stegman 3 Posted June 2, 2006 i would also like to know how it works, so far as i see it, it will work like the old driving games , as you drive down the street , it will not draw the mountains etc until you are closer to them but some lower things will be there, i will stop here cause i dont know . cue the proffesionals Thats what i take it to mean too. Kind of like the GTA games? Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 2, 2006 It means that you'll get better performance. It's really that simple. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 2, 2006 i would also like to know how it works, so far as i see it, it will work like the old driving games , as you drive down the street , it will not draw the mountains etc until you are closer to them but some lower things will be there, i will stop here cause i dont know . cue the proffesionals Kind of like the GTA games? No, because they had some midgame loading (only once or twice, but still). AFAIK Neverwinternights used the same technique, but i might be wrong... Share this post Link to post Share on other sites
EndersLoop 0 Posted June 6, 2006 Is the capture the island mode going to be really fun? Nice new screens btw. Share this post Link to post Share on other sites
meyamoti 0 Posted June 6, 2006 Rather hard to decide when we haven't played it isnt it? But if its like CTI then yes it will be fun o.o Share this post Link to post Share on other sites
stegman 3 Posted June 6, 2006 I think it'll be the best feature of the game to be honest (so long as you can play it single player and off line). Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 9, 2006 I think the PhysX card by Ageia can make destructible buildings in OFP a reality. Did you try the PhysX demo that came with the driver that installed with the Ghost Recon: Advanced Warfighter PC demo? The things it does are amazing, and that's only in software mode. I don't have the card! Crumblin' Down PhysX Fluid Demo Share this post Link to post Share on other sites
meyamoti 0 Posted June 9, 2006 Question is how does it work? Several model parts or a scrip that somehow cracks the model and blasts it to pieces? Share this post Link to post Share on other sites
stegman 3 Posted June 9, 2006 I think the PhysX card by Ageia can make destructible buildings in OFP a reality. Â Did you try the PhysX demo that came with the driver that installed with the Ghost Recon: Advanced Warfighter PC demo? The things it does are amazing, and that's only in software mode. Â I don't have the card! Crumblin' Down PhysX Fluid Demo Impresive. Most impresive. (even if the liquid does look a bit thick (could be oil i guess)). This would look good in a game. Share this post Link to post Share on other sites
FCOPZ-illuminator 0 Posted June 9, 2006 I think the PhysX card by Ageia can make destructible buildings in OFP a reality. I think the problem isn't the technics, more the performance. BTW: i don't wanna by a extra physic card for this. In the future the developer should use the second core from a dual core CPU for features like this.... Because the Ageia Physics Card will cost's round about 300 $/€ Share this post Link to post Share on other sites
sniperandy 0 Posted June 9, 2006 Quote[/b] ]Dynamic Destruction was tested in VBS1 but was never released, just like walking on and shooting from moving vehicles etc. I'd say those modules will probably never be released for VBS1 either since BIS/BIA are focusing on VBS2 and Game 2 with Armed Assault almost finished. Destructable buildings are present in VBS2 as was shown at ITEC. VBS2 runs on the Game2 engine and this will bring some amazing stuff to VBS2 and Game2. The Convoy Trainer module was developed for the ADF and has been rolled out to them. It might be available to VBS owners in the near future if they are lucky. Destructable Buildings is possible for VBS1 as well but requires special models for each building. That's why it wasn't implemented into the exisiting Terrain Packs. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 9, 2006 Destructible buildings worked nicely in Soldner (thought it may have been quite system intensive) and didn't seem to make much use of physics, using damage modelling, mostly. Same with World War II Online. So, it should be possible to make something that adds to the gameplay without requiring a physics card. (Still, I'd love to see walls come crumbling down...) Thing is, you can program your game to work with or without the card, like Ghost Recon: Advanced Warfighter on the PC does. With the card, the special effects and number of objects reacting is so much better. Share this post Link to post Share on other sites
Journeyman 0 Posted June 9, 2006 Thing is, you can program your game to work with or without the card, like Ghost Recon: Advanced Warfighter on the PC does. Â With the card, the special effects and number of objects reacting is so much better. So Ageia works w/o the card but just has more features with it? I would like to know how much more it would improve the program with the card as opposed to w/o it. Since the cards are currently still quite expensive this becomes an interesting question! Â Share this post Link to post Share on other sites
stegman 3 Posted June 9, 2006 Thing is, you can program your game to work with or without the card, like Ghost Recon: Advanced Warfighter on the PC does. Â With the card, the special effects and number of objects reacting is so much better. I would like to know how much more it would improve the program with the card as opposed to w/o it. Since the cards are currently still quite expensive this becomes an interesting question! Â Yeah. I just bought Hitman:Blood Money but can't smegging play it due to my card!! I need a new one and would like to know what the best, long term option would be. Share this post Link to post Share on other sites
deanosbeano 0 Posted June 9, 2006 thos latest water shots on will portes blog look nice, with rising water etc with weather and stuff. i gonna wait before i spend on phys x , after i read this report, here seems you only need to run command lines and can play without one. Share this post Link to post Share on other sites
Journeyman 0 Posted June 9, 2006 i gonna wait before i spend on phys x , after i read this report,here An interesting read there deanosbeano! I think I'll hang off from buying a Phis x card for the moment, and wait for much more enticement in the way of new games with amazing physics that may require it! Â As for ArmA I don't think it's gonna be much use anyway! Unless some modders come up with some amazing damage models in new buildings etc thats gonna drain your average CPU! Â Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 9, 2006 here Thanks for the link. Share this post Link to post Share on other sites
Totala 0 Posted June 10, 2006 [mg]http://ofp.gamepark.cz/news/pics3/wp_fic3.jpg[/img]>100kb Two suns in the ArmA sky or the sun is getting closer to earth ?? Share this post Link to post Share on other sites
telejunky 0 Posted June 10, 2006 Oh yeah! there exist two suns if you look at the sun reflections on the water:? In real life, the reflections are centred below the plumb... Or look at the shadows: in reality they are parallel. it is caused in the far distance of the sun telejunky But i guess, that i have to turn of the shadows with my x600 Pro , so it should not derange my game experience Share this post Link to post Share on other sites
kavoven 4 Posted June 10, 2006 Oh wow... Didn't notice that before! Share this post Link to post Share on other sites
Guest Ti0n3r Posted June 10, 2006 Hmm BIS, what do you smoke everyday before you start to work on ArmA? Share this post Link to post Share on other sites
bravo 6 0 Posted June 10, 2006 Ah! Thats why the place i so damn hot, now makes sense why they complained about the weather so much. Share this post Link to post Share on other sites
kavoven 4 Posted June 10, 2006 That's the special infrared sun Share this post Link to post Share on other sites
berghoff 11 Posted June 10, 2006 Two suns in the ArmA sky or the sun is getting closer to earth ?? First of all I hope you know what you are doing posting a >100kb pic in here with placebo wandering around... ._. I think that is just part of HDR effect but the reflections on sea and shadows really remains a mistery too me. Share this post Link to post Share on other sites
telejunky 0 Posted June 10, 2006 But it could be our death: if we find everytime some faults, BIS would be forced to rework the game. So we have to wait another couple of weeks until the demo is released... Or BIS won´t release other pic´s of ArmA because the community disrupts near everything that BIS wanted to give us a favour ... Share this post Link to post Share on other sites