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Vix Stryker

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most of the good scripter already baile don OFP for ARma, so kinda don't hold your breath, mostly why none of TC gunnners scriptes were placed on the tanks. Got a few hours witht he victers they came out nice. still too early to really mentione anything I need to make sure the issues were not mod created first. but over all rather good so far.

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I'm all too aware of the exodus,Bobcatt.But there's still

one or two decent coders browsin the OFP end of the

forums.

smile_o.gif

The only real reason I'm still messin around with OFP,

is because I like it so much.And I'm in no rush to

leave it behind.Despite it's age,and many flaws,it's still

one of the best games I've ever played.

Anyway,if the "hatch gunner" never happens,it's not

a big deal.It's just nice to have a bit of variety.As long

as it works.

smile_o.gif

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No! It is not one of the best games!!!! mad_o.gif

It is the best one!!! notworthy.gif

And I don't think, that a better one come up the next years.

So I'm very happy and grateful because there are still talented OFPler out there, who work on addons for this great game!

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biggrin_o.gif

Ok PanzerGrenadier,fair enough.No offence

intended.

There's life left in OFP yet.And as long as there's

a community,even a small one,I'll be stickin around.

wink_o.gif

---------------------------------------------------

And a little more news on the addon.After messin

about with textures,modelling and scripts,my config

skills got a bit rusty.

Having got back into editing the Stryker's Cfg,I saw

something I could change,which would definitely

improve it.Although you still won't have any optics,

The gunner position is now a viable "player" option.

I've arranged it to rotate a full 360 degrees.As

opposed to the limited range of motion currently

available.

And it was annoyingly simple too. banghead.gif

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Yeah you got it, I don't see the edges of the floor/wall. Anyways it's not that critical, if you can't find it I'll live with the addon.

And anyways keep up the good work! It's definitely has a potential.

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Just got some time to test the latest version and i have been amazed by the amount of work that was put in it since the original release of the 1st post of this thread.

Superb addon icon14.gif

edit : oh i see you have another update , he he you can't stop improving your work wink_o.gif

I will have to see this one.

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The gunner being able to see all the way around the vehicle is good news.  Getting the gunner to pop out of the hatch looks like it could be quite a task.

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Hello Gentlemen,

@Lamentin

Yeah,I guess a completely new version of the model

would have to be done,inheriting from the Tank class.

Even then it may be problematic.If can get round to it,

I might see if it'll work.Sef lav 25s are basically tanks,

although they're a bit "light".But they'd be a good

reference point.

@Sanctuary

Thanks for the compliment.Much appreciated.

It's definitely been through some changes,although

had I more time to devote to it,I would've liked to

make it more efficient.It's a bit messy in places.

I used some of the original textures,as they were

already mapped.I didn't want to do a complete

re-work,as it would've taken too long.I thought it

better to just get some work out there,while there's

a little interest.

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Well so far I'm quite happy with it. I'm looking forward to making some missions with it on my mod's Southern Iran/Iraq map.

Chris G.

aka-Miles Teg<GD>

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ive tried to upgrade to version 1.0 but i am getting corrupt zips that not complete is there any more mirrors.

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Hello Pants, smile_o.gif

I've just tried the link and it worked fine for me.

Maybe it was connection related.Try it again,

if it doesn't work,PM me and I'll get a copy to you.

How's that?

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Bug report- The Slat armored version with the Mk-19 has a muzzle flash bug (constant muzzle flash). Didn't get a chance to test the non-slat armored version. I'm surprised nobody else noticed this bug. This was on the version that I downloaded from ofp.info.

Chris G.

aka-Miles Teg<GD>

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Ok,thanks Chris,I'll check that out asap. wink_o.gif

Sounds like a CfgModels entry might be missing.

*edit*

Well,I've had a look at the newer version,and it

seems to be fine.So try that out,and let me know

if the problem persists.The link's on the previous

page of this thread.

smile_o.gif

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I think the addon is working fine enough. Good work!

One thing is disturbing though:

The armor value of 500 is much too high. A RPG should disable the vehicle with one shot.

As for the more or less RPG-protected slat versions the armor should be higher, so that you need two RPGs to crack it.

But when you look at the armor of King Homers M1A2 I have to admid that the armor of the Stryker fits.

None the less a very good Addon!

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Hello DiFool,

It's hard to balance out armor values,and the effect

of the anti-RPG scripts.But I think overall it turned out

well.

There's no way of creating something that everybody

will like universally.So ye do your best to get it as

close as you can to the real thing.

I've read stories about a Stryker taking up to nine

RPG hits and still being able to limp home.While

others get taken out in a couple of hits.

As it is without the slats,the addon can take about two

hits before there's a high chance of it being disabled.And

three direct strikes should destroy it.Of course the crew

and cargo may suffer severe injury by the second hit.

But there's nothing wrong with people adjusting some

of the values,to suit their own tastes.Changing any one

of them should have a noticable effect.

If enough people have a problem with the durability of

the addon,I'll gladly try to make the necessary changes.

For the moment at least,Im going to leave it as is.

Anyway,thank you for the reply,and the feedback.

I hope your enjoyment of the vehicle hasn't

been ruined.

Regards.

Macser.

smile_o.gif

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Very good work! So, what about some other versions? I suppose RV, ATGM and MGS versions would be quite enough for complete pack.

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Hello DiFool,

It's hard to balance out armor values,and the effect

of the anti-RPG scripts.But I think overall it turned out

well.

There's no way of creating something that everybody

will like universally.So ye do your best to get it as

close as you can to the real thing.

I've read stories about a Stryker taking up to nine

RPG hits and still being able to limp home.While

others get taken out in a couple of hits.

As it is without the slats,the addon can take about two

hits before there's a high chance of it being disabled.And

three direct strikes should destroy it.Of course the crew

and cargo may suffer severe injury by the second hit.

But there's nothing wrong with people adjusting some

of the values,to suit their own tastes.Changing any one

of them should have a noticable effect.

If enough people have a problem with the durability of

the addon,I'll gladly try to make the necessary changes.

For the moment at least,Im going to leave it as is.

Anyway,thank you for the reply,and the feedback.

I hope your enjoyment of the vehicle hasn't

been ruined.

Regards.

Macser.

smile_o.gif

Hi Macser!

Don't worry, I totaly enjoy the addon.

Yeah, I see the problems with the armor and the hit values. Sometimes a lucky shot kills and sometimes you barely scratch the armor.

I have developed my own (more or less) balanced armor and hit values. But it could be boring to destroy a heavy MBT with a single ATGM fired by a light APC.

Greetings

Difool

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Personally I'm fairly satisfied with the armor values now. Slat armor versions can take quite a few hits in real life, although insurgents have gotten smarter and try to hit the rear door area (where even with slat armor, some hits still penetrate) or shoot down from rooftops on the light roof armor of the Stryker. But for the sake of gameplay, I still like that its not impossible to kill. Since you can't simulate top attacks vs. side/front attacks very well in OFP, I think the current armor values is a good compromise. This way determined AI or human players can still take it out with anti-tank rockets.

In the missions I'm making for this addon, (against Iranian soldiers), so far the Iranians often destroy at least one out of a four vehicle convoy. They also take a fairly high toll on disembarking infantry if the infantry happen to disembark within range of enemy soldiers or if they disembark because the stupid AI vehicle commanders forces them to.

I've learned to haul ass away from the Stryker if being attacked while disembarking. They either tend to explode or have RPG's slam into them which is bad for one's health in the game. lol

Chris G.

aka-Miles Teg<GD>

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Well I've finally had a chance to test drive the new version and I have to say I am impressed. Compared to the first incomplete release this has come a long way. It's great that the OFP community can pitch in the contribute to deveolpe a great addon.

There are still some problems with the model like if you're outside the vehicle using 3rd person view you get a cut away inside view of the vehicle, something I've seen in the past with some addons. Also in the drivers position in the non-slat version you see slats looking out of the window(viewport). Overall it's looking very good, just needs a few tweaks. biggrin_o.gif

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Hello Zuku1,

Unfortunately,there's not much I can do about the

gunnerview.That was the best compromise without

moving to the tank class.Personally I've never

experienced the "cutaway" view you're describing.

As for the slats being seen when they shouldn't.I

was using the "slatted" ICV as a template of sorts.

But I forgot to remove the armor from the viewcargo

of the normal versions.My bad.And thanks for pointing

that out.

I'll sort it out as soon as I can.

smile_o.gif

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Been using it a little bit myself and geting it implimente dintoa few modern timeline mods. Might need to pick your brain, to euqal out the BTR80A and BTR90 addon to counter it seeing their isa need to finsiht hem now the west counter measuer is around for it.

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Does anyone have the latest version of this addon? The one I grabbed from the ofp.info backup has the muzzle flash bug with the SLAT version of the Mk-19 Stryker :(

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I have one without even a single mk.19 version or driver hatch opens. The gunners problem was solved in original way: the whole cargoview was rotating 360 degrees so the target was visible through the transperent screen. I'll put it here anyway and maybe someday will merge both versions.

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