Jackal326 1181 Posted September 8, 2007 Here is something more to whet your appetites for the HK416s, which are still a long way off. CLICK ME. After a bit of tinkering with the RVMATs, you can preview your model and textures with normal-maps etc. Its hard to see in this shot, but they're there. Share this post Link to post Share on other sites
CodyLang 0 Posted September 8, 2007 Here is something more to whet your appetites for the HK416s, which are still a long way off.CLICK ME. After a bit of tinkering with the RVMATs, you can preview your model and textures with normal-maps etc. Its hard to see in this shot, but they're there. please oh please....stop the teasing! haha...j/k bud...Great work! Share this post Link to post Share on other sites
Blackbuck 9 Posted September 8, 2007 Whats with the Dirty A2 pistol grip. No tango down one? Looks nice though. Share this post Link to post Share on other sites
Commando84 0 Posted September 9, 2007 Here is something more to whet your appetites for the HK416s, which are still a long way off.CLICK ME. After a bit of tinkering with the RVMATs, you can preview your model and textures with normal-maps etc. Its hard to see in this shot, but they're there. beatiful!!! totally lovely work, i think i can see the normal maps even, its so very big difference in some of other peoples work quality wise when it comes to textures! It looks so perfect... Share this post Link to post Share on other sites
Elite SEAL 0 Posted September 9, 2007 Absolutely amazing work Jackal!, truely some of the best model/texture work I've seen period. You sir are a legend. Share this post Link to post Share on other sites
oyman 0 Posted September 9, 2007 Absolutely amazing work Jackal!, truely some of the best model/texture work I've seen period.You sir are a legend. Share this post Link to post Share on other sites
flashbang151 0 Posted September 9, 2007 Awesome! I can't wait! Share this post Link to post Share on other sites
Jackal326 1181 Posted September 9, 2007 Absolutely amazing work Jackal!, truely some of the best model/texture work I've seen period.You sir are a legend. Not really. The true legends are Twinke Masta, the_lama and Pajama man for the base model, as well as !NC!Furious, Polygon and Stoke for the textures. I just heavily optimised the model, and edited the textures to suit my needs. Share this post Link to post Share on other sites
Mr_Tea 0 Posted September 9, 2007 And all of you have done good work, that shot looks most excellent. Share this post Link to post Share on other sites
Jackal326 1181 Posted September 23, 2007 Well, I've just tried out the ArmA version of Binarize that was recently released (as part of the BinPBO release), and it seems to have really optimised the SMG Pack models. Loading times have decreased, and the shadows seem a lot crisper (though that could be the recent upgrade to my GFX Card drivers). Anyway, point is all I need to do is work on the ballistic values of the SMG Pack, and make some half-good inventory images and the pack will be just about ready for release. I refuse to set a date yet, as things rarely ever go to plan for me. Share this post Link to post Share on other sites
Dynamax 0 Posted September 23, 2007 Here is something more to whet your appetites for the HK416s, which are still a long way off.CLICK ME. After a bit of tinkering with the RVMATs, you can preview your model and textures with normal-maps etc. Its hard to see in this shot, but they're there. that doesnt look bad, but i have noticed that you are using a regular M4 reciver with HK markings on it. now that i learned how to smooth my model better, i can move on to finishing it. but since im not much of a scripter, i may just give it to someone to bring it into Arma, if your intrested on my model, i'd love for you to use it. here are some boldozer screens, there are still some parts that need to be reworked and also need to make to rest of the components. all parts are accurate to 0.001mm to the real one. Share this post Link to post Share on other sites
SASR Sabre 0 Posted September 24, 2007 thats looks great Dynamax Share this post Link to post Share on other sites
Delirium 0 Posted September 24, 2007 all parts are accurate to 0.001mm to the real one. Uhh, doubt that. Share this post Link to post Share on other sites
Kerry 0 Posted September 24, 2007 DANG Dynamax!! that looks AWESOME! Share this post Link to post Share on other sites
Dynamax 0 Posted September 24, 2007 all parts are accurate to 0.001mm to the real one. Uhh, doubt that. oh how so? i'd show you the technical drawings and pictures of the real thing, but that would get me into some troubles i dont feel like dealing with. the important internal components will not be modeled, at least not for ArmA. Share this post Link to post Share on other sites
Jackal326 1181 Posted September 24, 2007 Thats a nice looking 416 you've got there Dynamax, and I'd certainly be interested in using it, or at least parts of it. Share this post Link to post Share on other sites
Dynamax 0 Posted September 25, 2007 im hard at work with finishing up the upper receiver, there are so many angle changes and contours. having a precision caliper helps alot, but its making the model efficiant and still looking right that is hard. Share this post Link to post Share on other sites
Zadoff1880 0 Posted September 26, 2007 ...and one day they will release it all... Share this post Link to post Share on other sites
Delirium 0 Posted September 26, 2007 im hard at work with finishing up the upper receiver, there are so many angle changes and contours.having a precision caliper helps alot, but its making the model efficiant and still looking right that is hard. Try making m-14 receiver look accurate without having too much reference. That's twisted piece of mechanics. Share this post Link to post Share on other sites
Linker Split 0 Posted September 26, 2007 ehi Jackal326, models are awesome! just a question: can you post here the options you use in your RVMAT? I mean what PixelShader, VertexShader, Emissive, specular power and so on... great work! Share this post Link to post Share on other sites
Jackal326 1181 Posted September 28, 2007 ehi Jackal326, models are awesome!just a question: can you post here the options you use in your RVMAT? I mean what PixelShader, VertexShader, Emissive, specular power and so on... great work! The one I used for the HK416 (pictured a few pages back) is something along the lines of the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ambient[] = {1.00, 1.00, 1.00, 1.00}; diffuse[] = {1.00, 1.00, 1.00, 1.00}; forcedDiffuse[] = {0.00, 0.00, 0.00, 0.00}; emmisive[] = {0.00, 0.00, 0.00, 1.00}; specular[] = {0.746, 0.746, 0.746, 1.00}; specularPower = 11.500; //60.00 PixelShaderID = "NormalMapSpecularDIMap"; Â VertexShaderID = "NormalMap"; class Stage1 { texture = "SJB_TOSars\m4\HK416_Part1_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.00, 0.00, 0.00}; up[] = {0.00, 1.00, 0.00}; dir[] = {0.00, 0.00, 0.00}; pos[] = {0.00, 0.00, 0.00}; }; }; class Stage2 { texture = "SJB_TOSars\m4\HK416_Part1_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.00, 0.00, 0.00}; up[] = {0.00, 1.00, 0.00}; dir[] = {0.00, 0.00, 0.00}; pos[] = {0.00, 0.00, 0.00}; Â }; Â }; The majority of values used were borrowed from the first release of the Swiss Mod, with a few tweaks on specularity etc. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 2, 2007 How's progress on this pack going? Any new pictures available to tease us with........... Share this post Link to post Share on other sites
Jackal326 1181 Posted October 2, 2007 Any new pictures available to tease us with........... As a matter of fact... MP5A4 Tactical w/ Aimpoint HK53A3 (not technically an SMG, but it uses too many MP5 textures to warrant putting it in the assault rifle pack) HK53A2 w/ Aimpoint MP5-SD5 (lighting make it look strange, but the markings on the receiver are far clearer normally) MP5A2 Share this post Link to post Share on other sites
nastros 0 Posted October 2, 2007 those are looking very good Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 2, 2007 Looking fantastic, great work........... Can't wait to try these babies. Share this post Link to post Share on other sites