icebreakr 3159 Posted January 31, 2007 We had a couple of questions on our mind and Maruk satisfied our curiousity in a new short interview: http://www.arma.si/modules/articles/?art_id=51 Enjoy Share this post Link to post Share on other sites
lwlooz 0 Posted January 31, 2007 Once again I hope "Improved AI" means that they are less suicidal. "They have 3 MG's pointed at us Sir!" "What do I care,CHAAARGE!!" [Not that they actually charge,they will run towards you and make 5 360° turns on the way and lie down and stand up 50 times in a very slooooow fashion] Probably not,but hey,evaluating ones life goes hand in hand with being able to supress people. And that would make people go "Omgz0r!! I already was at the court to sue you BIS but turned around when I read this on my laptop!?!?!!" Share this post Link to post Share on other sites
andersson 285 Posted January 31, 2007 I hope they will add internal views in tanks. Quote[/b] ]Will damage model be improved, because now we see BMPs getting trashed by machinegunners due to hitpoint system? If I´m not wrong BMPs have very weak armour, so maybe its not that unrealistic? Share this post Link to post Share on other sites
metalchris 0 Posted January 31, 2007 believe me , BMPs are designed to withstand machinegunfire (ok maybe not 20-30mm machineguns). There are very few points on a BMP vulnarable to small arms fire.(f.e. optics) Share this post Link to post Share on other sites
bravo 6 0 Posted January 31, 2007 short but nice.. can't wait to see what they improved.. Share this post Link to post Share on other sites
Jack-UK 0 Posted January 31, 2007 Thanks for the interview Interesting read. Go BIS Share this post Link to post Share on other sites
Maddmatt 1 Posted January 31, 2007 I wonder what the AI will be like, I can't wait for this game. Share this post Link to post Share on other sites
hellfish6 7 Posted January 31, 2007 Is it just me, or was there absolutely no new information in that interview? Share this post Link to post Share on other sites
DVD 0 Posted January 31, 2007 @Hellfish6 its like "42" ... the answer of all questions about all and nothing Share this post Link to post Share on other sites
icebreakr 3159 Posted January 31, 2007 I'm glad to see all the improvements are on the way (mentioned under the first answer)... we couldn't wish more, well ... realism mod is clearly in the hands of community :] Share this post Link to post Share on other sites
Balschoiw 0 Posted January 31, 2007 Quote[/b] ]Is it just me, or was there absolutely no new information in that interview? Thought the same. Share this post Link to post Share on other sites
DVD 0 Posted January 31, 2007 I'm glad to see all the improvements are on the way (mentioned under the first answer)... we couldn't wish more, well ... realism mod is clearly in the hands of community :] If crCTI can work and a linux server comes soon, ... we will see ... Share this post Link to post Share on other sites
hellfish6 7 Posted January 31, 2007 I'm glad to see all the improvements are on the way (mentioned under the first answer)... we couldn't wish more, well ... realism mod is clearly in the hands of community :] You can't make a realistic armor/damage system if the configs don't let you define armor values for more than just the turret/tracks/engine. Without being able to define things like "hull side" or "turret front" and chemical vs. kinetic armor, the entire damage system will be a lame, generic hit point system like we already have. Share this post Link to post Share on other sites
kavoven 4 Posted January 31, 2007 Quote[/b] ]Is it just me, or was there absolutely no new information in that interview? Thought the same. It sounds like: We will improve everything, but don't have the time atm. ^^ Anyway, looking forward to the promised improvements, though the were already promised with the original release... Share this post Link to post Share on other sites
desertfox 2 Posted January 31, 2007 Quote[/b] ]You can't make a realistic armor/damage system if the configs don't let you define armor values for more than just the turret/tracks/engine. Without being able to define things like "hull side" or "turret front" and chemical vs. kinetic armor, the entire damage system will be a lame, generic hit point system like we already have. I couldn't agree more on that particular comment. Concerning the article - I can't wait until the patch is out. Sounds great. BIS is on the right course. Share this post Link to post Share on other sites
Pierrot 0 Posted February 1, 2007 believe me , BMPs are designed to withstand machinegunfire (ok maybe not 20-30mm machineguns).There are very few points on a BMP vulnarable to small arms fire.(f.e. optics) I've heard it is often the case that 7.6mm penetrates side armor of BMP. Share this post Link to post Share on other sites
sickboy 13 Posted February 1, 2007 Anyway, looking forward to the promised improvements, though the were already promised with the original release... They never made promises, they said what they had planned for ArmA... If this is AT the ArmA release or AFTER the release in ( free!! ) patches, has never been specified. As it seems, you will get ur features after all anyway (patches) Share this post Link to post Share on other sites
Dwarden 1125 Posted February 2, 2007 I'm glad to see all the improvements are on the way (mentioned  under the first answer)... we couldn't wish more, well ... realism mod is clearly in the hands of community :] You can't make a realistic armor/damage system if the configs don't let you define armor values for more than just the turret/tracks/engine. Without being able to define things like "hull side" or "turret front" and chemical vs. kinetic armor, the entire damage system will be a lame, generic hit point system like we already have. well if i remember correct in some other interview it was said this is gunna be improved too (way to define front/back/side etc values) ... Share this post Link to post Share on other sites
Scrub 0 Posted February 2, 2007 I think to solve the problems mentioned, there might need to be both a penetration value, and an armor value that scales the damage done. This would allow everything from no damage done, to massive HP damage with possibly no penetration (Squash/HEAT rounds), to complete penetration with little armor damage (penetrator)... just need to account for the massive spall now. It's a tough problem with 1000' of rounds flyin' around. Share this post Link to post Share on other sites
Adv 0 Posted February 2, 2007 I was a little disapointed there was no specific mention of the sprocket version CTD crashes in multiplayer. They did mention stability fixes in general terms I hope thats one they fixed. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 2, 2007 Quote[/b] ]ArmA.si: Will damage model be improved, because now we see BMPs getting trashed by machinegunners due to hitpoint system? How hard would be for your team to implement a more realistic system in cases when player gets injured (bleeding, fading out)?Maruk: Such changes are not currently planned and could not be only difficult to make but may also have serious impact on game play. There´s a large potential for community modifications in many areas and let´s see how far some of the community makers can go with the technology provided in ArmA. Don't be so worried about it guys, he never specified which of the two very different questions he answered, and it looks a lot more like he was focusing on the 2nd (underlined) one with his response. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 5, 2007 Dwarden: thats right, armor will be patched... Share this post Link to post Share on other sites
sluggCDN 0 Posted February 5, 2007 Forget about armour. How about making sure sniper rifiles don't shoot tracers!!!. Can they do that little thing. Please, BIS! Also, in game as it stands now you can fire semi-auto on the move either runnign or walking. But firing full-auto would stop you dead in you tracks. Maybe one shouldn't be able to shoot when sprinting but could fire when walking slowly. In-game example: I'm firing short bursts from behind a corner. I'm getting engaged. I'm trying to hide behind a corner while supressing the enemy, but can't move and fire at same time - I have to let my trigger go, then I can move. As a result I get hit while frozen in full-auto mode fire. In many cases I got to make a split-second decision which the full-auto move lock makes very difficult; it has a potential to make life difficult for quite a few players in the game. Major show stopper! Little but deadly. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 5, 2007 Forget about armour. How about making sure sniper rifiles don't shoot tracers!!!. How very selfish of you. If you want the tracers removed wait for an addon, at least you can already change that, whereas the armor system requires engine modification. And I think it's safe to say more people care about engine improvements than tweaking of the default content. Also, there's nothing wrong with the setup in ArmA with moving and shooting as of v1.03. You can't hit crap if you're moving anyway, so being able to fire on the move isn't going to make any difference other than you getting killed more. Share this post Link to post Share on other sites