Placebo 29 Posted March 31, 2006 The new animations will be one of the last things added into the game so don't be surprised if you don't see them for sometime Page 25 of this thread. Share this post Link to post Share on other sites
brataccas 0 Posted March 31, 2006 hehe the VBS1 pk was in that vid good sign its early days still did anyone spot the seagull? Share this post Link to post Share on other sites
Spoock 3 Posted March 31, 2006 The new animations will be one of the last things added into the game so don't be surprised if you don't see them for sometime Page 25 of this thread. really? I am interrogative I hold fingers for real animations with more positions for LAW/RPG, crawl with guns and others Share this post Link to post Share on other sites
smiley nick 51 Posted March 31, 2006 From what i saw the most exciting features to look forward to in Arm A are the terrain aspects and also the lighting and JIP, other than that its just good old ofp, which bis stated a while back. Did anyone notice the swaying palm tree? And is it just me, or do the radio coms sound like a Air traffic controller from FS 2004? Smiley Share this post Link to post Share on other sites
Guest Ti0n3r Posted March 31, 2006 Omfg... That video... I can't say anything else.. Omfg... Oh btw, I hope they'll include the models seen in that video. I just love them. Share this post Link to post Share on other sites
maxqubit 1 Posted March 31, 2006 A lot of progress in ArmA (imho) has to do with the immersion. Seagulls, waves, etc. Very important stuff and for me much more important than that the game is 100% technically correct. Some guys go like, 'did you notice the seagull' or whatever. Funny thing is that you don't notice it bacause it is so natural. If OFPE is an indication, ArmA will be very immersive. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 31, 2006 Argh, im never around when something huge happens . Downloading now, woo 60% already ofp.info is always there . Cant wait to watch this . Share this post Link to post Share on other sites
berghoff 11 Posted March 31, 2006 Well its not next-gen like some ppl are expecting but improvement enough to see old OFP gameplay with much updated details likek promised. And theres one thing VBS1 (basicly OFP aswell with maxed out gfx and realistic combat missions) doesn't have and that are the new effects (HDR, shadows, normalmapping etc.). The terrain and trees look very nice and so does the viewdistance. Share this post Link to post Share on other sites
Stendac 0 Posted March 31, 2006 Papa Bear: "Listen up, alpha squad. We need to cover the village now. Get yourselves into position. Out." You're right. The exact same line from the Combined Arms mission. Does that mean that this is the new version of that old mission? Or is it that they have not recorded the new lines yet since the video is old? Share this post Link to post Share on other sites
Heatseeker 0 Posted March 31, 2006 I watched it twice now and i dont know... i have mixed feelings about it, i thought Hellfish was exagerating a little but i understand his post now. It feels very 1985, both Russian and west units, very generic game stuff. I see russian soldiers parachuting out of a hind at 100M altitude in my future simulator . Gameplay seems completely unchanged for the most, rushing tanks, the interface, rifle clipping/shaking in the player hands. I mean there is an effort to improve the graphics but more than that i expected gameplay and a.i. improvements. I dont see it. I like the new models, the new radio chatter , that crashing AH6 looks great, but the wow factor is missing, this footage sugests the game is still in a very rough shape. I also noticed the old sound files from 1985 campaign and that weird remix of one of flashpoints sound themes . Modern new setting? I see good and bad things in the video but overall there is something about Arma that doesnt feel wright, i dont know... Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 31, 2006 Why are those guys who were parachuting out of the hind wearing blue hats? AFAIK it was the same in OFP:E and its just weird, who is going to wear a blue hat in a combat zone? Â Share this post Link to post Share on other sites
maxqubit 1 Posted March 31, 2006 ... but the wow factor is missing ... Having expectations mean NO wow factor. The wow factor (if any) will be in the surprise, and you only can be surprised by things you do not expect;) As in 'Wow, i didn't expect it to be this good/bad' Share this post Link to post Share on other sites
bravo 6 0 Posted March 31, 2006 nice video.. i think they could made a better video by the way.. what i didnt like: <ul>- i didnt like the animations color.. its too "fake", they look like plastic dolls..? -the radio chat.. when comunications end.. i dont like the sound. hope they change this keep up the good work BIS Â Share this post Link to post Share on other sites
Guest Ti0n3r Posted March 31, 2006 When I think about it.. The only thing I'm worried about now is that the old Flashpoint campaigns and islands might not be included in ArmA after all. Looks like I'll have to convert them myself.. Share this post Link to post Share on other sites
hardrock 1 Posted March 31, 2006 Well, to be honest, I expected a lot more, so close before the release. The video looks just like good ol' OFP, the only difference you can notice are the shaders and the environment. The radio messages sound the same, the optics are mostly the same, the explosions are just as flat as in OFP, units pop out of vehicles even worse than in OFP (it seems to me) which was even better solved by Mafia which came out together with OFP. I find it horrible that you can switch soldiers during the game, originally I thought that you've only got the possibility to choose your role before the game starts. The music is the same as in OFP. The unit handling inside houses looks as in OFP, I can't notice any AI improvements in the video. The only significant changes are that the bridge destruction looks nicer and that helicopters seem to fire at soldiers. That's it . . . for basically five years of development? Share this post Link to post Share on other sites
Heatseeker 0 Posted March 31, 2006 ... but the wow factor is missing ... Having expectations mean NO wow factor. The wow factor (if any) will be in the surprise, and you only can be surprised by things you do not expect;) As in 'Wow, i didn't expect it to be this good/bad' Yeah Max but overall arma isnt wowing, i read and saw everything about it and im confused atm, OPF CWC wowed, RES wowed, vbs really wowed, 5 years later arma is . Im starting to feel that Independance Lost would have been a better game/sim concept, Armed Assault is uh..i dont know, overall... confusing, maybe a better engine but the theme, game and concept is weird . I like some of what i see but in many ways i have to agree with Hellfish. Share this post Link to post Share on other sites
berghoff 11 Posted March 31, 2006 That's it . . . for basically five years of development? Lets not forget they split up the team and OFP:E, the large project "Game2" and a small team. Share this post Link to post Share on other sites
Jezz 0 Posted March 31, 2006 i have bitten my tongue but cant do it anymore I hope to god that this is a VERY early build as currently there appears to be no major improvement other than graphics lets start with ai there appears to be 0 improvement going prone out in the open is not finding cover. twiddle dum and twiddle dee here are far to busy talking to bother with war going on around them and only reluctantly decide to join in once a few bullets whizz past centimeters from there ears. cccccccccchhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaarrrrrrrrrgggggeeeee, how the hell did they get so close oh i think i left cooker on i better run home ignoring that man lieing down 10 feet to my right pointing a gun me. We could go hide in the corn fields but lets run straight at the enemy tank and say hello im sure its friendly. Let see the AI is so far blind,deaf and incredibly dumb appearing to have kept all the poor traits from the orignal ofp (lets go prone and be killed instead of finding cover) Share this post Link to post Share on other sites
Jezz 0 Posted March 31, 2006 next lets look at tanks zig zag zig zag dam that fly inside the cockpit is anoying the driver. in there appears to be no improvment here either the ai still cant drive smoothly at all. The current idiot hit points damage system appear to be alive and well(damage critical level reached and boom everyone is dead) which is bad considering from the strat this has been on of the most critised parts ofp tank modeling. There also appears to no suspension which is pretty bad considering it has been an addon and for the same reason i wouldnt be suprised if recoil is not in also. tank also appear to have there current super agilty able to instantly turn on dime if needs be. Tank ai again appear to leave much to be desired. now things in general can i say yuck bring back the note book and old map computer idea appealed to me more also why does the law still have a scope doesnt the blackhawk have two doors allowing people to get out? these guys look like a snipers dream leave 1 by 1 Share this post Link to post Share on other sites
Guest Ti0n3r Posted March 31, 2006 Two words: Early build. Oh, and about the AI; It's much better in Ofp Elite (if you use Veteran mode, wich they didnt use in the video) Share this post Link to post Share on other sites
Radnik 18 Posted March 31, 2006 ...damn Does anyone remebers the differences between OpF:demo and OpF 1.0? if not, i think the demo is still around internet for sure, so do so and compare it with OpF 1.0 and you`ll see what i mean. Even there there are dig differences and not to say the trailers vs. 1.0 There are few things not by my measurements but..hey did anyone noticed soldiers hands (read:manicure , see picture below) ?...sure any of us will during some mission, specialy in coop, stare in vehicle and wach the exit/enter animation, i mean they are not perfect, but i would like to see no bouncing vehicles when hit more then that exit/enter thing. oh my...T-72 Share this post Link to post Share on other sites
berghoff 11 Posted March 31, 2006 Here are more screenies from vid: here Share this post Link to post Share on other sites
maxqubit 1 Posted March 31, 2006 Well Heatseeker, what ArmA probably will do for you is posing the question 'How the hell will i find back the gaming pleasure i used to have?' ... everybody will meet this point sooner or later regarding games or whatever. (You could always hope for a new super game sometime in the future to fullfill your expectations, well, be my guest;) Question of life mate, not easy (speaking from experience;) Share this post Link to post Share on other sites
Jezz 0 Posted March 31, 2006 and i thought the old ofp had iffy lighting at times everything just seems to bright and shiny looks cartoony to me not the best idea ever i have feeling this has been done to allow the player to make up for ai short comings why do we appear to be fighting soviet vdv in what is meant to be a modern setting If this had been 6 mounths ago i would not have been worried but the problems i am seeing are not just simple fixes many of them especially the AI/tanks would require a significant reworking. Maybe it was to much to hope that bis would actully fix and add somethings other than shiny graphics. Share this post Link to post Share on other sites
FW200 0 Posted March 31, 2006 I'm wondering why the US Army has the latest of stuff in the video... and the enemy are in 1980s Soviet gear.. time warp? Share this post Link to post Share on other sites