NoRailgunner 0 Posted July 14, 2007 to get your own opinion by playing some mods/missions/campaigns/addons yourself is better to know from hearsay Hopefully TB is surprising us again - asap Share this post Link to post Share on other sites
10motb 0 Posted July 15, 2007 ok i have deleted ffur/slx, reinstaled it with first patch then the second one and i still get the grenade bug (or BMP bug), can other addons effect this, should i reinstall the whole ofp??? and i installed all the other packs too Share this post Link to post Share on other sites
chops 111 Posted July 16, 2007 I have just done a quick experiment on desert Island to confirm it, and I have to sadly report that the laser designator/A10 combination doesn't seem to work properly. I checked the read me and it says the BIS A10 has been replaced with Diesel's great piece of work. However it seems Diesel's MK82 version and not his GBU-12 version has been used. This breaks all missions involving the BIS A10 (LGB), as the FFSX A10 will only attack the laser target with AIM-9 Sidewinders. The F16 will attack the laser target, but it too only has MK82s, which (as I'm certain you know) are not laserguided. I had a quick look in the mysterious-to-me world of the config, and... class DSL_a10_GBUBomb:LaserGuidedBomb is in there. I hope I dont sound too negative, because I love this mod and greatly appreciate the work that has gone into it. Thank you! Chops Share this post Link to post Share on other sites
Tincans 0 Posted July 17, 2007 Hi there, I'm having trouble playing through the campaign with FFUR/SLX 2007 mod. It appears that during the mission where you have to capture Morton, evacuate that village and ride off to Provins where you are attacked again, the game crashes before the mission ends. This happens specifically towards the very last part of the mission where the Blackhawk that has been sent to pick you up is being pursued by a Hind. You are ordered to take cover at a near by fuel station. After a minute or so the game freezes and crashes. This has happened every time I've replayed the mission. I've tried playing this mission without the mod but the saves are either incompatible or I get my ass thoroughly kicked and can't win. FFUR/SLX 2007 is the only mod running thanks to the shortcut the installer gives me. I've used both patches (1.01 and 1.05) so I can't figure out what is going wrong. Share this post Link to post Share on other sites
schulz 10 Posted July 17, 2007 hey there, firstly i need to say its the best mod ever and every thing works fine beside the f-15 theres always a (magic) error message it says something about aim9.p3d missing what i dont understand is, that i've downloaded the pack, the v1.01 & v1.05 patch ,extra pack v1.2 and v3... i even installed it again in the same order as above but the error message appiers still help appriciated cheers Share this post Link to post Share on other sites
Thunderbird 0 Posted July 17, 2007 Hi everyone, Finally managed to find some time to sit down in front of the comp, sorry all for the long delay, I've been quite busy lately running in the woods with the army... heh. Anyways, I just would like to let you know that none of yours posts would be ignored and that I will spend the necessary time to read the last 30 pages of the thread. A patch would hopefully get done within the next incoming days. Best Regards, TB84 Share this post Link to post Share on other sites
dkell3 0 Posted July 17, 2007 Thanks for the update TB. Share this post Link to post Share on other sites
chops 111 Posted July 18, 2007 thunderbird84, If you're half as gifted and hard-working a soldier as you are OFP modder, you'll be general by Christmas! Good news! Share this post Link to post Share on other sites
Kegel 0 Posted July 18, 2007 No doubt. You rock dude.....amazing work and even more amazing support. Share this post Link to post Share on other sites
Kirby 2 Posted July 21, 2007 The only problem with implementing that level of Realism in regards to Helo'pilots ejection issue is that in OFP you cannot simulate Auto-rotation for Helicopters once they are hit. In OFP helo's simply drop like a rock as soon as they get damaged disallowing any instance of 'simulated' auto-rotation to occur. Ooh I came back to this OLD post. The second you hear your engine fuck up, but BEFORE the rotors completly halt, hold down Z and you can auto-rotate down to land. Maybe not a realistic auto-rotation, I dont know, but it work. Try flying high, switching your engine off, and almost immediatly holding Z. (EDIT: Or using a radio command to setdamage them to the engine failure level) Might take some practise for some people. Share this post Link to post Share on other sites
Ase290406 0 Posted July 25, 2007 TB thanks for taking the time for us. I think I can speak for everyone when saying that. There was some dedicated bug list a number of pages back Share this post Link to post Share on other sites
the_bengine 0 Posted July 27, 2007 It appears that during the mission where you have to capture Morton, evacuate that village and ride off to Provins where you are attacked again, the game crashes before the mission ends.This happens specifically towards the very last part of the mission where the Blackhawk that has been sent to pick you up is being pursued by a Hind. You are ordered to take cover at a near by fuel station. After a minute or so the game freezes and crashes. oing wrong. I too suffered from this particular bug, tho the third time i tried it, it got through ok. The problem i'm now having concerns the Resistance campaign. On the first proper mission where you have to capture the two ammo trucks in the valley, my AT soldier refuses to fire at the BMP or tank so i've taken to killing him to do it myself. This would seem like a quick and easy solution but unfortunately, the rockets seem to veer off the left just before they reach their stationary target!! is this on purpose? I love the way the rocket now "spirals" along but not when it means all my men die as a result of missing the target Anyway, if i do manage to destroy the armoured vehicles i'm completely unable to get my AI to drive the other truck back to the camp with me. It's a shame coz i love this mod a lot and can't go back to the original now. Keep up the good work, thunderbird. Share this post Link to post Share on other sites
NetWalker 0 Posted July 28, 2007 Hi everyone, I am confusing with the FFSX2007 mod. Can anyone kindly point me the sequence for installing this MOD? I mean, what should I get to have latest updated? Links for each download would be appreciated as well. Thanks. Share this post Link to post Share on other sites
chops 111 Posted July 28, 2007 The initial install can be downloaded from the first page in this thread. The next patch is 1.01 (apparently you need this before 1.05). That can be found here. And the latest patch is version 1.05 here.. Happy battles mate! That should do it. Share this post Link to post Share on other sites
justinas91 0 Posted July 29, 2007 10motb i know the problem in the patches thunderbird84 fixed only the american grenades i think he forgot to fix the russian and resistance grenades if you know how to mod change the ffur grenades models with old ofp models that will fix it Share this post Link to post Share on other sites
Bschtlwaschtl 0 Posted July 31, 2007 i´ve found another problem :The ai shoots very very bad it even doesn´t hit you when you´re 3 meters away !! is this a bug or is this meant to be ?? if it´s meant to be so i would like to know what´s the sense of that ?? Share this post Link to post Share on other sites
punishment 1 Posted July 31, 2007 Shame you took out the melee and draging or else i would download this Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted August 3, 2007 I founded some errors in friendly AI in Cold war crysis...do you know nothing about this? lol: this words remember me: "Mr troska, do you know nothing about this?" in first Resistance mission. lol! Share this post Link to post Share on other sites
Arkymedes 0 Posted August 3, 2007 Hi all! Don't you think will be extremely appreciated to REPOST all the links and steps for the installation? I mean, Download the mod, then 1.01, 1.05, XP v3... for the ones that don't read all the 44 pages it's quite confusing to get updated.. Share this post Link to post Share on other sites
NetWalker 0 Posted August 3, 2007 Hey Arkymedes, Nice to see other Brazilians here. Â I was confused as well, so I followed tips on page 43 after my post and I was able to install and play using the mod. Please give it a try. Drop me a PM if you need help. Share this post Link to post Share on other sites
-RuN- 0 Posted August 4, 2007 Has it been previously noted that the gunner of the MI-17 has some erratic head movements from left to right? and that when you step in that position you cannot turn the head to the right? Thanks Great work by the way. Share this post Link to post Share on other sites
chammy 7 Posted August 4, 2007 This is what makes OFP still, so enjoyable to play even now with ArmA out, I'm still an avid player of OFP. Share this post Link to post Share on other sites
Big-Rooney 5 Posted August 5, 2007 Hi All. Been away for some time, nice to see this topic still going. I've got a bit of a problem, I've recently rebooted my computer and I wish to download this mod + patches again. But unfortunatly for me all the gol-clan & filefront links are dead. Any help would be nice guys. Heres what needed. v1.0 Installer (Aqquired) v.1.01 patch (Needed) v1.05 patch (Aqquired) Thanks Guys Share this post Link to post Share on other sites
chops 111 Posted August 5, 2007 Hey Arkymedes,Nice to see other Brazilians here. I was confused as well, so I followed tips on page 43 after my post and I was able to install and play using the mod. Please give it a try. Drop me a PM if you need help. Three posts above Share this post Link to post Share on other sites
Thunderbird 0 Posted August 7, 2007 Hi fellas, Actually a patch is under development, it might probably turn to a full pack since people seem to be confused with the amount of patches to grab. I can't ensure that all of the bugs would be fixed but I will do my best to figure out the most annoying issues, this patch (pack) would be based on the last version of SLX (1.1), though. There might be some new model additions as well, thank you all for your patience and support. regards, TB Share this post Link to post Share on other sites