CameronMcDonald 146 Posted May 22, 2006 ECP's in? Sweet! Share this post Link to post Share on other sites
figjam 0 Posted May 22, 2006 "Against the Rising Sun" will be for ArmA. Currently developing the first campaign - the Australians in Papua 1942-1943 covering the Kokoda trail withdrawal, Milne Bay, taking back Kokoda and the battle of the beach-head. Currently working in co-operation with the Lithgow Small Arms Museum, the Royal Armoured Corps Museum and hopefully more. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 22, 2006 Instead of opening a new thread I think its fit to ask the question here. What are some things everyone is looking for to be introduced in ArmA? We have a lot of new features like multi-gunner etc. and lots of them can be modded for cool things. Now that we have multiple gunners, can we have Shooting from gun ports in BMPs, BTRs etc.? The easiest way to do this would be to basically add a few more gunners, who fire AK-74s, M16s etc. (the standard issue rifles) to the ports. Hopefully this is the easiest way to mod it, but maybe with ArmA there'll be a way to shoot from vehicles anyways. Share this post Link to post Share on other sites
Placebo 29 Posted June 20, 2006 Is this the current list of ArmA mods in planning with working websites or am I missing any? http://www.lostsoldiersonline.tk/ Lost Soldiers Mod http://www.silent-thunder.co.uk/ Silent Thunder http://ssmod.ofpcentral.co.uk/ SAS Mod Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted June 20, 2006 Is this the current list of ArmA mods in planning with working websites or am I missing any?http://www.lostsoldiersonline.tk/ Lost Soldiers Mod http://www.silent-thunder.co.uk/ Silent Thunder http://ssmod.ofpcentral.co.uk/ SAS Mod yes, u did miss something http://www.armedassault.eu/readarticle.php?article_id=6 Share this post Link to post Share on other sites
Zorbtek 0 Posted June 20, 2006 Galaxy at War anyone? http://gawmod.proboards85.com/index.c....6453326 (Mod looks better than Battlefront 2) Or any Star Wars game for that matter. Share this post Link to post Share on other sites
figjam 0 Posted June 20, 2006 Is this the current list of ArmA mods in planning with working websites or am I missing any?http://www.lostsoldiersonline.tk/ Lost Soldiers Mod http://www.silent-thunder.co.uk/ Silent Thunder http://ssmod.ofpcentral.co.uk/ SAS Mod Against the Rising Sun www.atrs-mod.tk Share this post Link to post Share on other sites
cobra@pulse 0 Posted June 20, 2006 Placebo, the sasmod links wrong mate: http://sasmod.ofpcentral.co.uk/ Share this post Link to post Share on other sites
metalchris 0 Posted June 20, 2006 You missed BWMOD as well Homepage Share this post Link to post Share on other sites
R3MF 0 Posted June 20, 2006 Quote[/b] ]and ECP is gearing up for ArmA. cool , i'd love to see your marvelous effects in a BWmod for ArmA does that mean CAVS will be in too? *forgive my ignorance* Share this post Link to post Share on other sites
R3MF 0 Posted June 20, 2006 *hopes Project UK Forces covert their stuff for ArmA* Share this post Link to post Share on other sites
Placebo 29 Posted June 21, 2006 Great, thanks for the links guys, basically I just want to get a head start collating links for mod's websites, so easy to get behind and miss out on some, please keep them coming, for now I'll accept links to forums if that's all that's online, but obviously actual websites is always ideal (but sometimes understandably not practical) Share this post Link to post Share on other sites
t80 0 Posted June 21, 2006 Hi.. i was thinking of somthing like, "REALISTIC STRATEGICAL MOD" witch focus on use off huge view distances, Air strikes, Artillery, Logistics, Anti air defence, Rockets, Missiles, Tank wars, use off mines, realistic portable use off AT, AA, RPG, more off machine Vs machine and man Vs machine than man Vs man. Strategical on first place, Tactical on second. Realism off the units on first place with no thought on game play balance, it is what it is. Realistic use off IR, Laser scan Range, Radar, if possible. I have lots off ideas on this, Hopfully some one have this in mind... Share this post Link to post Share on other sites
vektorboson 8 Posted June 21, 2006 Though I have a homepage, there is no official site for my Mod, which is called CTW. The only "official" thing is the mapfact presentation (in German language), which you may get at my homepage and a thread at the mapfact forums (it's German, but feel free to ask in English). In short: CTW means "Conquer The World", and is a collection of tools to generate islands and missions; the whole point is strategy: Destroy power plants, and the enemy won't have current to use for his tank factories. Or destroy the tank factories itself... The effect won't be immediate; it will take some time until the enemy will run short of tanks/spare parts. Hopefully I'll find some time to put documentation on my page. Share this post Link to post Share on other sites
t80 0 Posted June 21, 2006 Quote[/b] ]vektorboson Posted on June 21 2006,13:13-------------------------------------------------------------------------------- Though I have a homepage, there is no official site for my Mod, which is called CTW. The only "official" thing is the mapfact presentation (in German language), which you may get at my homepage and a thread at the mapfact forums (it's German, but feel free to ask in English). In short: CTW means "Conquer The World", and is a collection of tools to generate islands and missions; the whole point is strategy: Destroy power plants, and the enemy won't have current to use for his tank factories. Or destroy the tank factories itself... The effect won't be immediate; it will take some time until the enemy will run short of tanks/spare parts. Hopefully I'll find some time to put documentation on my page. That was really interesting, to bad i can´t understand german, but you have lot off useful tool´s. could be nice to make a max size low object dessert map with Air fields. and maybe texture down AA units for less lag. with the view on AA that is possible to set on 10 km, u could have very realistic tank wars, Merkave Israeli tank can fire missiles from the main gun on distance somthing like 7-11 km, missile speed ?.?.? M/S should reatch the target in about 10 sec.  ext off realistic strategical simulation. + Real air craft speed, witch was difficult in OFP. Most off the changes can be fixed in unit config "can do little off this"  but who knows, maybe it´s allready done in AA, if not i sure will try... Share this post Link to post Share on other sites
j w 0 Posted June 21, 2006 Keyhole Arts addon and mission studio will create a big addonpack for Armed Assault. See our webpage for more information. (BTW; We might switch URL, I'll post here if we do ) Share this post Link to post Share on other sites
itim_tuko 0 Posted June 21, 2006 CZM is also preparing everything for Armed Assualt. We are working slowly to and waiting for the new tools to come out. Only some of our models will come out for OFP as many of the things e planned are only manageble in AA. F.x. are we working on a Deuce and a half Guntruck for the philippine army. Cause of the amount of work we are still looking for people willing to help us with special addons. We are also preparing a website and looking for a host for it - does anyone have a suggestion where. Share this post Link to post Share on other sites
Abs_01 0 Posted June 21, 2006 Operation Northstar All we have right now are the forums. We'll be getting a site soon. Abs Share this post Link to post Share on other sites
FischKopp 0 Posted June 21, 2006 Hey! The USMC Mod 1.4. is also preparing for ArmA. I would like to present you the mod on a website, but i´m not skilled in webdesigning. So I need a webdesigner. About the content. Modern and future combat systems of the USMC and NAVY. Later some ARMY units (only a few - Airborne and SpecForce) to complete the units. Planned are also two campaigns. One take place in central asia (european style map) and the other in south asia (tropical, maybe East Timor). Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 21, 2006 Operation BCTBIS will be gearing up for Armed Assault shortly too. Thankfully, the second AA comes out, I will never have to change another head on another unit again. Share this post Link to post Share on other sites
bravo 6 0 Posted June 24, 2006 do we have anyone working on a <span style='font-size:15pt;line-height:100%'>Vietnam Mod</span> for Armed Assault? Share this post Link to post Share on other sites
Placebo 29 Posted June 28, 2006 We require small icon banners to link to the ArmA mod sites from official BIS sites, icons need to be 89x31 and no bigger than 5kb, please Email to Placebo@bistudio.com (remember to mention which ArmA mod site it's for) Here's an example of the size/shape you should send: Without some form of icon this size there is no guarantee your mod will be linked to from a BIS site (which of course would be a great shame). Share this post Link to post Share on other sites
Ironsight 1 Posted June 28, 2006 Bushfires I believe we have a button somewhere but if we don't I'll make you a new one. EDIT: Button Share this post Link to post Share on other sites