deanosbeano 0 Posted June 10, 2006 hmm i think the shadow is slightly offset , because in a game the object throws a shadow relative to its angle/shape as well as the pos of the sun plus who knows maybe a cowboy put that post in and it isnt square in the ground .. and the post is not square in shape . just my guess but to be honest i couldnt give a monkey sphintcer. i wont be walking down them roads , theres not enough cover . i will be either at speed or way off to the sides , or even diving in that water . Share this post Link to post Share on other sites
aus_twisted 0 Posted June 10, 2006 Or look at the shadows: in reality they are parallel. it is caused in the far distance of the sunhttp://forums.bistudio.com/oldsmileys/sad_o.gif' alt='sad_o.gif'>, so it should not derange my game experience I'm not sure where you got the idea of the sun position is where your 2 red dotted lines meet down the bottom in the middle but you are totally wrong about the shadows in that second pic. First of all the sun is up in the sky and not where your 2 red lines meet like I said above, 2nd The sign and the reflector post are in 2 different positions to where the pic was taken from, the reflector post being a lot closer and to the left of the view which is why the shadow it's casting is facing that angle which is correct to the suns position. Here's the 2nd pic of yours which I further edited. http://www.members.optushome.com.au/twisted1/pics/ArmA_Shadows.jpg Share this post Link to post Share on other sites
kernriver 4 Posted June 10, 2006 First of all the sun is up in the sky and not where your 2 red lines meet like I said above, 2nd The sign and the reflector post are in 2 different positions to where the pic was taken from, the reflector post being a lot closer and to the left of the view which is why the shadow it's casting is facing that angle which is correct to the suns position. I think you're wrong there. The fact that the sun is 150,000.000 km away from us makes beams that come from the sun practically parallel (although they are not 100% parallel). That means shadows have to be parallel too, no metter how far apart are the objects or what is your position in relation to those objects, as long as you're not far away from them. If that picture was taken from a 100 km distance, shadows wouldn't be parallel because of perspective (if you look down the long road you can notice that "effect"). But from that distance, shadows have to be parallel. Share this post Link to post Share on other sites
Totala 0 Posted June 10, 2006 I think you are wright Kernriver. It is probably difficult to simulate a light soucre that would be as far as the sun is from earth. However, to me it is a simple detail that I noticed. This won't prevent me from playing the demo and also from buying that latest opus from BIS ... Btw, sorry for the 133k pix, but I did not want to mess up the original ArmA screenshot  Share this post Link to post Share on other sites
aus_twisted 0 Posted June 10, 2006 First of all the sun is up in the sky and not where your 2 red lines meet like I said above, 2nd The sign and the reflector post are in 2 different positions to where the pic was taken from, the reflector post being a lot closer and to the left of the view which is why the shadow it's casting is facing that angle which is correct to the suns position. I think you're wrong there. The fact that the sun is 150,000.000 km away from us makes beams that come from the sun practically parallel (although they are not 100% parallel). That means shadows have to be parallel too, no metter how far apart are the objects or what is your position in relation to those objects, as long as you're not far away from them. If that picture was taken from a 100 km distance, shadows wouldn't be parallel because of perspective (if you look down the long road you can notice that "effect"). But from that distance, shadows have to be parallel. I dont think you guys understand the difference of the viewing angle to the road sign and the reflector post, the shadow direction is fine. If we had a direct overhead shot it would clearly show that the shadows for both those objects are in the same direction. It's the same for OFP. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 10, 2006 First of all the sun is up in the sky and not where your 2 red lines meet like I said above, 2nd The sign and the reflector post are in 2 different positions to where the pic was taken from, the reflector post being a lot closer and to the left of the view which is why the shadow it's casting is facing that angle which is correct to the suns position. I think you're wrong there. The fact that the sun is 150,000.000 km away from us makes beams that come from the sun practically parallel (although they are not 100% parallel). That means shadows have to be parallel too, no metter how far apart are the objects or what is your position in relation to those objects, as long as you're not far away from them. If that picture was taken from a 100 km distance, shadows wouldn't be parallel because of perspective (if you look down the long road you can notice that "effect"). But from that distance, shadows have to be parallel. I dont think you guys understand the difference of the viewing angle to the road sign and the reflector post, the shadow direction is fine. If we had a direct overhead shot it would clearly show that the shadows for both those objects are in the same direction. It's the same for OFP. Im not sure, but i think that it might look like they are going a different direction because the traffic sign is on lower ground (just a bit) Â EDIT: Oh well, it was good in OFP, and i think that BIS is still using the same technique in ArmA, so it probably isnt a bug.. Share this post Link to post Share on other sites
aus_twisted 0 Posted June 10, 2006 Heres a few real life example pics with the same shadow effect as you would see in real life with your own eyes. http://www.dennisflood.com/photos....ows.jpg http://pinker.wjh.harvard.edu/photos....lls.jpg http://www.fourshadow.com/images/2001-2002/shadows.jpg I think you guys are forgetting how shadows look from a point of view and how the angle changes. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted June 10, 2006 I think the shadow-angle is correct. But the reflection in the water, isnt it off? Share this post Link to post Share on other sites
Journeyman 0 Posted June 10, 2006 I think the shadow-angle is correct. But the reflection in the water, isnt it off? Yeah! I don't see a problem with the shadows, as this effect is due to 'perspective' from the observer’s point of view. Things will always appear to radiate in a converging fashion from your point of view to form a triangle with the top of the triangle being at infinity. The sun in this case represents infinity and therefore all shadows will point to it just like in that screen shot. Stand in the middle of a straight road or a runway (careful about doing this IRL! and note that the sides of the road/runway do not appear parallel but form a triangle merging at a distance (infinity).  I do agree that the reflection on the water is a bit off though, this should appear directly under the sun as was mentioned previously. Hmm! One abbreviation will hopefully explain this: WIP!  Share this post Link to post Share on other sites
h - 169 Posted June 10, 2006 And if the reflection on the water is wrong it affects your abilities to function as a soldier and effectively engage the enemy? Share this post Link to post Share on other sites
aus_twisted 0 Posted June 10, 2006 Yeah the sun reflection on the water is a little left of the sun, not sure why... but I was only commenting on the object shadows. This pic I posted in my above post clearly shows the same effect as things get further away long shadows get closer together like this / \ I really dont understand why people have these other ideas as it's totally natural. http://pinker.wjh.harvard.edu/photos....lls.jpg Share this post Link to post Share on other sites
codarl 1 Posted June 10, 2006 And if the reflection on the water is wrong it affects your abilities to function as a soldier and effectively engage the enemy? feel free to copy my signature. No, I'm not shamelessly advertising, really! Really now, people, people... Ithink it's a simple mistake in the position of the sun. I'm not an expert on how weather is done in OFP. But I just looked at Modul Sky PBO's, and the star constilations, moon, and earth each have their own model. I think that if you opened the "sun" model (actually a singly proxy) and rotated it a bit, you'd get thesame effect in OFP. Conclusion: it's not an engine bug, it can be fixed, and I am sure THEY WILL!! Share this post Link to post Share on other sites
Journeyman 0 Posted June 10, 2006 And if the reflection on the water is wrong it affects your abilities to function as a soldier and effectively engage the enemy? Â For someone like me yes! Because you see I am a perfectionist and if I see that the suns reflection is coming off of that lovely sea just slightly out of line then I will jump up and down in frustration just as the enemy shoots me in the head! Â Share this post Link to post Share on other sites
Journeyman 0 Posted June 10, 2006 Anyway, all's well that ends well ... Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 10, 2006 Anyway, all's well that ends well ... Now that would be awesome Share this post Link to post Share on other sites
Scrub 0 Posted June 10, 2006 Ok, now ^that's^ funny. (nice job, BTW) Share this post Link to post Share on other sites
Totala 0 Posted June 11, 2006 Anyway, all's well that ends well ... Shadows should'nt be longer and going to the right instead of the left in that case ?? Share this post Link to post Share on other sites
Journeyman 0 Posted June 11, 2006 Shadows should'nt be longer and going to the right instead of the left in that case ?? NO!! Â Â Â OK, I adjusted the shadows! Hope it's all right now! Â Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 11, 2006 I wonder if the sun's reflection in the water is in the same place, nomatter? Sahrani's sun seem to be moving laterally, as the Sun does in Alaska. In Alaska, the sun will pop up over the horizon but not ascend very much, then it will move across the horizon, finally dipping back down again. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 11, 2006 I can't believe how many people here have never seen shadows before... else they'd know how stupid they were to think that they are all parallel... honestly, what is wrong with you people?! Do you really not have ANY confidence in BIS?! Are you guys just looking for something to yell at them for?! COME ON PEOPLE!! Your perspective on reality has been impared by your addiction to finding the slightest mistake on BIS's behalf. Share this post Link to post Share on other sites
Journeyman 0 Posted June 11, 2006 I wonder if the sun's reflection in the water is in the same place, nomatter? Â Sahrani's sun seem to be moving laterally, as the Sun does in Alaska. Â In Alaska, the sun will pop up over the horizon but not ascend very much, then it will move across the horizon, finally dipping back down again. If you check this pic against this pic you can see that the reflection in the sea is trying to follow the sun. It maybe that it is just not quite synchronized correctly. As for the angle that the sun makes across the sky in those latest pics, I'd say that this place is not quite tropical but more sub tropical and possibly during their winter. In a tropical region the sun does not deviate much at all from following an arc directly overhead during the middle of the day. In more temperate regions and the further north (or south) you go the sun follows an arc much closer to the horizon especially in winter. If you live in Alaska you probably don't see much of the sun in winter and it will be very low on the horizon even at noon! Your shadows would also be very long! I've spent time in Singapore and the Philippines and the sun there at noon is always pretty much directly overhead and thus the shadows are very small and only directly underneath objects! Oh, and it's bloody hot! Â Share this post Link to post Share on other sites
aus_twisted 0 Posted June 11, 2006 I can't believe how many people here have never seen shadows before... else they'd know how stupid they were to think that they are all parallel... honestly, what is wrong with you people?! Do you really not have ANY confidence in BIS?! Are you guys just looking for something to yell at them for?! COME ON PEOPLE!! Your perspective on reality has been impared by your addiction to finding the slightest mistake on BIS's behalf. I was wondering the same thing myself, thats why I corrected (telejunky's) 2nd pic as it was very wrong, then I was told by several more people that I was wrong and thought that was pretty funny actually. Share this post Link to post Share on other sites
sniper pilot 36 Posted June 11, 2006 I can't believe how many people here have never seen shadows before... else they'd know how stupid they were to think that they are all parallel... honestly, what is wrong with you people?! Do you really not have ANY confidence in BIS?! Are you guys just looking for something to yell at them for?! COME ON PEOPLE!! Your perspective on reality has been impared by your addiction to finding the slightest mistake on BIS's behalf. lol come on people... But seriously i agree... Looks like not much people pay attention to some things that are around them  24/7. OT: have you ever seen a night vision/IR shadow? Now thats cool...ITs like there but not there lol Share this post Link to post Share on other sites
Lin_Chino 0 Posted June 11, 2006 ..all discussions about "posible bugs" are stupid...the game is not completed ˇ ˇ Share this post Link to post Share on other sites
martinovic 0 Posted June 11, 2006 Someones bound to start looking for flies in arma screenshots and notice that the left eye of the fly is totally wrong and that in real life its different and that ruins the immersion completely... Share this post Link to post Share on other sites