2007 We´re still on march, 1 Good old europe, you know I´d be interested in the size aswell as I need to hijack a good connection tomorrow. My ISDN with 8kB/sec will hardly eat it. Share this post Link to post Share on other sites
MisterXY 0 Posted March 1, 2007 March the 2nd here. I wonder how big 1.05 is? Capped to 64kpbs ftw! ohh dude, I hope not big! But even 1.02 is alreadey over 100MB big... Share this post Link to post Share on other sites
dob 0 Posted March 1, 2007 i hope 1.05 fix some stuff i v more graphic result whith my 1.02 than my 1.04 Share this post Link to post Share on other sites
maruk 80 Posted March 1, 2007 March the 2nd here. I wonder how big 1.05 is? Patch 1.04 to 1.05 is around 210 MB All versions to 1.05 patch is around 475 MB (when in zip files, sfx or 7z or rar can bring it even lower but not sure such option will be provided anywhere) Share this post Link to post Share on other sites
thr0tt 12 Posted March 1, 2007 March the 2nd here. I wonder how big 1.05 is? Patch 1.04 to 1.05 is around 210 MB All versions to 1.05 patch is around 475 MB (when in zip files, sfx or 7z or rar can bring it even lower but not sure such option will be provided anywhere) Nice, can you pm me the link tonight so I can download just to save everyone going for it at once One day someone will fall for that and give it to me. Share this post Link to post Share on other sites
Shadow NX 1 Posted March 1, 2007 BIS, you have time to waste to add some minor graphic changes on some vehicles, but you can't find time to fix this major bug... You should probably understand more about how things work before you judge as this sharp. The people who could make the Ka50 cannon moving are different ones from those fixing minor graphical glitches. Moreover, making Ka50 would require significant effort, as having control over gun aiming while driving the vehicle is not supported at all in the vehicle structure as we have it now in ArmA. This is a cost we paid for having the control code much cleaner and turrets more flexible than in OFP. Sorry Suma, it's true that I had no idea about the difficulty. I was just quite annoyed by the fact that the Russian attack chopper isn't useable for now Btw, here is an easy temporary fix : throw us a Hind PS: thx for your efforts and for your previous answer. One of your wishes could be granted sooner or later... Share this post Link to post Share on other sites
Mabes 0 Posted March 1, 2007 Be nice if it released at midnight (GMT+6) on the 2nd of March, that way us players in the states would get it today (I can hope, can't I?) Share this post Link to post Share on other sites
frederf 0 Posted March 1, 2007 Have you considered releasing the patch as well using BitTorrent? I get the impression somehow that bandwidth for serving the patch will be an issue? Share this post Link to post Share on other sites
sickboy 13 Posted March 1, 2007 One of your wishes could be granted sooner or later... Don't we all just love the sound of that Share this post Link to post Share on other sites
max power 21 Posted March 1, 2007 If that was the case, I would personally seed that thing until the next patch came out whenever I have my BT client open. Share this post Link to post Share on other sites
Fred DM 0 Posted March 1, 2007 almost 500MB? that's a huge patch, in fact i don't remember a bigger patch. ever. but this game needs it. Share this post Link to post Share on other sites