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ravendk

Danish Forces

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really nice addon, but dont forget to tag them.

(seems to forgot on models name, mg62.p3d will overwrite if someone else use same)

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really nice addon, but dont forget to tag them.

(seems to forgot on models name, mg62.p3d will overwrite if someone else use same)

@Schurer i havent forgot your offer, im just plain busy

True. but there are little chances that any other els will make a DDAM_mg62.pbo with mg62.p3d in it wink_o.gif

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really nice addon, but dont forget to tag them.

(seems to forgot on models name, mg62.p3d will overwrite if someone else use same)

@Schurer i havent forgot your offer, im just plain busy

True. but there are little chances that any other els will make a DDAM_mg62.pbo with mg62.p3d in it wink_o.gif

that might be so, but if i make granQ_MaGic\mg62.p3d it will still conflict.

the cfgmodels part.

Quote[/b] ]

class CfgModels

{

class default{sections[] = {};sectionsInherit="";};

class Weapon: default{sections[] = {"zasleh"};};

class mg62: Weapon{};

};

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small request maybe, but when you update could you add prone recoils close to real life experience for the assault rifles with bipods?

that way going prone with a bipod weapon would have an advantage of being a bit more stable with lower recoil.

adding a dexterity value to the bipod weapon would make it act like its heavier and consequently bulkier than a weapon without a bipod. hopefully your experience with the weapons will allow you to guess the right dexterity value.

great addon. one of my favorites. smile_o.gif

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@twisted Yes we will make that with the next update.

Preview of one of the Recon Mercedes GD, this is the one i had as my own car in the army 2 times, first in my conscript time and then a couple of years later in Light Recon, the good old Kaelling(!wink_o.gif ["Bitch(!wink_o.gif"] 56.943 (no offence but that that was her name, when i allmoste got stuck in mud or so all i had was to yell her name angry and she got us out, again no offence)

img]http://img.photobucket.com/albums/v240/Frandsen/arma/FrandsensGD-lres.jpg[/img]

>100KB pic. Please resize

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RavenDk please respect the forum rules limit your images to a 100k

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will someone please post a step by step guide on how i can edit weapons to eject shell casings like the ones in this mod? also, please post any tools required as well

thanks

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first post updated with DDAM Release Candidat 4

GUNgd1.jpg

GUNgd2.jpg

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.....its like Janis Joplin.....Lord would you bye me a mercedes benz !!

A great work ....Thanx

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now... THIS is sweet....

any plans to make frömandskorpset and Jägerkorpset units?

and maybe some UN and Desrt soldiers (regular soldiers that can go for pretty much anything)...

oh... and btw... there are some textures missiong on the ironsight weapons...

and i THINK i saw somw white patches on the elcans as well...

other then that, great work...

gotta love these units wink_o.gif (if i cant have swedish i´ll have to go with danish instead) biggrin_o.gif

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how come the weapons on the infrantry are invisible? does this with valises stuff too

also the roll bars on the cars are missing when i put them into the game

huh.gif gets me

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Re textures, there might be some tex paths we forgot to fix crazy_o.gif sorry for that

Quote[/b] ]any plans to make frömandskorpset and Jägerkorpset units?

and maybe some UN and Desrt soldiers (regular soldiers that can go for pretty much anything)...

Maybe, atm all infantry is reskins of current models.

UN soldiers, not sure, atm we are primeray doing "green" ops, meaning that all DDAM units are working under NATO command so we dont need the blue helmets.

Desert soldiers. Theres pleanty of em in the current pack smile_o.gif but plans for more desert vehicles are out there.

Quote[/b] ]the roll bars on the cars are missing when i put them into the game

Moste of the mercedes 240 in the pack got the basic roll bar (one green). The Special GD (in the buttom of the list of the vehicles) got the roll cage as seen in the 2 screenshots.

We hope this answers all of your questions.

yay.gif

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Love it ! The Mercs are fantastic.

But may a have a little nit pick. The MG3 sound is a bit tinny and I don't much like the echo, and the guns are too black. I havent seen those paticular makes in real life but making them greyer would keep the games flavour consistant (ie in line with BIS) but more importantly would prevent them going jet (black) and standing out, ruining the efffect of camo.

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Quote[/b] ]The MG3 sound is a bit tinny
True. But the MG3 is insanely hard to get a propper recording of ( banghead.gif ) crazy_o.gif so we used this one. Its nice and agresive smile_o.gif

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Great, love your work so far Raven  smile_o.gif

Any plans for a fennec with the helitow system?

Think the Danish Army uses it?

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Quote[/b] ]Any plans for a fennec with the helitow system?

Think the Danish Army uses it?

Theres a fennec in the pack, its unarmed and can hold 4 passangers.

The danish army dont use then any more, they got transfered to the air force and the TOW system was outhased.. but we might make it

Quote[/b] ]Nice stuff!

maybe this could help you with "MG3 Sound": MG3

Thanks NoRailgunner, i will personaly have a "look" at it, atm im at a air force base so i cant play any sounds (no speakers biggrin_o.gif)

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Quote[/b] ]Any plans for a fennec with the helitow system?

Think the Danish Army uses it?

Theres a fennec in the pack, its unarmed and can hold 4 passangers.

Yeah I noticed the Fennek of course.

Although the Army doesn´t use the Helitow on them anymore, would be nice to have one. So glad to hear you consider to make it smile_o.gif

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here is something new from the danish side... though its still a wip.  

m113g3rear.jpg

m113g3.jpg

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love your addons

and i hope you will come with a 1.07 compatible update soon...

the DDAM units give a "no weapons" bug in 1.07

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love your addons

and i hope you will come with a 1.07 compatible update soon...

the DDAM units give a "no weapons" bug in 1.07

and we love you shadow biggrin_o.gif

Abt 1.07 its still beta so for now we are waiting for BIS to come with an explaination on whats going on whistle.gif

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they have changed something with the optical sights....

noticed it while using the swiss addons...

their Acog and Sniper scopes was max zoomed in and you could only see the center of the crosshairs very zoomed in...

change in eye point?

and then about the "no weapons" bug some other addon makers have already fixed that (vilas for example)

another reason for the "no weapons" bug might be your cars.... maybe they have changed something there too...

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