Guest Ti0n3r Posted July 31, 2006 Works for me too. Anyway, I noticed that you're using the old BIS Steyr model now. Is that a mistake or is it intentional? <--- Nevermind, my bad... Share this post Link to post Share on other sites
Jackal326 1181 Posted July 31, 2006 Well, for me the STEYR Model looks different, with some funky new textures on it. Maybe there are several versions kicking around because the G36 and M2 definately aren't audible for me. Share this post Link to post Share on other sites
1in1class 0 Posted July 31, 2006 some one out there knows how to chang the 3rd person view back to normal size plz do this Share this post Link to post Share on other sites
Jackal326 1181 Posted July 31, 2006 @ 1in1class: Maybe if you keep spamming the same question every other post, someone will finsally reply and shut you the hell up. On another note, the G36 and M2s do have sounds, it must have been an issue with the Zeus CTI Mission I was playing at the time I noticed it. The G36 doesn't have a muzzle flash though. Share this post Link to post Share on other sites
Juan 0 Posted July 31, 2006 I'm going to download this, looks much beter than the version I have. Thanks to you all for this. Share this post Link to post Share on other sites
456820 0 Posted July 31, 2006 Noticed that in the editor you cant see the outro and outro - lose options Like there. You cant switch between outro - win and outro - lose well you can you just use the keypad seems to work Share this post Link to post Share on other sites
Pancho 0 Posted July 31, 2006 Wow, now this is what I call a MOD... great work, lads!!!! The new sounds are right on the spot, everything is great except for one thing that I didn´t like. The guns now look like they´re zoomed out in first person view when you´re not aiming. The right hand of the soldier is placed in between in the middle of the magazine and grip. I used to own an AK-47 a few years back and it didn´t look that way. It looked more like the view in FFUR 2006. Is there any way to revert the gun view to FFUR 2006 specs? Please tell me there is P.S. Same goes for third person view. Share this post Link to post Share on other sites
mr burns 132 Posted July 31, 2006 Edit: Argh, same result as the old config Huh, what do you mean? Tested and worked ok for me Share this post Link to post Share on other sites
Jackal326 1181 Posted July 31, 2006 The guns now look like they´re zoomed out in first person view when you´re not aiming. The right hand of the soldier is placed in between in the middle of the magazine and grip. I used to own an AK-47 a few years back and it didn´t look that way. It looked more like the view in FFUR 2006.Is there any way to revert the gun view to FFUR 2006 specs? Please tell me there is P.S. Same goes for third person view. This has been asked countless times in the thread already (mostly by 1in1class who seems obsessed with the matter and can't stop posting about it). No response as yet, but I'd advise those looking into checking it out to take a look at Cheekymonkey's Improved Engaement Range pack, which also edited the FOV. EDIT: Just checked the IER pack myself, and found the following defines in one of the config files: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class default{} class ViewPilotbase: default{}; class ViewPilot: ViewPilotBase { initAngleX=8; minAngleX=-40; maxAngleX=+45; initAngleY=0; minAngleY=-125; maxAngleY=+125; initFov=1.00; minFov=0.42; maxFov=1.00; }; So you'll be wanting to look for something similar to that in both the FFUR config, and the BIS Default config and then simply switch the values. Share this post Link to post Share on other sites
Pancho 0 Posted July 31, 2006 Cool Do you know the name of the file in FFUR directory? Share this post Link to post Share on other sites
1in1class 0 Posted July 31, 2006 The guns now look like they´re zoomed out in first person view when you´re not aiming. The right hand of the soldier is placed in between in the middle of the magazine and grip. I used to own an AK-47 a few years back and it didn´t look that way. It looked more like the view in FFUR 2006.Is there any way to revert the gun view to FFUR 2006 specs? Please tell me there is P.S. Same goes for third person view. This has been asked countless times in the thread already (mostly by 1in1class who seems obsessed with the matter and can't stop posting about it). No response as yet, but I'd advise those looking into checking it out to take a look at Cheekymonkey's Improved Engaement Range pack, which also edited the FOV. EDIT: Just checked the IER pack myself, and found the following defines in one of the config files: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class default{} class ViewPilotbase: default{}; class ViewPilot: ViewPilotBase { initAngleX=8; minAngleX=-40; maxAngleX=+45; initAngleY=0; minAngleY=-125; maxAngleY=+125; initFov=1.00; minFov=0.42; maxFov=1.00; }; So you'll be wanting to look for something similar to that in both the FFUR config, and the BIS Default config and then simply switch the values. sorry dont mean to spam but dont get this twisted on the "shut the hell up " part since you got an good ideal of what to do and sounds like it would be nice of you to help this issue out and make an config file with the fix FOV for the 3rd person view of the unit much closer Share this post Link to post Share on other sites
marine26thmeu 0 Posted July 31, 2006 Jackal, also gotta say the M4a1, (of course the A2 as well), I wouldn't think the little details such as the blue toggle on the AN-PEQ2 would have made a difference when looking at it, but they do! Noticed the big difference (lighter and a lot better) in textures between your current M4 and M16 from that of the older. If that's any indication of what the rest of them look like I'm hooked for more. @FFUR team, I know I asked it and hopefully am not making a mistake somewhere, but I still get the "no entry ffur_M4_reflex" type error right before the GUI screen starts up. Thanks Share this post Link to post Share on other sites
.COMmunist 0 Posted July 31, 2006 Jackal326, I can't believe you just insulted 1in1class guy for asking question on the forum. Isn't this the idea of the forum to help each other out? The guy is asking a legitimate question, but ppl keep ignoring him. So, he is trying again. I wish I would know the answer and I would help him, but I don't. If you don't know the answer, don't say anything, but insulting a person for asking questions is just so low man. I thought that advanced member like you should know that. On topic. Seems like those underbarrel grenades are useless. I was attacked by 4 Russians and I fired 2 grenades at them, didn't even scare them! They were like some sort of water ballons for them. Did anyone have the same problem? Share this post Link to post Share on other sites
AtR 0 Posted July 31, 2006 But they do kill. offtopic: Jackal always was a ****. Something you find out when communicating with him. Share this post Link to post Share on other sites
mp_phonix 0 Posted July 31, 2006 I haven't downloaded the v2.0 yet, but I have a question Why are the enemy AI are all snipers ? I mean, really, I take a sniper rifle, fire, they spot me, I look at them through the scope, they look at me for 2 sec, then take me down with a headshot from 400 meters. Why the heck is this happening ? I know AI is better in FFUR, but super sniping with Ak's/M16 with one shot that kills me from 400 meters that is just unrealistic. Share this post Link to post Share on other sites
AtR 0 Posted July 31, 2006 It also depends on their skill level(you can adjust it in the unit placing screen). But yes, it can be irritating at some times but teaches you on how to be sneaky. :P Share this post Link to post Share on other sites
Jackal326 1181 Posted July 31, 2006 It seems I may have been barking up the wrong tree with the FOV commands. I just edited them to random numbers and it seemed to have no effect. I'll investigate further to try and find a fix. @1in1class: My apologises, it seems I was overly harsh with you, though asking the same question lots of times is annoying and clutters up the page. @AtR: My reply to you can't be repeated here, but I'm fairly sure you know the gist of it. Share this post Link to post Share on other sites
BigUzi 0 Posted July 31, 2006 Excellent new mod TB Great work m8 Â Share this post Link to post Share on other sites
mp_phonix 0 Posted July 31, 2006 It also depends on their skill level(you can adjust it in the unit placing screen). But yes, it can be irritating at some times but teaches you on how to be sneaky. :P I played Bomberman with not moded ffur, it is so easy, but with FFUR it makes it very hard Share this post Link to post Share on other sites
bogdan 0 Posted July 31, 2006 congratulation TB and ffur team!!! i have a little problem with the APC explotions: i don't hear anything and the mbt's turrets always flying too high (50-60m) Share this post Link to post Share on other sites
456820 0 Posted July 31, 2006 Quote[/b] ]and the mbt's turrets always flying too high (50-60m) Well i remember this script when it was in its first ideas back on the ofepc boards i was assured that its realistic however i still dont think so Is it possible to make it flip so it doesnt just go down then up maybe create an explosion on it may cause it to spin or flip. Quote[/b] ]Why are the enemy AI are all snipers ? Yeah also very anoying. Is it possible to make weapons act like a JAM3 HD weapons maybe with not quite asmuch dispersion but something to stop headshots at 400+metres. Share this post Link to post Share on other sites
wipman 1 Posted July 31, 2006 Hi, i've found a few bugs on the spanish install of the FFUR 2006 and ithink that icould had found more... Share this post Link to post Share on other sites
wipman 1 Posted July 31, 2006 And we continue... I'll like to know if the MI-17 & MI-24 choppers can be found as stand alone addons somewhere. The MI-24 weapons firing sounds are very very low in DB; i was all happy firing with the APS hand gun when shuddenly... the screen frozzen... and afther some CTRL+ALT+DEL and a few ALT+TAB i was finnaly able of get out to the desktop and shutdown the OFP from there; but now... i can't open the FFUR 2006, i haven't try with the other mods, i hope that they work... and i guess... that a simple Reset or a computer restart will fix this, that i don't know why happened; no previous error message or nothing. Let's C ya Share this post Link to post Share on other sites
Jackal326 1181 Posted July 31, 2006 In your second post (the last image with the grenade launcher), the bar in the top right is your "health bar" which decreases when you get shot. That said however, its not exactly accurate as I've mentioned before. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 31, 2006 In your second post (the last image with the grenade launcher), the bar in the top right is your "health bar" which decreases when you get shot. That said however, its not exactly accurate as I've mentioned before. That's because soldiers in OFP often die without their damage being completely 1, for example you could take a fatal shot to the head and it will only do ~0.7 damage, though you'd still die. Share this post Link to post Share on other sites