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ArmA Progress Updates

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Guest Ti0n3r

Thanks for the heads up! icon_rolleyes.gif ;]

Quote[/b] ]We were glad to hear that BIS plan to publish several tools and documentations prior to the release of the game. A new version from Oxygen Light with several new features will be released to the community. BIS also developed a new tool named Linda, which helps the designers generating vegetation in a natural way. We were told that no single tree in Armed Assault is modeled by hand anymore.
inlove.gif

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After reading Hardrock's post I feel like crying with joy.  sad_o.gif  notworthy.gif

That's put all my fears to rest.

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Good lord, a 6724km^2 map for the military version?

Wow. wow_o.gif

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Guest Ti0n3r

Meh, the world is not enough biggrin_o.gif

I can see that at least 3 feats that were meant to be exclusive for Game2 made it into ArmA. Very nice.

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Daniel @ May 21 2006,00:20)]After reading Hardrock's post I feel like crying with joy. sad_o.gifnotworthy.gif

BIS has some nice ideas. Too bad about the rivers though.

I hope they release the linda tool aswell. To see what new features this brings (like better intergration with engine than with other tools) yay.gif .

Quote[/b] ]Good lord, a 6724km^2 map for the military version?
heehee imagen you need to place models on map with WRPedit o_o.

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Mental image of Sanctuary after reading the OFP Workshop 2 report on OFP.info

homerdrooling15sx.gif

thanks hardrock for the report

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Daniel @ May 21 2006,00:20)]That's put all my fears to rest.

Same here, this was just the thing we needed. biggrin_o.gif

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=) Yea, this should have made it at E3.

Actually, what should they report to the game mags? What should the reporters ask?

What we have here at the OFP (Mapfact) Workshop II is I guess the largest amount of experienced addon makers ever, including Rastavovich by BIS. The mods represented here are BAS, Combat, RHS, BW-Mod, AEF, WGL, Mapfact, CoC, DKM, pretty much anything, you know.

The developers of many interesting an difficult system or addons are attending the workshop: Creators of CoC Artillery, BAS addons, DAC, WGL5 etc. are here to bother Rastavovich with questions. And you can imagine that we ask him the interesting ones. wink_o.gif

I just collected the info we got and put it together in an article.

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I just collected the info we got and put it together in an article.

And thank you for this, very much! notworthy.gif

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This may be interesting for you, too. smile_o.gif

/edit: Whoops, I was too slow.

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Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example? smile_o.gif

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Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example? smile_o.gif

Yes.

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Quote[/b] ]Materials can be configured (wood, steel, etc).

And this has what kind of effect? Can we shoot trough wood for example?  smile_o.gif

Yes.

So much great info/confirmations!

*faints*

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Oooooh yeees! But the only bad thing is that the release date is now "officially" pushed to Q3 by BIS. Ofcourse the publisher can delay the game even more.

I don't mind the wait as long as BIS can deliver what it promised.

yay.gif

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OPF 1.5 huh.gif I think not! Game 2 is more like it. Thanks BIS, this just keeps getting better and better notworthy.gif

Now if i only knew when to place my vacation weeks wink_o.gif

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Kudos to you hardrock and every one else that helped to gather the information. That's one best piece of text on Arma I've read for months. Thanks! smile_o.gif

Shame about the release date though. My guess is that eventually it'll be coming to us around Christmas (I hope not)...

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wOW, This is amazing news!

Funny they keep us waiting for the obvious information in here so long... This was just in time some ppl started ranting and nitpicking already crazy_o.gif

Thx hardrock and the rest there at the workshop

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awesome, but im still worrying about that non moving crosshair a bit

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That MP movie is sad, the usual bunch of vehicals and ammo crates at respawn style mission icon_rolleyes.gif .

Veery realistic... in a BF2 way sad_o.gif .

Lets hope someone starts a realistic mission design initiative...

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Heatseeker, it´s a press demo....i dont think they want to put the critics on some 4h holdup up in the mountains, waiting for the sun to go down for them to make a safer assault.

All the full realism stuff in OPF was created by the community, i dont see why BIS would meddle with this. It´s meant to be entertaining for players, simfolk will shape it for themselves.

BIS has had all this time to see what was wrong/hard to do in OPF since it´s release, i´m sure that 90% of all complaints will be or have been fixed and the rest are preferences that you will have to fix yourselves. Hence the improved engine.

For OPF to thrive, even newcomers must be able to have a good time. For the rest of us, the mods will satisfy all our lust for no compromise realism

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Heatseeker, it´s a press demo....i dont think they want to put the critics on some 4h holdup up in the mountains, waiting for the sun to go down for them to make a safer assault.

Heheh biggrin_o.gif , your right. SP and selected coop for the first 2 years smile_o.gif .

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awesome, but im still worrying about that non moving crosshair a bit

You can change it. In some other trailers it shows it free floating.

Quote[/b] ]The AI wasn’t that impressing in the demo, but Rastavovich assured us that this will change for the final product.

yay.gifyay.gifyay.gifyay.gif

I had begun to lose faith in BIS. Good to see they listen to the community...and one of the few game developers that do smile_o.gif

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