paragraphic l 2 Posted November 6, 2006 Wow more stuff to personlize! Gonna have a photo shoot soon! About the tats, you made me happy with that idea, but I see no upper arm so too bad :P Is the red box a blood texture or something? Hope so finally I can show of my blue blood The nose is some sort of artwork with the 3 sides merged into 1 :P Share this post Link to post Share on other sites
chipper 0 Posted November 6, 2006 LoL just imagine all the crazy shit you'll see in multiplayer. People will start painting their nails on hands and feet lol. Share this post Link to post Share on other sites
Commando84 0 Posted November 6, 2006 damn thats really high tech stuff imo! like omg , i could have white leggs and sun tanned arms like irl Share this post Link to post Share on other sites
Placebo 28 Posted November 7, 2006 Just to clarify the file should be called face.jpg when used in ArmA as your custom face, I had to name it ArmA_face.jpg to avoid clashing with an existing filename on the free image hoster I used Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 Well I love this "gift" it's a start to the costumisation of ArmA To bad I have to wait at least one more month before I can see it ingame. How big is the change that in 3 days someone will be able to create an ingame screenshot for me how my face looks? Share this post Link to post Share on other sites
Llauma 0 Posted November 7, 2006 Well I love this "gift" it's a start to the costumisation of ArmA To bad I have to wait at least one more month before I can see it ingame. How big is the change that in 3 days someone will be able to create an ingame screenshot for me how my face looks? The actual face texture is just like the one in VBS1 so if you have it you can test it ingame and later easily modify it to the ArmA format. I also believe that the top right fingers are just remains of the VBS1 textures and not actually used in ArmA. Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 Okay cool thnx I think it's finished like this so if you would I love to see this in 3D Here it is, my finished version for now Share this post Link to post Share on other sites
bravo 6 0 Posted November 7, 2006 wow nice quality!!! Share this post Link to post Share on other sites
ravendk 25 Posted November 7, 2006 Well I love this "gift" it's a start to the costumisation of ArmA To bad I have to wait at least one more month before I can see it ingame. How big is the change that in 3 days someone will be able to create an ingame screenshot for me how my face looks? The actual face texture is just like the one in VBS1 so if you have it you can test it ingame and later easily modify it to the ArmA format. I also believe that the top right fingers are just remains of the VBS1 textures and not actually used in ArmA. Not entirely, the ears are moved and the hands are also placed diffrently. @Placebo: what is the upper left square ? Share this post Link to post Share on other sites
bravo 6 0 Posted November 7, 2006 shouldnt it be blood ? Share this post Link to post Share on other sites
DaSquade 0 Posted November 7, 2006 The ArmA face it indeed different then the VBS one (leg/arms etc). Not compatible, only the face/eyes etc are identical, but in a different place. Anyway, nice to get the face template already. I know i will be updating mine very soon. Info on the red square on the top-left corner would be appreciated. It can indeed be blood, but it is a bit pointless imho. For a seconde i thought it was Jennys magical idea (sorry Jenny, i like your idea so much ). Still wish it is but i daught it... Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 yeah that's what i thought also and anyone any idea why that hand texture is placed there extra? I know how that UVW mapping thing works so you'll have extra empty spaces, but I just want to know what every thing is for Share this post Link to post Share on other sites
Llauma 0 Posted November 7, 2006 The ArmA face it indeed different then the VBS one (leg/arms etc). Not compatible, only the face/eyes etc are identical, but in a different place.Anyway, nice to get the face template already. I know i will be updating mine very soon. Info on the red square on the top-left corner would be appreciated. It can indeed be blood, but it is a bit pointless imho. For a seconde i thought it was Jennys magical idea  (sorry Jenny, i like your idea so much  ). Still wish it is   but i daught it... I didn't say that the textures are identical. What I said is that the face part is identical. All you need to do if you want to port a VBS1 face to ArmA is copy and paste. So I'll stick to what I said. If you wanna test your new ArmA face then you can do it in VBS1. When you're happy with the result you just copy and paste it into the bigger ArmA texture. @paragraphic l Hand texture is placed there extra?! The hand/finger textures in the upper right corner are unimportant. They've simply copied the VBS1 textures but haven't bothered removing the old hand part. Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 ahh okay Llauma could you show me how my face looks like in VBS1? Share this post Link to post Share on other sites
DaSquade 0 Posted November 7, 2006 Yeah your right Llauma. Well, what Llauma wants to say (i guess), is you need to 'use' the VBS face texture, edit the face there and after you checked it in VBS (if you have it) you can past it over the arma face with some rescaling as i just noticed. but all a bit pointless i guess...the game/demo will be there soon anyway . Is it me or is that provided ArmA face very bad of quality and colour? Looks like the caracter is been beaten up alot or has a mayor hang-over. Ohwell, at least we have a template to work on... I wonder if the hands are properly mapped in ArmA. As i used to make a nice attempt for custom handgloves, but ingame (VBS) it looked s***t. Last thingy, do the old rules of face.jpeg size (+-96kb) still stand for MP? Share this post Link to post Share on other sites
SodaBob 0 Posted November 7, 2006 ah. I haven't been in the OFP face customization screen for years. Thanks for the reminder. My gosh - who can forget that interface? Or, more specifically, the phrase that your chosen voice parameters are tested with? "I SAY AGAIN!" That phrase will haunt me until the day I die. "I SAY AGAIN!" Too funny. Bob. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 7, 2006 Paragraphic, I'm borrowing the texture of your hair. Hope you don't mind, haven't got any good shots of mine. Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 haha please do, that was the hardest part to get right. Had to make those shots with timer because well, i made the shots at 02.00am and am the only one in the house who knows how to use my camera :P But I have NO idea how the hair will look like ingame Share this post Link to post Share on other sites
sanctuary 19 Posted November 7, 2006 Last thingy, do the old rules of face.jpeg size (+-96kb) still stand for MP? Good point. If i remember well, most of the OFP servers already limited the "acceptable" weight in ko/kb a face.jpg could be for a player to be allowed on the server (on some it was 40ko or less max) to reduce the loading time before the game could really begin (as everyone was uploading/downloading each other user faces, in cti with lots of players it could take time according to people connections). With a now 1024x1024 texture coupled with the JIP feature (meaning that everyone will have to download the new 1024x1024 file during the game instead of just in the beginning like in OFP) and the improved network code that should then allow more player for the same bandwidth, i can already imagine most of the servers not allowing custom faces. Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 Wow well with the save for web function in photoshop, you could get the same quality of normal save with lower filesize, offcourse there is some loss of quality but nothing notiseble. I just tryed it on this template on JPEG Quality 30 wich is Medium and I still had 109kb filesize this is the lowest I would go because of 'notiseblility' but JPEG 10 isn't that bad on screen i guess but 67kb is still more than 40kb as you posted. Let's hope the net code is improved that much that my JPEG 100 800kb face still isn't that high on bandwith. That times all in server 64+ well lets hope the streaming software does it work:) Just hope I won't be seeing/having those white faces. And when you are not allowed to have costum faces, it should be mentioned somewhere BEFORE you try to join that server Edit: Calculators are great! 64 player * 800kb (max face size) = 51,2 MB 64 player * 109kb (av face size) = 7 MB 64 player * 67kb (mix face size) = 4,3 MB well if I didn't mess this up, 1.000kb is 1MB right? (and sizes used are from earlier in the post offcourse) Share this post Link to post Share on other sites
DrBobcat 0 Posted November 7, 2006 Wow well with the save for web function in photoshop, you could get the same quality of normal save with lower filesize, offcourse there is some loss of quality but nothing notiseble. I just tryed it on this template on JPEG Quality 30 wich is Medium and I still had 109kb filesize this is the lowest I would go because of 'notiseblility' but JPEG 10 isn't that bad on screen i guess but 67kb is still more than 40kb as you posted.Let's hope the net code is improved that much that my JPEG 100 800kb face still isn't that high on bandwith. That times all in server 64+ well lets hope the streaming software does it work:) Just hope I won't be seeing/having those white faces. And when you are not allowed to have costum faces, it should be mentioned somewhere BEFORE you try to join that server Edit: Calculators are great! 64 player * 800kb (max face size) = 51,2 MB 64 player * 109kb (av face size) = 7 MB 64 player * 67kb (mix face size) = 4,3 MB well if I didn't mess this up, 1.000kb is 1MB right? (and sizes used are from earlier in the post offcourse) Just to be the factual wrench in your wheel of math - one MB is 1024 kb.... Have fun! - dRb Share this post Link to post Share on other sites
paragraphic l 2 Posted November 7, 2006 Hehehe, yeah just found that out. But hey this symbol is handy: (place here the mathemathic(sp?) symbol for "around" ) and it's more about seeing how big the dataload may become but this al means nothing without the knowledge of how the netcode will work and such. Share this post Link to post Share on other sites
l etranger 5 Posted November 8, 2006 Keep in mind that nothing unallow you to use 512x512 or less for the face.jpg resolution, and then you can still have a decent 1024x1024 jpg for 100ko. Share this post Link to post Share on other sites
Araon 0 Posted November 9, 2006 Just to make everyone happy - here is the PSD with wireframe of the ArmA face Resized image of it: Enjoy! Share this post Link to post Share on other sites