Jackal326 1182 Posted January 12, 2007 this is a dumb question i know, but does the file go into the addon folder, cause i cant seem to notice any diffrence in the soldiers     after placing the file there Extract all the .PBO files and put them into your ArmA/Addons folder. Then, start up ArmA and check out the editor (AFAIK these particular units do not over-write default units so check the editor for a new class of units). Share this post Link to post Share on other sites
SittingDuck 0 Posted January 13, 2007 this is a dumb question i know, but does the file go into the addon folder, cause i cant seem to notice any diffrence in the soldiers after placing the file there Look under VIL in de mission editor. When installed properly (and that shouldn't be too hard) you'll find the new units under this the VIL class. There might be several VIL classes, like VIL, VIL 2005 etc. depending on which packs you installed Btw. i love the Militia/Police, but the MP5 the police officers are carrying is a little underpowered imho. You have to hit a enemy with at least 3 bullets before he goes down. This is from less then 50 meters, not counting headshots. And i miss something else: a BRDM with MG in Militia colors would be nice for riot control/escort duties. Share this post Link to post Share on other sites
raedor 8 Posted January 13, 2007 vilas you're long enough around to know that pics >100kb mustn't be hotlinked here. +1WL. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 13, 2007 Sexy bird this is! MfG Lee Share this post Link to post Share on other sites
vilas 477 Posted January 13, 2007 hallo to everyone, i made soviet style militia instead of green officer that was in previous vilas_mod also i found that BIS gave too bright textures to weapons: AK74 and PKM so i darkened it also i gave better texture to AK74M magazine, now AK74M is used by nort camo teamleader i also added no helmet moro /rain driver to be used in my 1985 missions as a driver so all packs has been updated, if anyone wanna play with darker AK74, PK - download basic pack and other pack if anyone wanna play my demo mission than basic pack and cold war pack updated today evening needed my mission uses woodland soldiers addon from ZERG (ZS_WoodlandUS) 1 mission called "first day" mission is in 1985, actions on Everon, Malden took US reaction on Sahrani you are sergeant, there is a saturday, you wanted to get some rest on weekend but stuff called, army sends for you car to take you back to base in base first take weapon from box, than lead patrol to secure small village, what happens next - find in mission be aware no medic support near Share this post Link to post Share on other sites
VictorTroska 0 Posted January 14, 2007 Are some of the addons from your last 5 packs already in your previous released mod v1.2 or are they new and improved ones + some new stuff? So what do i need to download if i already have mod 1.2? Share this post Link to post Share on other sites
vilas 477 Posted January 14, 2007 from my site hosted by OFP.INFO Share this post Link to post Share on other sites
R0adki11 3949 Posted January 15, 2007 really nice units and re textures Share this post Link to post Share on other sites
Victor_S. 0 Posted January 15, 2007 The units are very nice. I have a question, a bit off topic. I am retexturing some units of my own, for personal use, and I was using you config so I dont have to retexture the original units in the game. I got the units to work, but it uses the original textures. How do I tell it to use the new textures I created. I noticed you put your textures in folders, but I can find no refrence to them in the config. Could you please enlighten me as to what I need to do? Share this post Link to post Share on other sites
vilas 477 Posted January 15, 2007 off topic - PM to me what concerns my addons i wait for oxygen to be released also i found another "bug" ? of ARMA ARMA favorizes US weapons against SOV weapons in real life AK74 is one of most balanced weapons, it is stable when shooting in ARMA M16 is stable but AK74 kicks a lot and aiming doesn't mean hit i was winer in mission when i had M16, M4 i was dead when i had AK74 because i couldn't hit anyone and oposite soldiers were hitting me quickly i will fix this in my next version ARMA is advertised here in poland as the best war simulator which is not true : 1 shot from T72 and M1A1 is dead (no difference in front or in back) AK74 is not stable AK74SU shoots for 400 m you cannot jump AI sometimes fire from AT4 on distance 10 meters i cannot make jump to soldiers - it is engine , but bad behave of weapons i can fix, so soon completly changed weapons will be in my addons G36 has to big magnification in scope G36C has wrong model (look at real) M16A2 has wrong model (look at real weapon) p.s. also innew release there will be stronger power of static canons and BMP2 cannon, because it it's power is too low, probably changed magazine reload times in tanks (in real tank loader gives different ammo, in arma, when you wanna use armor percing, heat ot anti personel fragmentation it takes too long) also, hangrenades - no model of satchel when put but real model like in my pack to OFP Share this post Link to post Share on other sites
Col. Faulkner 0 Posted January 15, 2007 Quote[/b] ]ARMA is advertised here in poland as the best war simulator which is not true : [...] Totally agree! As it comes straight "out of the box", it's not a "war simulator" or a "combat sim", that's all just marketing rubbish. It's a "first-person shooter" video game. The tabletop wargames I used to play with plastic toy soldiers and a rule- book as a little kid were more realistic "simulations"! I really like some of the stuff you've done with the retexturing. Share this post Link to post Share on other sites
stisoas 0 Posted January 15, 2007 could you add more poly please ? :} Share this post Link to post Share on other sites
Dwarden 1125 Posted January 16, 2007 when i look at Your weapons and IS this came over my mind what about 3D ironsights for grenade launchers? m203 top ladder one at least ... (static is fine i just hope for adjustable in future later hopefully some weapon modmaker add quadrant sight on carry handles or via optical sight on sighting rail and similar solutions ... Share this post Link to post Share on other sites
vilas 477 Posted January 16, 2007 okay test beta version of M60, G3, AKMS, UZI, Glauberyt PM84 on FTP just redownload my previous stuff vilas mod basic p.s. i wish tools to be released soon, to make this machine to work, but i have no idea how, maybe some other defined memory, axis ? now it is only static on my HD and little bonus for my friends (request) STG 44 Share this post Link to post Share on other sites
Vulture2k1 0 Posted January 17, 2007 Problem solved. Share this post Link to post Share on other sites
Soldat-Hans 0 Posted January 17, 2007 Nice Weapons Villas!! Most I love the stg44!! Hope you do more ww2 weapons!! Great job!! Cant wait for the first Wehrmacht and ww2 Russian models!! Than some tanks, and the battles can go on!! Share this post Link to post Share on other sites
Guest Posted January 17, 2007 I have a small request, I hope you dont mind. But could you please give your addons a version number? I have completely lost it here. I do not know if you have replaced certain files cause I dont see you update the topic with all links to the addons and you always seem to overwrite the original. I think many more would appreciate it if you could maybe start using 1.1, 1.2, 1.3 etc etc This will also seperate updated packs from packs which remained unchanged. But feel free to use any system you prefer, I just thought I should mention it. Share this post Link to post Share on other sites
vilas 477 Posted January 17, 2007 okay El Nino Foxhound version that now goes to the FTP is bug free - as i know lets say it is version final 1.00 until oficial BIS tools and opening of BIS files is possible now we start to work on missions on FTP goes: (new) M14, FAL, MiniUzi, RPK74 all models were dimensions checked, G3, UZI is bigger for 5% STG bigger 3% all models are retextured models from my previosu OFP packs except AKMS, RPK using new ARMA textures NOW AVILIABLE image 75 KB Desert pack 17 MB not changed now Basic 17 MB contains new weapons and definitions Vilas Polish 30 MB contains better model of PM and more units classes 1985 in Sahrani 25 MB contains few more South in olive drab uniform units using new weapons New Sahrani 29 MB contains units using new weapons (RPK74) STG-44 1 MB requires cwc because of unit holding weapon, in case you don't want to download it - addweapon "vil_stg44", addmagazine "vil_30rnd_kurtz" information about new weapons for missionmakers, people who don't want to download rest of packs darker AK74 with small/real recoil - vil_ak74 (uses game magazine) AK74M - vil_ak74m (game magazine) AKMS - vil_akms (VIL_30Rnd_762x43_AK) RPK74 - vil_rpk74 (vil_40rnd_545x39_AK) M60 - vil_m60 (uses M240 belt) darker PK - vil_pk (game magazine) darker G36 family - vil_g36a, vil_g36k, vil_g36c (game mag) UZI - vil_uzi, vil_miniuzi (can use game MP5 magazine) G3, FAL, M14 - vil_g3, vil_fal, vil_m14 (using VIL_20Rnd_762x51_nato) also stronger D30 and M119 howitzers (2 times powerfull than BIS) my weapons with ironsights have no nonsense zoom like BIS, so don't be surprised, when you cannot zoom so much like usual game weapon ah and i forget AKMSB and TT for moro soldiers Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 17, 2007 Vilas, i liked in your older pack how you put in the Nogovan troops. Any chance of seeing a a retexture done of coldwar or even more modern Nogova units for ArmA? Just a request. Share this post Link to post Share on other sites
der_baer_fm 0 Posted January 17, 2007 I´m getting Info that Recoil Data is missing on most weapons. (not AK´s) (missing recoil m4 and Ak74) Do I do anything wrong? Share this post Link to post Share on other sites
Soldat-Hans 0 Posted January 17, 2007 got the same!! We need you help Villas! Share this post Link to post Share on other sites
der_baer_fm 0 Posted January 18, 2007 It works, if I put all the Vit-files into the original Arma-addonfolder (no Modfolder) and if I start ARMA without Modfolders. Bis denn der_baer_fm. Share this post Link to post Share on other sites