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Adv

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About Adv

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    Lance Corporal
  1. Adv

    Quarantine

    Hi I'm looking forward to trying your mission but I have a question about the required RH pistol pack. In the readme the link to the addon is no longer good so I did a search on armaholic and found an RH reskin mod but it didn't say much about pistols, is this the correct mod or did he do another I'm somehow missing? Thanks for the mission hopefully I won't need Queens gambit. The link to the other pistol pack I saw did requier it I'm hoping the readme is the more current one.
  2. Adv

    Whats the point!

    I really thought people would at least use the Hind. Even switching it fromt he Ka-50 flying around to the hind in evo would add alot at least to me. I can't speak for all the helo pilots but for me its one of the most enjoyable to fly. And like others in terms of multiplay its been up to this point mostly wasted. I still think these mods will eventually surface in multiplay but its taking alot longer then I thought.
  3. Adv

    Whats the point!

    I really thought people would at least use the Hind. Even switching it fromt he Ka-50 flying around to the hind in evo would add alot at least to me. I can't speak for all the helo pilots but for me its one of the most enjoyable to fly. And like others in terms of multiplay its been up to this point mostly wasted. I still think these mods will eventually surface in multiplay but its taking alot longer then I thought.
  4. Adv

    GAU-8 on A10

    http://www.gdatp.com/products/Gun_Systems/GAU-8A/GAU-8A.htm As you can see .... it does. Dispersion is incorperated into the gun system. "Dispersion 5 Milliradians Diameter, 80 Percent Circle" This is not a result of a test, this is the manufactured spec. "80 Percent Circle" which indicated a very close group but ones thats designed not to be one bullet following another. I do think however this is a much tighter group then the M61's.
  5. Adv

    GAU-8 on A10

    Hi guys just wanted to let you know that at least on the M61 and probably on the GAU-8 also the barrels are aligned in such a way so that theres dispersion built into the gun system. Each barrel fires a slightly different path then the previous, givin the high rate of rotation this produces a circle shaped impact pattern. The clearest example of this can be found in the old gun camera footage from the Israeli air force of thier air to air engagments in the 60-'s and 70's. You will see the HUD gunsight is a circle representing the pattern of the guns dispersion. I haven't seen this site used at all in modern fighters, it seems to have been replaced with more advanced displays. I have no idea but I'd bet the GAU-8 works the same way. Edit: In reguards to the burst settings, a many years ago it was reported that anything above 80 rounds or so could produce enough gas to present a problem for the engine on the left hand side sever enough to cause a potential failure in that engine as it vents on the left. The GAU-8 is cabale of firing many more then 80 rounds per burst but in terms of arma I suspect its something else. The damage model. Isn't it possible BIS compensated for the lack of an accurate damage model with an insane rate of fire for the GAU-8 to produce realistic results? In reality only a very few would be needed to kill everything inside the tank. Probably less then 20 good hits would kill the crew maybe even fewer assuming a lucky hit. Even one 30MM depeleted uranium shell coming into the top of turret would be pretty bad news for anyone inside. But arma has no mechanics to accurately represent this. Perhaps they just piled on the rate of fire to increase damage in a way that produces somewhat realistic real life effects.
  6. Edit- I just noticed paragraphic I already suggested the same basic thing I did in my post.
  7. Adv

    1.08 servers

    Best news I've heard all day heck all week.
  8. Adv

    Body Armor In ArmA

    I will agree in cases such of the 9mm. I've read several things about the 9mm's continued lack of preformance in some isolated cases in Iraq and then theres its long history with law enforcement. Same ole story bad guys hit several times and still having a large amount of time to fight back. I'm sure your all familiar with those issues. My concern is this and I hinted at it in my last post but didn't explain it well. Thinking of what really goes on in the game, think back to the times you've been hit. Now lets assume they add a 200% hit bonus to all aspects of the tropps damage model, it would make no differance. Why? because the AI will fire 2 or 3 sniper shots to kill you instead of 1. And they will do it so rapidly it will make no differance how much armour you have. Remember back to all the times you've been killed, for me at least theres many times where I recive a barrage of accurate fire instead of the lone sniper shot. We are talking of tenths of seconds of additional life even with a very large armor upgrade. Thats my only concern, that until thats fixed all other efforts will be frusterated.
  9. Adv

    Runway won't get higher

    Strange, I'm afraid I have no more suggestions but I'm sure someone will be along soon to help.
  10. Adv

    Runway won't get higher

    Strange, I'm afraid I have no more suggestions but I'm sure someone will be along soon to help.
  11. Adv

    Runway won't get higher

    Try using this instead. this setpos [(getpos this select 0),(getpos this select 1), 1] Edit: The last number is what determines the hieght of an object, I'm not 100% clear on exactly what your doing but if its an object this should work.
  12. Adv

    Runway won't get higher

    Try using this instead. this setpos [(getpos this select 0),(getpos this select 1), 1] Edit: The last number is what determines the hieght of an object, I'm not 100% clear on exactly what your doing but if its an object this should work.
  13. Adv

    Body Armor In ArmA

    Exactly what I was about to post. Fredderf your really describing two seperate problems. One the lethality, the other the sniper shots the AI is famous for taking. Its the latter thats prompted the most calls for an improved body armor system. My point is even if armor is added the main most glaring problem will still exsist and pose problems for the simulation thats created. The problem is detection quirks by the AI and of course AI's shooting abilitys. Edit : Just wanted to add I don't think anyones saying an AK-74 cannot hit at say 500 meters, instead that the chances of this happening against a suprised enemy are astronomical, some past threads on the topic get derailed on that point, we all know the round can travel that far or farther.
  14. Adv

    Body Armor In ArmA

    No I don't think any additional body armor, magic sheilds, or leprechauns should exisist in Arma. Additionally I think your poll question is so obviously biased that it looses all credibility. I suspect your trying to get something more along the lines of the BF, Halo, or other online FPS's out of Arma. Thats your right and your not alone. However I don't think its realistic to expect the developers or even the modding community as a whole to move away from what the game was designed for (realism) just to scratch this itch some seem to have reguarding the unforgiving nature of the game, particularly infantry play. I love the game as it is, this is what I expected when I purchanced it. The problem is when you suggest to someone they are playing the wrong game for what they are seeking everyone gets defensive and upset so I'll just say best of luck instead.
  15. Adv

    Disappointed?

    Heya Orb505 I'm a ex wwiiol player (allied) myself welcome As far as if your going to be disapointed theres no way anyone can tell ya that really but I can say it nothing like wwiiol. For me this was a great thing, but comparing the two they are two totally different beasts. As for me I don't miss wwiiol at all. Theres tons of brits and other euros playing, sometimes it seems like more of them then there are North Americans, finding a sqaud should not be too difficult. If wwiiol, is what you've been used to I suspect you'll be saying "wow" alot while you play Arma, the differance in models alone is staggering not to mention the terrain. Best of luck to you.
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