Jump to content
Sign in to follow this  
colt

What do you *HOPE* will be in ArmA?

Recommended Posts

One thing I would like for BIS to include is realistic throttle control for Arma aircrafts. I plan on getting X-52 joystick, and plan on using that joy to full extent.

Share this post


Link to post
Share on other sites
Actually view distance in the game doesn't simulate fog, but it is technical limitation of game, maximum distance where game draws objects. In OFP, if view distance is set for 1200m, for example, you cannot see longer at all, even if you are looking through hubble telescope. That's realistic, huh? sad_o.gif

Yes view distance is a technical limitation, but it is implemented/disguised in-game through mist/fog/haze.

It's not realistic that a person standing on 10 storey building with a pair of binoculars 1.1km away can see you, but you can't even see the building.

That is why your idea is flawed.

Share this post


Link to post
Share on other sites

I think this thread should be locked because of the amount of posts, but my input to this thread is that i would love to see "sniping" missions and chopper missions in the sp campaign. More than one each.

Share this post


Link to post
Share on other sites
Yes view distance is a technical limitation, but it is implemented/disguised in-game through mist/fog/haze.

It's not realistic that a person standing on 10 storey building with a pair of binoculars 1.1km away can see you, but you can't even see the building.

That is why your idea is flawed.

Yeah, that sucks. But because of view distance, human player choppers have not surprise moment. Only AI can kill from long distances. Both situation have positive and negative sides. I hope there could be some compromise... Or must wait so long that we have fast enough computer, so we can set view distance for 10000 meters. wow_o.gif

Share this post


Link to post
Share on other sites

I think some small effects still misses in ARMA (at least in the latest preview videos), we all know that.

I would like to mention/recall this particular small effect (animation(s)?) that i believe it could be positive, it could also bring and make it feel more realistic:

When the Tanks or any other heavy Cal. Armor fires their weapons there are no dust deslocation in the ground from the blast shock wave.

A small effect could be added depending where the vehicle were located too.

Example: <ul>1ÅŸ A vehicle with heavy Cal. fires in desert ground (sand), would be nice to see a small realistic dust in the ground arround the vehicle simulating the blast of the Gun fire making the dust move near the vehicle.

2ÅŸ If the heavy Gun Cal. fires in the asphalt we wouldn't be able to see the dust much unless its near the sand.

3ÅŸ If we have the dust from choppers why can't we also have the deslocation dust from the blasts of heavy weapons/Cal. and tanks?

Don't need to be exactly with those extreeme details or too excessively but you know what i mean.

Plz, make it happen. wink_o.gif

Share this post


Link to post
Share on other sites

Do you mean the tank itself or where the tanks' round hits the ground ?

If you mean the tank itself, ECP 1.085 provides such thing... if a tank fires, you see a circle of smoke around it.

And FFUR provides effects when a tank round hits the ground.

I think this stuff should be in ArmA right.

Share this post


Link to post
Share on other sites
SOBR[1st-I-R] @ Sep. 23 2006,07:13)]Do you mean the tank itself or where the tanks' round hits the ground ?

If you mean the tank itself, ECP 1.085 provides such thing... if a tank fires, you see a circle of smoke around it.

And FFUR provides effects when a tank round hits the ground.

I think this stuff should be in ArmA right.

I mean when a blast shock wave exists, so it whould be around the tank it self and around the projectile impact.

Share this post


Link to post
Share on other sites

Did BI say that there would be actual magazine removal and replacement during the reloading animation?

I don't remember if they said anything about this and I can't quite find where they talk about it. I only remember that Placebo hinted that movement would be possible during reloading.

Share this post


Link to post
Share on other sites

I have no idea .... sorry, I only know that this is possible in MAPFACT weaponsdeal and it is also possible to attach and dettach silencers.

I really hope this will be in ArmA... but I think it is not, as I can recall froma clip ive seen (soldier reloaded M4, but magazine was still in the rifle)

Share this post


Link to post
Share on other sites

Hi.

Because of I love the G36, and i saw it in OFP (not as E version), i thought it would be really cool if it would be possible to use the Reflex(reddot)view for example if we press "V", and if we press the + Button (zoom+ button), we would change to the 3,5x Scope. I think this would be really cool, because it is even too in Reality usefull, and so too ingame.

Another question I have are the AN/PEQ2 and Flashlights, do they have a function? or are they just for Weapon-decoration?

Sry for my bad english.

I thought I wrote those questions already, but didn't finde them by the Search Function, so if there is already a Thread with the information, and u don't wanna answer, pls leave a link or so.

Yours sincerly

SnowSky

Share this post


Link to post
Share on other sites

I'm hoping that there will be unique models for different specialities (pilot, tanker etc.) because so far i haven't seen any pictures of distinctive models besides the standard infantryman for the US or N. Sahrani.

Share this post


Link to post
Share on other sites

Of course there will be unique model's for that stuff.

Remember it's WIP.

Share this post


Link to post
Share on other sites

Certainly, but I hope that there will be different models (or at least different web loadouts) for infantry (eg, rifleman versus grenadier, automatic rifleman, squad leader, team leader, RTO, etc).

I seem to remember seeing some M203 grenade pouches on a grenadier in one of the GC videos, pouches that weren't present on a normal stock infantryman, so maybe my hopes aren't as forlorn as I think.

Share this post


Link to post
Share on other sites

I hope our vehicle's eninge won't turn off when we disembark.

Share this post


Link to post
Share on other sites
I hope our vehicle's eninge won't turn off when we disembark.

wink_o.gif

or the lights

Share this post


Link to post
Share on other sites
I hope our vehicle's eninge won't turn off when we disembark.

wink_o.gif

or the lights

Yup, of course they should stay on too smile_o.gif Or at least make it modable.

Share this post


Link to post
Share on other sites
Guest Ti0n3r

They should stay on as long as you don't turn them off manually. Anything else would be a mockery against ArmA players wink_o.gif

Share this post


Link to post
Share on other sites

Talking about vehicles reminded me that they really need to fix the multiplayer horn bug.

Share this post


Link to post
Share on other sites

In ArmA, I hope that there will be...

Support, as in proper runs better on support for Dual Core CPU's. I just bought myself an E6600, I want it to have an advantage over non dual core CPU's!

Share this post


Link to post
Share on other sites
In ArmA, I hope that there will be...

Support, as in proper runs better on support for Dual Core CPU's. I just bought myself an E6600, I want it to have an advantage over non dual core CPU's!

doubt that will happen ... yet You already have support by OS native and drivers native (at least NVIDIA and ATI support multithreading in drivers) ...

Share this post


Link to post
Share on other sites
Remember it's WIP.

Actually, if it's supposed to be published somewhere near the end of the next month it is not WIP (at best some bughunting) or it's going to be.. delayed. crazy_o.gif

Share this post


Link to post
Share on other sites
Remember it's WIP.

Actually, if it's supposed to be published somewhere near the end of the next month it is not WIP (at best some bughunting) or it's going to be.. delayed. crazy_o.gif

No everything we have seen is from WIP versions of the game.

Even the latest videos were created from a press demo that was put together several weeks ago.

Share this post


Link to post
Share on other sites
I hope our vehicle's eninge won't turn off when we disembark.

wink_o.gif

or the lights

That would be awesome. It leaves a lot of room for modders for "vehicles" that have states that can exist with the player disembarked.

And all games are a WIP up until release date, but the closer you get to release the more the working version is like the release version. I don't expect major changes from the WIP we've seen lately to release.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×