Rudedog 0 Posted February 3, 2006 COMBAT! would like to present a slight update to the HMMWV pack. Â Just minor fixes and visual improvements. Â Stowage has been made into proxies to increase performance, wheels are now a more accurate size and texture. Â See the Readme for full change log. The HMMWV's also now require the following addons: HYK Modern US Infantry 1.53 JAM 2 Laser's US Weapons 2.0 MCAR Engine 8.01 and up CBT Misc 1.2 Known Issue: Â The User Number scripts are still inoperable, but will be resolved in a future update. 1024 x 768 NOTE: If you downloaded 1.2, please redownload 1.2.1 COMBAT! HMMWV Pack 1.2.1 *TOW BUG FIXED* COMBAT! Miscellaneous Addon 1.2 Share this post Link to post Share on other sites
fubar_diver 0 Posted February 3, 2006 holy cow, nice work guys, damn i better reinstall OFP Share this post Link to post Share on other sites
Ironsight 1 Posted February 3, 2006 Now that's a suprise! Thanks for the update guys. Combat! addons are still my favourite addons up to today Share this post Link to post Share on other sites
honchoblack 2 Posted February 3, 2006 Thank you very much for the update on the HMMWVs, very unsuspected but most welcomed release. The addondependencies to the Hyk US-Soldiers, LSR weapons and to Jam are the only flaw to the else excellent addon. I not saying that because any of the above lack the quality, but for mission designer its hard to use addons that bring so many dependencies with them (kind of dictates what addons to use in a mission, to keep the addons as limited as possible). So I would have welcomed the addon even more with the standart soldiers as crew. Off course all that search a fast editor action wont have the same opinion about it. Share this post Link to post Share on other sites
hidden_spectre 2 Posted February 3, 2006 wow another surprise today this is one lucky day Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted February 3, 2006 Holy crap, I dont know what I should be more excited about: the updated hummers, or the fact that Combat! is still concerned with OFP Share this post Link to post Share on other sites
mr reality 0 Posted February 3, 2006 You've got to be f***ing kidding me Rudedog....I've just shelled out a wad of cash for those on VBS1. now your givin it for free to these OFP cave dwellers   Share this post Link to post Share on other sites
Rudedog 0 Posted February 3, 2006 You've got to be f***ing kidding me Rudedog....I've just shelled out a wad of cash for those on VBS1. now your givin it for free to these OFP cave dwellers   Ahh, but they are not the same ones. These are just updated from OFP models. Nothing from VBS USArmy 1 was used. Share this post Link to post Share on other sites
hidden_spectre 2 Posted February 3, 2006 You've got to be f***ing kidding me Rudedog....I've just shelled out a wad of cash for those on VBS1. now your givin it for free to these OFP cave dwellers hahahha u jealous unite cave dwellers! Share this post Link to post Share on other sites
mr reality 0 Posted February 3, 2006 I assume the MCAR does'nt class the TOW HMMWV as a tank as i can see the driver, unlike the VBS version. I must say however it works like a dream. It's good to see the Combat team still care for the OFP community especially as we've had the down time of ofp.info and OFPEC to contend with. Share this post Link to post Share on other sites
action man 0 Posted February 3, 2006 Der,erm i mean erm! What's "MCAR Engine 8.01 and up Share this post Link to post Share on other sites
BlackScorpion 0 Posted February 3, 2006 I think he means 0.801 and up... so that's 0.9... it was released few weeks ago. Thread for MCAR engine. Share this post Link to post Share on other sites
action man 0 Posted February 3, 2006 Thank's thing is i did't even know what m car addon thingy was Share this post Link to post Share on other sites
ag_smith 0 Posted February 3, 2006 Glad to see you guys still releasing something for OFP and cheers for the update! Share this post Link to post Share on other sites
Coyote Commander 0 Posted February 3, 2006 Is this a sign of things to come from COMBAT!?!?!? Awesome work guys, top notch! Share this post Link to post Share on other sites
HotShot 0 Posted February 3, 2006 Thanks for the update, but i would MUCH prefere if HYK soldiers and LSR weapons were left out as a required addon. They're both very nice addons, but i dont want to have to have those to stop errors at start up, and Weapons and Troops can easily be added to the vehicles via mission editor. But the hummers looks great and the new Mcar system should improve the TOW one alot. Share this post Link to post Share on other sites
klavan 0 Posted February 3, 2006 Nice job, really. Only I thing: every time a TOW hummer is destroyed i receive the following message: "script not found" (withouth the "") I haven't tried with the MG armed jeep but i don't receive it if the jeep is an unarmed variant. I haven't tested all the variants. Anyone else receive the message? Klavan Share this post Link to post Share on other sites
honchoblack 2 Posted February 3, 2006 Same here, had the message appear while getting hit in the gpl version, and as the AI in the Tow Hmmwv got hit on this screenshot it appeared again. Apart from that message, they behave and handle fabulous, an excellent addon. Edit: Picture removed, Problem fixed, Thank you for the fast fix Share this post Link to post Share on other sites
Rudedog 0 Posted February 3, 2006 I think I know what the problem is. Â The MCAR scripts have a place to execute scripts when destroyed. Â I might of flubbed that one. Â Look for an update as soon as I get a solution. Share this post Link to post Share on other sites
Rudedog 0 Posted February 3, 2006 OK, error message with Tow Variants is fixed. Â D/L Link updated in first post. Â Seems the MCAR docs are wrong in stating to leave the field blank if you don't want to use their destroyed vehicle FX scripts. Â I just created a dummy script file with exit in it and it takes care of the problem. Â Enjoy! Share this post Link to post Share on other sites
tankieboy 0 Posted February 3, 2006 HYK Modern US Infantry 1.53 Laser's US Weapons 2.0 Links please. Time for some "Over There" missions... Share this post Link to post Share on other sites
raedor 8 Posted February 3, 2006 Weapons: link! (2.1 patch, not required for our Humvees: link!) HYK: link! /edit: Oh, thanks to ofp.info for hosting the addons (that's where the links direct to). Share this post Link to post Share on other sites
Pappy Boyington 0 Posted February 3, 2006 Thanks for the update, but i would MUCH prefere if HYK soldiers and LSR weapons were left out as a required addon. They're both very nice addons, but i dont want to have to have those to stop errors at start up, and Weapons and Troops can easily be added to the vehicles via mission editor.But the hummers looks great and the new Mcar system should improve the TOW one alot. im with him... i like hyk units and use them in Y2K3 but i highly dislike the lsr weapons. not because of quality or anything like that. its just i have enough weapon packs as it is. between INQ and a few misc gun addons i have more then enough guns... i dont need another 90 megs of guns i already have. i agree the guns look nice and all, but i have enough and i dont want or need more. so i depboed the addon and removed the lsr dependancy.. except for other then "required addons" there is absolutly no mention of lsr stuff in there. no weapon cargo, no ammo cargo, nothing. so why do we need that thing anyway?? by the way i need mcar too, i lost it before. i deleted it forgetting i needed it Share this post Link to post Share on other sites
tankieboy 0 Posted February 3, 2006 by the way i need mcar too, i lost it before. i deleted it forgetting i needed it MCAR Engine 0.9 Share this post Link to post Share on other sites