D.murphy man 0 Posted January 22, 2006 <span style='font-size:15pt;line-height:100%'>Mirror from OFP.info</span> Since i didnt see any one else starting a topic on this, i thought i would my self. This must be the most impressive effects...ever...seen in ofp. My god.... Also so this theards actully useful too some one Quote[/b] ]John is also looking for someone that could help him making an easy installation script for replacing the BIS effects (probably de-pbo some files, update them and re-pbo them). Contact him at johns_skinn@hotmail.com if you can help! Please help this man! Click it! CLICK IT NOW! Share this post Link to post Share on other sites
berghoff 11 Posted January 22, 2006 That looks realistic, like there is actually shadow being cast on the fire and smoke. I hope good ol' OFP is able to handle it. Share this post Link to post Share on other sites
william1 0 Posted January 22, 2006 it seems like a photograph pasted in a ofp enviroment , i donn't think John has achieved such a fire efect , it would be amazing ! let's wait and see .... Share this post Link to post Share on other sites
malick 0 Posted January 22, 2006 Hey, that's a pretty good job ! Very interesting indeed. Now, how is it going to work with standard OFP or other addons like ECP, Hisky, Llauma etc.. is another matter. Keep up the good work ! Share this post Link to post Share on other sites
Johan_D 0 Posted January 22, 2006 imagine a Nam scene, with a village onfire, choppers around... Wow Share this post Link to post Share on other sites
eVo 0 Posted January 22, 2006 Apparently the addon has already been sent to Cervo of OFP.Info. So it shouldn’t be long now before we can test these beautiful effects. Share this post Link to post Share on other sites
JdB 151 Posted January 22, 2006 Sure hope it isn't the same installation method as he had me do when I tested his custom sky (un-pboing 4 huge files and pboing them back together) Share this post Link to post Share on other sites
Deagle 0 Posted January 22, 2006 Wow !! I hope those will be released soon because I CANNOT WAIT! Share this post Link to post Share on other sites
BlackScorpion 0 Posted January 22, 2006 Looks like Call of Duty . But that's not the point, they're very nice, will make OFP look even cooler! Share this post Link to post Share on other sites
Thunderbird 0 Posted January 22, 2006 from John. Quote[/b] ]ps.: i use photorealistic textures scaled down ,done the correct alphas for it ,thats it...a quick idea also np. OFP effects are based on realistic particles that have the same density than air and not on animated 'textures' like in other games (CoD2, MOH...etc). Those particles can be defined with the use of 'drop' commands or via the cfgcloudlets. Plus defining such pretty effects in ofp would require the use of tons of drop commands that might cause some serious lag issues. I'm afraid that John won't find any way to implement those textures, but maybe he might try to animate them with some complex scripts, though. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted January 22, 2006 from John.Quote[/b] ]ps.: i use photorealistic textures scaled down ,done the correct alphas for it ,thats it...a quick idea also np. OFP effects are based on realistic particles that have the same density than air and not on animated 'textures' like in other games (CoD2, MOH...etc). Those particles can be defined with the use of 'drop' commands or via the cfgcloudlets. Plus defining such pretty effects in ofp would require the use of tons of drop commands that might cause some serious lag issues. I'm afraid that John won't find any way to implement those textures, but maybe he might try to animate them with some complex scripts, though. Best Regards Thunderbird84 ye you`re right! but it looks nice, hope too that we can test it soon ltrs Share this post Link to post Share on other sites
-HUNTER- 1 Posted January 22, 2006 Now these are some proper fires! They will come to good use when I feel like blowing stuff up!! Hope he will also do some explosions with these effects! That would rock, some huuuge explosions with lots of stuff flying arround. Share this post Link to post Share on other sites
Myst9999 0 Posted January 22, 2006 Well, prepare to get really excited. On the ofp.info forums, he announced hes just sent them to the top for release. Now if Cervo would just get up off his arse and check his emails....... Edit: Quote[/b] ]Apparently the addon has already been sent to Cervo of OFP.Info. So it shouldn’t be long now before we can test these beautiful effects. hmm, damn you nimoy, distracting me with ur hobbit nonsense Share this post Link to post Share on other sites
BlackScorpion 0 Posted January 23, 2006 And they have been released at ofp.info. Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 23, 2006 It looks rather strange, the different textures are too different and it just doesn't look smooth. Share this post Link to post Share on other sites
MiragePL 0 Posted January 23, 2006 Mirror from OFPC PL John - Smoke and Fire effect Great Work John! Share this post Link to post Share on other sites
Myst9999 0 Posted January 23, 2006 If your happy to back up everyone of your data.pbo 's and do it for every single one, fine. But If you ask me its all a little over complicated. Surely there must be an easier way? ECP manages to replace the BIS standard effects without any of this. Ok Im not saying everyone should not get it or that it must be made easier by pain of death, Im just voicing my opinion. Share this post Link to post Share on other sites
456820 0 Posted January 23, 2006 well dont seem to work for me downloaded and backed up my data and tried but it just isnt working Couldnt the installer be like the sky pack installers? That was a hell lot easier Share this post Link to post Share on other sites
profe 0 Posted January 23, 2006 it works, the effects for the dust are excellent, but the one for fire needs work, as it mentions in the readme the transitions are way to fast and it looks like you were playing at 4x speed. I really hope he can fix it because it looks pretty damn awesome. [im]http://img510.imageshack.us/img510/3221/bautiful5uy.jpg[/img]>100kb Share this post Link to post Share on other sites
sanctuary 19 Posted January 23, 2006 Just tested it and i find this concept really impressive. Of course, during fire and smoke animations, some of the textures do not fit with the previous ones creating some "blinking" feeling instead of being a smooth transition, but the idea is really great and it has an interesting visual potential. I hope to see something like this in ArmA , as if reworked right, the effect ingame would be incredible and would enhance the visuals a very lot (i don't even noticed any performance issue when looking at these !. Great job John Share this post Link to post Share on other sites
Guest RKSL-Rock Posted January 23, 2006 I have to say having just had a short play around with it, it is really impressive and has the potential to be much better than anything else we've seen so far for effects. With a bit more work to stop the 'blinking' then its going to be pretty amazing. Share this post Link to post Share on other sites
scruffy 22 Posted January 23, 2006 If your happy to back up everyone of your data.pbo 's and do it for every single one, fine. But If you ask me its all a little over complicated. Surely there must be an easier way? ECP manages to replace the BIS standard effects without any of this. Ok Im not saying everyone should not get it or that it must be made easier by pain of death, Im just voicing my opinion. I like to see the patch generator used and think it's the best way. It's actually very simple to install and you don't have to patch 4 data.pbos. Easiest way is to use a mod folder. If you have a custom sky folder, use that one, if you haven't make a new modfolder and copy your dta folder from the \res directory into it. Now you only need to know if you play with Hardware T&L activated or not. You can see that in your Flashpoint Preferences, should be activated with everything from a GeForce1 and above. Now start the patch, redirect it to your modfolder and choose one data.pbo, without HWTL the one directly in the \dta folder, with HWTL choose the one inside the \dta\hwtl folder. The patcher will automatically save a backup for you, named data.pbo.bak, you just have to rename it if you want to switch back. Now just start up Flashpoint with that modfolder and voila (It should work without the modfolder, too. Just patch the used data.pbo in your \res directory) I think the patch generator is one of the best tools, thanks to Voyager and Nashe Orujie Share this post Link to post Share on other sites
Myst9999 0 Posted January 23, 2006 Leave me alone. If I cant be arsed, then i cant be arsed. Share this post Link to post Share on other sites
deanosbeano 0 Posted January 23, 2006 well what can i say simply fantastic, well done john. cant believe some folk cant copy 4 files. anyway like sanc said a lil fast .but otherwise ,bis are quakin in there boots .JOKE pic took at setacc.08 Share this post Link to post Share on other sites
Sepe 1 Posted January 23, 2006 Huh, I only copied to Dta, Res/Dta and Res/HTWL/Dta. That's another 100mb saved. I had no problems installing, but aye, they do look a bit - flashy. Looks almost perfect with secAcctime 0.25, so maybe you could make it 4 times slower or something if it's possible? Share this post Link to post Share on other sites