Thunderbird 0 Posted March 2, 2006 Quote[/b] ]HHmm! lot's of new goodie's! Dohh,lot's of new lag! Our top priority is ensuring that any script, effect or model that will be incorporated to FFUR would not cause lag issues and would not heavily decrease the framerate level. Most of the time, scripts are behind the main problems that occur during missions, but since the last release, we make sure that everything would be working in a safe way every time that a new script is carried out and implemented. And my 'low' comp is quite helpful for this purpose, so don't worry about that. However in this case, Only the blood tex would be changed as ben pointed out. Stay tuned in anyway. Best Regards Thunderbird84 Share this post Link to post Share on other sites
Jackal326 1182 Posted March 2, 2006 Is this BloodSplash worthy to replace the old one   I think yeshttp://img.photobucket.com/albums/v202/hansen/Blood.jpg hm Ketchup ... need to eat something. - @action man no more lag then before ... they just replace the old texture ... they look better but are 28kb smaller  Is that for when units are killed and replaces the blood-pool under their bodies? or is it part of some sort of "bleeding out" effect where that texture is dropped on the ground at random intervals? If its the former, I say keep the original, as that particular texture wont fit very well, due to how the blood pools are formed - they start small and increase in size as if the unit lays there bleeding out. This particualr texture, with its general shape and with other smaller pools around it, will look weird in this effect. Share this post Link to post Share on other sites
Thunderbird 0 Posted March 2, 2006 Quote[/b] ]Is that for when units are killed and replaces the blood-pool under their bodies? or is it part of some sort of "bleeding out" effect where that texture is dropped on the ground at random intervals? BIS Blood effect hasen't been replaced, the new one is additional, though, We're currently trying to make BIS blood effect less random, if we could accomplish that then it would avoid us the use of the 'additional' blood effect which's scripted. ;-) Regards Thunderbird84 Share this post Link to post Share on other sites
Blackbuck 9 Posted March 2, 2006 What NVG texture are you using because if you have got the time you might want to use this one... if you dont want to use them ok. but just saying these look to be the best on the market right now! (it comes from the latest modulsky pack) Share this post Link to post Share on other sites
furia 10 Posted March 2, 2006 This NVG view is basically unreal. Not even the actual generation of NVG have such a clear picture and contrast. Surely makes things easier but this is not realistic and I would like the NVG be a more realistic. Share this post Link to post Share on other sites
berghoff 11 Posted March 2, 2006 Yea that like just like the bino with a green screen. Share this post Link to post Share on other sites
mp_phonix 0 Posted March 2, 2006 My segustion about NVG ? Use the NVG that has been used in FFUR 2005 ! they are P-E-R-F-E-C-T ! ! ! they have a "grain" effect that makes em looks realistic as it should be ! Share this post Link to post Share on other sites
Blackbuck 9 Posted March 2, 2006 thats your opinion which you are entitled to but i think even though they dont look as realistic as the real thing which would probably be an issue for ffur but they are a cracking addon! besides if you've seen through pnvs21 4th gen they look much more clearer and less grainy than say pnvs 18 Share this post Link to post Share on other sites
mp_phonix 0 Posted March 2, 2006 i dont like the nvg's from module sky, because you see in them like in daylight. but just in green . . Share this post Link to post Share on other sites
Connors 0 Posted March 2, 2006 I have one last music suggestion, Hard-fi-working for the weekend, it makes good battle music Share this post Link to post Share on other sites
Blackbuck 9 Posted March 2, 2006 the tracks from resident evil are better for battles hard fi should be in it to they are quite good Share this post Link to post Share on other sites
Shashman 0 Posted March 2, 2006 The music choice has been made... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 2, 2006 True that - time to put it to rest, and wait patiently, lads. Btw, if you don't like the NVGs, do some data and data3d editing (I advise you use ECP's 5 or so selections or the original FFUR ones). Share this post Link to post Share on other sites
Connors 0 Posted March 3, 2006 would the ffur team considerit to the next version of Euro? Share this post Link to post Share on other sites
Connors 0 Posted March 3, 2006 would the ffur team considerit to the next version of Euro? it is english music after all Share this post Link to post Share on other sites
Mr_Tea 0 Posted March 3, 2006 I think the best nvg effects are from dxdll, but they don`t have to be implemented into FFUR to use them. Share this post Link to post Share on other sites
Jezz 0 Posted March 3, 2006 you need to speak to kenji mate he found something up with the t-80 Share this post Link to post Share on other sites
mp_phonix 0 Posted March 3, 2006 I think the best nvg effects are from dxdll, but they don`t have to be implemented into FFUR to use them. DXDLL dosent work for me, because i have G-Force MX400. DXDLL dosn't support MX. if the NVG effect from dxdll will be implanted, will it work on my comp ? (btw, i also havent seen the dxdll). Share this post Link to post Share on other sites
benus 0 Posted March 3, 2006 I think we will use the black outer part, because it fits to INQ's NVGs (BI-goggles) but we won't use this clear view !!! It isn't realistic and DXDLL won't work with it. but everyone can get this clear view... some sky packs have them implemented... 5 textures calles night_sum1-5 or something. benus Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 4, 2006 I'm fairly sure that's all there is to be said about FFUR until it gets released. I wager they're fairly close, now. Can't wait! Share this post Link to post Share on other sites
456820 0 Posted March 4, 2006 Quote[/b] ]DXDLL dosent work for me, because i have G-Force MX400. DXDLL dosn't support MX. if the NVG effect from dxdll will be implanted, will it work on my comp ? (btw, i also havent seen the dxdll). A tip its not that DXDLL doesnt work its spcific parts that dont work Download and install it correctly then open the configurator and disable all the effects apart from the night vision effects then open up ofp My last card (Geforce 2 ouch i know) didnt work but if i disabled i think it was postprocessing it would work but i would get white textures so disable water reflections aswell Just keep trying different variations then you will get it to work My view on the NVG's would be too make the bino version smaller and add more lines and stuff to it to make the picture less clear then it would look much better. Share this post Link to post Share on other sites
furia 10 Posted March 5, 2006 Our Squad SWAF have set up a dedicated server with FFUR 2005 and yes we know it is not considered MP Compatible yet, but works real fine most of the time. We plan to have FFUR 2006 as our main Mod in our dedicated server so we are looking to it very eaguerly. I would like to report here some isses we are observing on the MP use of FFUR 2005. Although you probably have noticed yet but since we are playing daily with it and that FFUR 2006 would be played extensively on MP I thought it was worth reporting them. One issue is that when you fire to some human player if you fire fast some bullets on him, on the fraction of time he is dying the screen message reports this guy killed 2 or 3 times by the same guy. We belive it has to do with the number of bullets the soldier receive "while is dying". If you just fire 1 bullet, it is just 1 killied message but if it is a burst or in automatic fire, the message can happen 2, 3 or even 4 times. We have tested this with players averaging a ping between 20 and 100ms and our server is a capable T-2 one. Another thing we have seen is that sometimes we  suffer some sound trouble that is that sudenly we get no sound  on the game. I do use a Sound Blaster 5.1. I believe I even crashed the computer full one time. I also want to tell you we are also using on your MOD Add On folder some of the latest add on such the new MI-8 and Mi-26 and they work pretty good. However I have had some troubles installing the new T-80 pack as well. Want to thank you for your excellent MOD . We are looking forward for FFUR 2006. Share this post Link to post Share on other sites
Shashman 0 Posted March 5, 2006 Our Squad SWAF have set up a dedicated server with FFUR 2005 and yes we know it is not considered MP Compatible yet, but works real fine most of the time.We plan to have FFUR 2006 as our main Mod in our dedicated server so we are looking to it very eaguerly. I would like to report here some isses we are observing on the MP use of FFUR 2005. Although you probably have noticed yet but since we are playing daily with it and that FFUR 2006 would be played extensively on MP I thought it was worth reporting them. One issue is that when you fire to some human player if you fire fast some bullets on him, on the fraction of time he is dying the screen message reports this guy killed 2 or 3 times by the same guy. We belive it has to do with the number of bullets the soldier receive "while is dying". If you just fire 1 bullet, it is just 1 killied message but if it is a burst or in automatic fire, the message can happen 2, 3 or even 4 times. We have tested this with players averaging a ping between 20 and 100ms and our server is a capable T-2 one. Another thing we have seen is that sometimes we suffer some sound trouble that is that sudenly we get no sound on the game. I do use a Sound Blaster 5.1. I believe I even crashed the computer full one time. I also want to tell you we are also using on your MOD Add On folder some of the latest add on such the new MI-8 and Mi-26 and they work pretty good. However I have had some troubles installing the new T-80 pack as well. Want to thank you for your excellent MOD . We are looking forward for FFUR 2006. The SB Live! 5.1 issue I have lived with for a long time, and I have finally fixed it. FFUR isn't a direct cause for this loss of sound and crashing you are experiencing, it is a compatibility issue between the game itself and the hardware. SOLUTION HERE Share this post Link to post Share on other sites
ebns72 0 Posted March 5, 2006 [ig]http://ofp.gamepark.cz/news/pics3/mskyf4.jpg[/img]I think we will use the black outer part, because it fits to INQ's NVGs (BI-goggles) but we won't use this clear view !!! It isn't realistic and DXDLL won't work with it. but everyone can get this clear view... some sky packs have them implemented... 5 textures calles night_sum1-5 or something. benus ever looked won a pair of binocs before? unless you have fairly wide eyes it looks like one circle, not two separate ones. I have never looked inside NVGs before, but I don't think it would look like that. Share this post Link to post Share on other sites