sanctuary 19 Posted October 18, 2006 Very nice small videos , those features look really good Share this post Link to post Share on other sites
meyamoti 0 Posted October 18, 2006 Eeeeee! Who'da thought,actual swimming in Armed Assault and you can easily see under water,this gives so many new possibilities to designing underwater life for a reason since the water is also transparent but reflective. I don't think rolling was in OFP:E and the helicopter physics do indeed seem to be improved. Seems BIS has released a few of their big secrets,glad that the aim goes to hell when you roll too,that makes it so much better. All videos are great but its the swimming one that really makes me squee. And I love the effect on the new calm water,though I'm going to be anxious to see the stormy water waves,they were great on OFP and they will be excellent here. I know BIS is more about gameplay than graphics but it looks like they are doing an excellent job of balancing the two. Share this post Link to post Share on other sites
Pierrot 0 Posted October 18, 2006 Among videos, there is a one in which a chopper fires FFARs. What does it want to tell us? Share this post Link to post Share on other sites
meyamoti 0 Posted October 18, 2006 That the blackhawk with rockets is back? :P the flight dynamics seem so much smoother,I think they used a joystick for that but I do know its not possible to bank that far to an angle such as that in OFP or OFP:E. Not even the so called realistic bf2 choppers can do that without loosing a hell of alot of altitude and it will always try to change that by flipping. Share this post Link to post Share on other sites
Blanco 0 Posted October 18, 2006 Among videos, there is a one in which a chopper fires FFARs. What does it want to tell us? They show us the water fixes... Share this post Link to post Share on other sites
meyamoti 0 Posted October 18, 2006 Oooo,yeah you have a point. Share this post Link to post Share on other sites
bravo 6 0 Posted October 18, 2006 Among videos, there is a one in which a chopper fires FFARs. What does it want to tell us? They show us the water fixes... it also show us a road under a bridge (also road), but i think thats not the point for this video. Share this post Link to post Share on other sites
Pierrot 0 Posted October 18, 2006 So we get following informations in the chopper video? a) A chopper can bank to some extent. b) A water wave improves. It doesn't enter the river at all. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 18, 2006 Swimming, wow, great new feature! Can't wait to play the demo/game/first mods. MfG Lee Share this post Link to post Share on other sites
Heatseeker 0 Posted October 18, 2006 I never expected so much from arma (and all done so fast). Looks like im cursed with having no time for playing anything else (again). This is just so worth waiting for . Share this post Link to post Share on other sites
zigzag 0 Posted October 18, 2006 just watched those videos the destruction of the house look abit strange there should be more stuff on the ground after such a big house has colapsed think the flashpoint house looks better when they are destroyed. but the swimming was amazing so ArmA is all good Share this post Link to post Share on other sites
Average Joe 0 Posted October 18, 2006 Quote[/b] ]think the flashpoint house looks better when they are destroyed. Say what now! Share this post Link to post Share on other sites
Talyn 33 Posted October 18, 2006 I really like the swimming; I just wonder what stipulations are in place regarding units and weapons, and features. Will Special Forces be able to carry weapons while swimming? Do units suffer from fatigue while swimming? Can we actually swim under the surface? Regarding the building destruction, I think decals need to be placed when a tank shell hits the face of the wall, some indication that the building is under fire, that and more smoke would do it for me. Share this post Link to post Share on other sites
anders^on 0 Posted October 18, 2006 Update concerning swimming and destructable buildings: http://armed-assault.net/2006/10/18/morphicon-videos-update.html You'll lose your gear before going for a swim. Share this post Link to post Share on other sites
Journeyman 0 Posted October 18, 2006 It is truly fantastic that we now have swimming! Thank you BIS! ... No more killer water! ... Oh, wait ... I see a Jaws mod coming already! I think I now see surf on the shores too! It's all coming along perfectly. I do think we need just a bit more rubble from those collapsed buildings though, otherwise thumbs up all the way! Â Share this post Link to post Share on other sites
zigzag 0 Posted October 18, 2006 Quote[/b] ]think the flashpoint house looks better when they are destroyed. Say what now! in flashpoint its a destroyed building, not so good looking but anyway in ArmA the building disipears and left is a little pile of something, where did the rest of the building go, and when its destroyd it looks like its just sinking in to the ground really fast Share this post Link to post Share on other sites
Journeyman 0 Posted October 18, 2006 All that is needed is a bigger pile of rubble! I'm sure it will get fixed ... or modded! Share this post Link to post Share on other sites
max power 21 Posted October 18, 2006 when buildings implode, that's what it looks like.. I think they should really have varying amounts of building left standing, though. Share this post Link to post Share on other sites
zigzag 0 Posted October 18, 2006 yeah like a standing wall, and they will probobly fix it like they did with all the other stuff maybe they allready done that Share this post Link to post Share on other sites
bravo 6 0 Posted October 18, 2006 maybe what we see after 3 sabots its the end of the animation.. .. maybe we havnt seen the mid term destruction. Suspense! Share this post Link to post Share on other sites
l etranger 5 Posted October 18, 2006 I agree, more rubble in the ruins so you can hide in and it will be perfect. Share this post Link to post Share on other sites
privatenoob 0 Posted October 18, 2006 Omg bis people is mad I tell you. This is just too much, they have created the uber-game of all. I like the house effect, it does look realistic in a way, doesnt go down at once, sure it may not be realistic perfect but man....oh man..beats the crumble paper look of OFP. Thanks for creating the best game ever. Share this post Link to post Share on other sites
Commando84 0 Posted October 18, 2006 yeah i think those where some work in progress anim for the house destruction , just more smoke or and bigger pile of ruins and some decals or holes in the walls when the house gets hit by heavy explosive stuff. dude i was also thinking of a sea life mod with divers and stuff and sharks popping up at special locations to feast on the civilians swimming or navy seals swimming or other fish Share this post Link to post Share on other sites
Balschoiw 0 Posted October 18, 2006 Quote[/b] ]and sharks popping up at special locations to feast on the civilians swimming Who says there aren´t some animals in the sea aswell in Arma ? I like surprises Share this post Link to post Share on other sites
kavoven 4 Posted October 18, 2006 One question @ BIS How did you do the motion capturing for the swimming animation? Did you just take Placebo and threw him into the nearest lake? Share this post Link to post Share on other sites