Jump to content
Sign in to follow this  
Thunderbird

FFUR/SLX 2007

Recommended Posts

Alright last link I've tried didn't work , anyone please give me a valid link for FFUR mod and extra patches and what not?

Edit: Nevermind found it

Share this post


Link to post
Share on other sites
Thanks to all creators and posters, why buy AA with this mod avaibel smile_o.gif

Because, with ArmA you can actually play it in MP without it crashing.

Wook [iDGN]

OK, thanks Wook, that explain why I'm been kicked off servers lately. I was not aware of this so I guess I'll play with Res then

Escort, make NO MISTAKE, this is one exceptional Singleplayer Mod. I just very very humbly wish it was intended for Multiplayer.

Absolutely.

**Edit: One very curious thing about FFSX is that when it 'crashes' you out of the server, it takes the SERVER HOST down with it. Almost without fail, I'd further that about 80% of the time this is true. However, its predecessor FFUR 2006 when it crashes usually just takes you out alone. This is not exclusive as I have now seen on my own server instances where one person can be running FFUR 2006 and when they crash out its takes a couple people with them, entirely random. But, so far I'm not seeing FFUR 2006 actually crash our server host whether or not the server host is running FFUR 2006. But, if its running FFSX, then the host yet again dies when you crash too.**

Wook [iDGN]

Share this post


Link to post
Share on other sites

I play with my clan using FFSX2007.

But seeing as our server is perminantly down and its on local host, I suppose that makes a difference tounge2.gif

Share this post


Link to post
Share on other sites

Alright new problem I got the other one fixed but FFSX for some reason causes the FML horror mod 3 zombies to have short fast bursts when the player is too far away. This happens even with the fast zombies but they run like normal civillians until they're closer.

Share this post


Link to post
Share on other sites

Can I run the FDF mod with FFUR 07?  Will they both work if I have them installed?  Plus can I get a link to FFSX2007? Or the most up to date one. Thanks.

Share this post


Link to post
Share on other sites
Can I run the FDF mod with FFUR 07?  Will they both work if I have them installed?  Plus can I get a link to FFSX2007? Or the most up to date one.  Thanks.

I've not actually tried to run both at the same time. But, I'm almost sure that FDF is also a TC Mod [Total Conversion Mod]. If it is supplied with its own /bin/ directory, then no they cannot be run together.

OFP can only execute one /bin/ directory from mods without seeing some very very very curious side effects.

// Edit: There exists no Mod called "FFUR 07" nor "FFUR 2007". The progression of FFUR as it exists discountinued with "FFUR 2006". The successor to "FFUR 2006" is "FFUR+SLX" which has now been "accepted" in nomenclature as "FFSX". This Forum Thread is in regards to "FFUR/SLX 2007" as per the Thread Title however that title should be renamed to "FFSX 2007" if anything. Since FFSX is the simplest way to refer to "FFUR/SLX" aka. "FFUR+SLX". The issue that is confusing you is in the myriad of names that have been used to refer to this thread's specific 'new mod' branding.

Hence forth, "FFUR/SLX" aka. "FFUR+SLX" is NOW REFERRED TO AS "FFSX" 2007.

Hope that simplyfies all that naming mess for you. Edit end.//

Wook [iDGN]

Share this post


Link to post
Share on other sites

Blazin, did your whole clan actually run FFSX on that host?

Also, Blazin, an addition to the 'Bugs List' is:

Soldier LOD's blocking ability to use any ladders, stairs or simple inclines on boulders, rocks, and some buidling ledges. This limits the soldier's ability to find cover in combat environs which he is so placed.

And, really limits just what you can do in OFP overall. Some missions require you to enter 2nd story buildings to 'rescue' or 'remove' certain key figures. So, this is a mission breaking feature for many OFP basic missions offered by the community and I do beleive 'breaks' a mission near the end of Resistance where instead you have to hand grenade the General in his 2nd story house. I actually cannot remember if he's on the 2nd story but remember the situation where I had to find a hand grenade on a dead OPFOR trooper to deal with the situation.

Wook [iDGN]

Share this post


Link to post
Share on other sites
Can I run the FDF mod with FFUR 07?  Will they both work if I have them installed?  Plus can I get a link to FFSX2007? Or the most up to date one.  Thanks.

I've not actually tried to run both at the same time. But, I'm almost sure that FDF is also a TC Mod [Total Conversion Mod]. If it is supplied with its own /bin/ directory, then no they cannot be run together.

OFP can only execute one /bin/ directory from mods without seeing some very very very curious side effects.

// Edit: There exists no Mod called "FFUR 07" nor "FFUR 2007". The progression of FFUR as it exists discountinued with "FFUR 2006". The successor to "FFUR 2006" is "FFUR+SLX" which has now been "accepted" in nomenclature as "FFSX". This Forum Thread is in regards to "FFUR/SLX 2007" as per the Thread Title however that title should be renamed to "FFSX 2007" if anything. Since FFSX is the simplest way to refer to "FFUR/SLX" aka. "FFUR+SLX". The issue that is confusing you is in the myriad of names that have been used to refer to this thread's specific 'new mod' branding.

Hence forth, "FFUR/SLX" aka. "FFUR+SLX" is NOW REFERRED TO AS   "FFSX" 2007.

Hope that simplyfies all that naming mess for you. Edit end.//

Wook [iDGN]

yes there was FFUR2007. After FFUR2006 and before FFSX2007.

That was disconinued when people mentioned that running it and SLX together was awesome (Using a special config to run both wink_o.gif )

Also, Yes. the whole clan was running FFSX2007 1.05. Several were using the extra pack. We also used a few other addons sutch as custom BMI/HC units and HYK inf.

Share this post


Link to post
Share on other sites

Blazin, I've not seen a FFUR 2007. Good to know there is one somewhere.

HYK Inf to replace the FFUR's customs that are unable to use ladders, stairs, etc?

Wook [iDGN]

Share this post


Link to post
Share on other sites

Huh? AFAIK FFUR2007's dudes can climb ladders and stairs? and no they don't replace them. Just used in my missions.

EDIT: PS. FFUR2007 is 100% MP Compatable. No crashes xmas_o.gif

Share this post


Link to post
Share on other sites
Alright new problem I got the other one fixed but FFSX for some reason causes the FML horror mod 3 zombies to have short fast bursts when the player is too far away. This happens even with the fast zombies but they run like normal civillians until they're closer.

FFSX makes the walk animation jog and the run animation alot faster.

You gotta use the F toggle to walk with pistol or unarmed now.

And for zombies that makes even the slow ones run.

They run to get closer to you and when they are meant to walk, they are still jogging.

Share this post


Link to post
Share on other sites

No. I explained why.

Edit:

And the "why" is very simler to the "problem".

I already mentioned the fastness issue several times in this thread.

Edit2: PS. Your signature is about 400000 times the allowed pixel size [Edit3: AND filesize (KB)]. Those moderators are gunna go spare at you crazy_o.gif

Share this post


Link to post
Share on other sites

but, in Hollywood Soldiers, some characters have a smile. We can too see: characters's frontal face part have a color (for example, deep pink) and in behind part, the pink is light.....Is it normal?

and, if I want, can I unistall Hollywood Characters?

Are you jobbing in a "better characters's facial colour"?

Share this post


Link to post
Share on other sites

You can install again the extra pack and select not to install hollywood soldiers, it's off by default, So it's pretty easy to avoid.

I just took some pictures and made skins, they are a lot of skins so I didn't have the time to make them perfect, and yes some are smiling. Just take that modification as some kind of joke and use it to fool arround smile_o.gif

As i said in the readme, you can make better textures and share them with the rest of us thumbs-up.gif

Share this post


Link to post
Share on other sites

* How do you install patches? - Am I right in saying that you just extract them to the folder?

* How do you find out what version you are running?

Thanks in advance.

Share this post


Link to post
Share on other sites

A. Just drag the folders into ur OFP directory so it asks to overwrite. click yes.

B. When you load it there are different screens when loading a mission based on patch. the lastest is a paradrop scene with 1.05 writen on.

Share this post


Link to post
Share on other sites

Here to help biggrin_o.gif

EDIT:

People who are going to install v3 Extra Pack

Install 1.2 extra pack first, then v3.

v3 is a bit buggy on some PC's unless 1.2 is already installed.

Share this post


Link to post
Share on other sites

No no Blazin, don't get confused,

As previous releases weren't needed to install v1.2... v1.2 is not needed to install v3

Plus each extra pack creates 2 files that you will use and if they exist, those files get deleted before the operation! So installing the previous is a waste of time and download, besides it has the non HWTL problems.

So I strongly recomend everyone to delete and forget about 1.2(wich in fact is v2 of my extra pack, 1.2 is just a name I came up with) and only keep v3 in your computers.

Share this post


Link to post
Share on other sites

Great work on the mod guys. The newly implemented gameplay changes are absolutely awesome. However, I've got two problems:

1) I can't see the ammo counter. I know it's supposed to be this way, but is there some way I can tweak the mod a bit so that I can see the ammo counter again. It almost looks like somebody just moved the positioning of the counter so that you can only see the # of mags remaining. Can somebody provide me with the original positioning or something?

2) There's no more speed or altitude measurement and that kind of gets annoying when flying in the dark (I don't know if that's realistic or not). Can somebody re-implement the speed/altitude meter?

Otherwise, fantastic work on the mod. Keep it up.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×