shark-attack 2 Posted February 25, 2007 Quote[/b] ]how a bout a 2 man canoe to go with submarines ..for small scale insertions .. In the plans pleased to hear it .. good luck Share this post Link to post Share on other sites
Scrub 0 Posted April 22, 2007 Since Gnat's the one that's going to make this work (if he still has the inclination after the beautiful Osprey), and it's a navy unit, I thought I'd post an update here   BTW Gnat, does the your mockup of the LCAC work for you in 1.05?  It crashes my system out.  Share this post Link to post Share on other sites
finarvas 1 Posted April 22, 2007 Being able to transport units over water is one thing that's really missing in various CTI-mods. Will be really cool if you pull this off! Share this post Link to post Share on other sites
Stewy 1 Posted April 22, 2007 Great to see this thread back on page 1! I'm a massive fan and can't wait for some of this stuff to come out Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 22, 2007 BTW Gnat, does the your mockup of the LCAC work for you in 1.05? Â It crashes my system out. Â Ouch !! Your right ... bugger ... wonder what changed. ..... checkin it out. Sorry Scrub, lots of RL stuff takin my time and what little I do have I'm off playing with Tilt-thingys Share this post Link to post Share on other sites
Scrub 0 Posted April 22, 2007 I guess that's a good reason the tools aren't out yet? Â They must still be changing things. Please don't stop your work on the tilt-rotor to check this out, it's still far from done and that Osprey will rock many a mission! Share this post Link to post Share on other sites
Richieb0y 0 Posted April 23, 2007 man those ships looks realy cool i hope we see them soon in game. does the ships have Cruisemissles Share this post Link to post Share on other sites
zerg63 1 Posted April 26, 2007 I always respect you, GNAT and my ship Share this post Link to post Share on other sites
Commando84 0 Posted April 26, 2007 beatiful LCAC seriously that will just make CTI mods more great to be able to transport heavy vehicles between islands. Btw what kind of weapons will the LCAC have? Any mg or anti air stuff? Man i hope you guys pull off these stuff off. Share this post Link to post Share on other sites
mickuzy 0 Posted April 27, 2007 omg CTI is gonna be killer now Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 27, 2007 Arh ..... finally can see your pictures zerg63 ! Looks very nice good job Share this post Link to post Share on other sites
.COMmunist 0 Posted April 27, 2007 Gnat, Any chance we will see your Typhoon sub in Arma? Share this post Link to post Share on other sites
eddyd 0 Posted May 2, 2007 any update on your ships ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 2, 2007 Not much .... but maybe its time for me to get all the animations and enclosures working on that pretty new Kuznetsov Share this post Link to post Share on other sites
Blechreiz 0 Posted May 16, 2007 What about ships as static objects? Are you able to create some static ships yet? Share this post Link to post Share on other sites
Shadow_Spyder 0 Posted May 19, 2007 I too am interested in this. How goes it? Static Objects would be kewl for an early/beta kind of release. I could use a carrier type thing, or something which choppers can land and take off from. Share this post Link to post Share on other sites
Montes 0 Posted May 26, 2007 Great job!!! beautifull!!! where they are possible to be downloaded? thx Share this post Link to post Share on other sites
MEDICUS 0 Posted May 26, 2007 What about ships as static objects? Are you able to create some static ships yet? That would really be lovely! MfG Medicus Share this post Link to post Share on other sites
nastros 0 Posted May 26, 2007 hope you can get htese to us soon would be handy for missions and videos Share this post Link to post Share on other sites
kmossco 9 Posted May 27, 2007 Trully nice work Gnat! Admired your work in OFP and you still amaze me in ArmA. I'll definatly keep an eye on you Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 27, 2007 Thanks guys. An update, for what its worth. Working on turrets at the moment, thanks to some help from Scar09 - Have first of my frigates working with 3-4 turrets ie. 1 Main gun, 2 CIWS and 1 Missile turret - No special OFP type Multi-turret tricks needed - All works fine with human players - But the AI gunners are acting weird with the different combinations .... i.e. - the projectile weapons gunners will attack targets but the Missile guy won't - Gunners seem to mostly follow the same targets at the same time, and only fire 1 at a time. So at the moment I'm experimenting with break-downs of the different combination of turret configs with the aim of finding a combination that allows; a) all AI gunners to fire their weapons and b) each AI gunner to be a bit more independant I'm taking each Frigate turret and attaching to a Patrol Boat and seeing how they work and how they can be tuned. I haven't started work on a new ArmA way (?) of making the helicopter decks solid. ArmA like OFP has a GEO LOD size limit Share this post Link to post Share on other sites
Stewy 1 Posted May 27, 2007 Thanks Gnat for the update mate - looks incredible! Good luck with the techical bits! I can't wait to use your stuff when it's released mate! Especially the subs for commando insertions! Share this post Link to post Share on other sites
zerg63 1 Posted June 2, 2007 Gnat @ May 27 2007,06:25)]Thanks guys.An update, for what its worth. Working on turrets at the moment, thanks to some help from Scar09 - Have first of my frigates working with 3-4 turrets ie. 1 Main gun, 2 CIWS and 1 Missile turret - No special OFP type Multi-turret tricks needed - All works fine with human players - But the AI gunners are acting weird with the different combinations .... i.e. - the projectile weapons gunners will attack targets but the Missile guy won't - Gunners seem to mostly follow the same targets at the same time, and only fire 1 at a time. So at the moment I'm experimenting with break-downs of the different combination of turret configs with the aim of finding a combination that allows; a) all AI gunners to fire their weapons and b) each AI gunner to be a bit more independant I'm taking each Frigate turret and attaching to a Patrol Boat and seeing how they work and how they can be tuned. I haven't started work on a new ArmA way (?) of making the helicopter decks solid. ArmA like OFP has a GEO LOD size limit Cool! How can they use VLS, Harpoon, CIWS. I have a problem of writing config files for ArmA, Can you help me? Â Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 2, 2007 Not at the moment zerg63, I still have problems of my own setting up Turrets and Missile Launchers. You could use Mandos stuff for now. BTW, you may wont to un-quote those pictures of mine, you are not allowed to quote pictures in this forum. Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 2, 2007 Gnat old mucker... I wonder if you might be able to make a static, wrecked ship? It might be nice for storyline and visuals to have a shipwreck. Tanky Share this post Link to post Share on other sites