njmatrix 2 Posted November 25, 2013 Zatoichi said: If Groundbranch can take anything from the Takedown debacle, it's don't take the bun out of the oven until it's ready. And definitely don't pretend the cold mush is finished as intended if you do. First of Takedown is out. The debacle they had was trying to please Steam and Non Steam players which screwed up their connectivity which is fixed now. Ground Branch has been Vaporware for 10 years, 3 engines,2 kickstarters and NOW they are talking of Playstation projects? Is that what the KS is for now? Im sorry they gotta be better than that for me to buy into it. Share this post Link to post Share on other sites
KrisRedbeard 10 Posted November 26, 2013 Hmm... the about Sony, give me a moment. <Checks task list> Nope, no mention of PS4/Vita. Just stuff about the STANAG magazine being incorrectly aligned... wait, nope, that's on svn. So no, no PS4/Vita projects... yet. That's what it is about - letting people know that we are capable of... Jsonedecker said: ... diving into development on these platforms at some time in the near future. And as I said to you at ghostrecon.net - 2 engines, 1 kickstarter, but who's counting? :P Share this post Link to post Share on other sites
Flogger23m 2 Posted January 29, 2014 Looks like Ground Branch will be going straight to Early Access in a month or so rather than starting a second Kickstarter campaign. Personally I think this is a better idea as they spend more time on development and no money gets lost to Kickstarter fees. Read more here: http://www.blackfootstudios.com/forums/index.php?showtopic=6998 It will also likely be the first Unreal Engine 4 game available, even if in buggy alpha form. Some early WIP UE4 screen shots: http://www.groundbranch.com/wp-content/uploads/2013/12/CharacterSets1.jpg http://www.groundbranch.com/wp-content/uploads/2013/12/WIP_KH_Outside_01.jpg * I started a new topic because the old one was roughly 7 years old with lots of out dated information (game engine, some other features). Share this post Link to post Share on other sites
chrisb 196 Posted January 30, 2014 Another game that looks interesting. Does anyone know if its going to accept community content i.e. mod/addons etc ? Share this post Link to post Share on other sites
clifdenhill 1 Posted January 30, 2014 I think they are our at least were. Some ppl were making maps and weapons for the game on their official forums. Not sure if that changed though. Share this post Link to post Share on other sites
chrisb 196 Posted January 30, 2014 clifdenhill said: I think they are our at least were. Some ppl were making maps and weapons for the game on their official forums. Not sure if that changed though. Oh, thanks for the reply, will be looking at this for sure. Share this post Link to post Share on other sites
Maio 293 Posted January 30, 2014 (edited) Threads merged. Please keep the discussion in one place. With respect, The BIF Censorship and Propaganda Office Edited January 30, 2014 by Maio Share this post Link to post Share on other sites
Flogger23m 2 Posted January 30, 2014 ChrisB said: Another game that looks interesting. Does anyone know if its going to accept community content i.e. mod/addons etc ? That was always the plan. I assume it is still the plan. It will likely not only be the first Unreal Engine 4 game, but the first moddable one. Share this post Link to post Share on other sites
chrisb 196 Posted January 30, 2014 Flogger23m said: That was always the plan. I assume it is still the plan. It will likely not only be the first Unreal Engine 4 game, but the first moddable one. In that case, it makes it all the more interesting, thanks.:) Share this post Link to post Share on other sites
jeza 5416 Posted February 20, 2014 (edited) Couple of new screens and an Interview to come: http://www.onlysp.com/first-unreal-engine-4-gameplay-screenshots-of-tactical-fps-ground-branch/ Edit Full interview http://www.onlysp.com/all-new-details-on-ground-branch-the-upcoming-unreal-engine-4-tactical-fps-exclusive-interview/ Edited February 20, 2014 by Jeza Share this post Link to post Share on other sites
jw custom 56 Posted February 21, 2014 Those screens made me think of Novalogics Joint Operations(with upgraded gfx) which i loved :cool: Share this post Link to post Share on other sites
Flogger23m 2 Posted February 22, 2014 Like the UE4 screens. Picture of some of optics: Quote We thought it would be a good idea to pop our heads up for a second and let everyone know that things are moving along well. Paperwork is close to being done and other legal issues are being wrapped up. We are also getting in some much needed feature work as well. We will keep you posted on our timeline once it becomes a bit more clear.Since I'm here, I might as well show off the optic choices you will have when you first start playing Ground Branch. More will be added of course, but these should cover most of your needs when getting started. And yes, we know the reticules on the holo and reflex sights are not accurate. They are the way they are for testing at the moment. :) http://www.groundbranch.com/wp-content/uploads/2014/02/Optics.jpg Share this post Link to post Share on other sites
onlyrazor 11 Posted February 22, 2014 That perspective makes the optics look rather oversized. Looking forward to the progress, though. Share this post Link to post Share on other sites
KrisRedbeard 10 Posted March 16, 2014 Another post and some in-game footage (yay!): Share this post Link to post Share on other sites
jibemorel 10 Posted March 16, 2014 TrackIR ? Lean ?? The achievement is a joke isn't it ? Share this post Link to post Share on other sites
Flogger23m 2 Posted March 17, 2014 The second new video shows the Occulus Rift. Obviously, the achievement thing is a joke. Share this post Link to post Share on other sites
mr burns 132 Posted March 17, 2014 KrisRedbeard said: Another post and some in-game footage (yay!): Looking better than Red Sabres Killhouse so far. (not much anyone could do wrong there, and yes, i can judge THAT from looking at videos!) Now just make Ground Branchs AI's surpass (or at least match) SWAT 4 AI, and "IM FUCKING IN"! Add level- & missioneditor = Share this post Link to post Share on other sites
KrisRedbeard 10 Posted March 17, 2014 Lean, yes. Track IR, yes, but no done. The achievement is a joke, yes. Had a few people ask about that :) We'll get into AI properly when we can. Share this post Link to post Share on other sites
ACPL Jon 68 Posted March 17, 2014 Props for good work, as always Kris and rest of You guys :) Can't wait for Early Access Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 13, 2014 (update) http://www.groundbranch.com/2014/03/i-lost-a-body-part-and-other-news/#more-1772 By the time I send this, Kris is probably rather ok. Stay well, bro :) Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 20, 2014 aaaaand another update, and a joyful one for me :) and for You too, IMO. Why? See why! http://www.groundbranch.com/2014/04/lets-get-this-thing-in-gear/ Kudos and thanks to FragOut Studios for supporting Ground Branch. Share this post Link to post Share on other sites
chrisb 196 Posted April 20, 2014 (edited) It sounds like good news, however does anyone know if there is going to be a mission editor of some type. I know they were thinking about it. Also I see its going initially to MP (sad really), will it be mod'able, when will details be released concerning that side of things. Also any talk regards AI for the game, will it be included, how good, plus posibilities of modded AI being brought in. I like the look of this game, but for me and the player/groups I know, its really important for the AI to be top notch, provided its mod'able there is a chance this may happen. The Fragout Studios, anything to do with SMK movements used in A3 here. ? All questions I know, but you never know if an answer comes your way..:) Edit: Also anyone know if 'Sniper Tactical' is for pc or just mobile type thing.? O.K. ignore, found out its for Android:( Edited April 20, 2014 by ChrisB Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 21, 2014 (edited) Yeah, the leader of the FragOut studios is the author of both SMK anims and animations in A3. AFAIR they never said they are changing their plans from what was planned before: both SP and MP with strong Coop and PvP sides, mod tools \ SDK, most or everything open for modding. AI wasn't discussed heavily, around the Kickstarter pledge they mentioned that if they hit certain amount of cash they'd buy one of the external solutions for semi-autonomic AI (or something close to that). But nothing solid IIRC. It's just that priorities shifted and IMO the faster they can get a decent funding and backup from some extra developers, the faster we'll be at the point where the AI will come into play. Edited April 21, 2014 by JonPL Share this post Link to post Share on other sites
Brain 12 Posted July 10, 2014 News: http://www.onlysp.com/all-new-details-on-ground-branch-the-upcoming-unreal-engine-4-tactical-fps-exclusive-interview/ Video about new Effects: Not sure if rain or the tears of all the players desperately waiting: Share this post Link to post Share on other sites
Sniperwolf572 758 Posted July 10, 2014 Brain said: News: http://www.onlysp.com/all-new-details-on-ground-branch-the-upcoming-unreal-engine-4-tactical-fps-exclusive-interview/Video about new Effects: Not sure if rain or the tears of all the players desperately waiting: There should be a requirement to label a game as a potential health hazard if it includes such sound effects like that flashbang. Share this post Link to post Share on other sites