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Shadow NX

RHS releases: Naval Infantry/Spetsnaz Pack v1.00

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But for now i guess laser needs a bit time for his pilots and other stuff.

Personal i would love to see some "targets" from him in future  biggrin_o.gif

I must say i agree completely, we already have such a massive amount of RHS russian units that it would be great to have some realistic enemies to match made in the same unique style has these, i think this would be wicked if done one day smile_o.gif .

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We do, Laser has made top looking Ranger, Delta and SEALS.

and then with HYK's inf...what is lacking?

Or are you talking vehicles?

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woah i missed this one somehow!

brilliant work.

and i must ask - is it ECP compliant out of the box? Hope so cause i have no clue how to make it ECP complaint and i don't want to be forced to choose...

whistle.gif

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Nice addon notworthy.gif eventhough i'm waiting more for tanks from RHS smile_o.gif

ahhh now i have ORCS and RHS naval infantry, will keep them... heh thumbs-up.gif

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Nice work!

What's the BMP-3 (?) in the pictures? Something coming from you? Or...

Anyways, I'll still stick to GRU's... The hood (e.g. Marksman) looks cool...

But thanks anyway, cool collection you're making.

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We do, Laser has made top looking Ranger, Delta and SEALS.

and then with HYK's inf...what is lacking?

Or are you talking vehicles?

Well if we see it realistic you wont see russian forces fight us troops.

So a realistic enemy would be good, and that are atm mostly the chechen rebels.

But yes, the US troops are also a good enemy for fictional missions thats why the navals especialyl are balanced with Lasers latest releases.

@BlackScorpion

Its the BMD-3 from the DKM Russian APC Pack ( originally made by AK74M )

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RHS Naval Infantry/Spetsnaz Pack v1.01 Patch released

Quote[/b] ]Red Hammer Studios Naval v1.01

========================

www.redhammerstudios.com

Installation:

Execute the RHS_Naval_Patch_v1.01.exe and do what it wants wink_o.gif

Change Log

*fixed: RHS_naval_gl1_r_s now has correct amount of magazines

*fixed: RHS_naval_gl2_r_s now has magazines instead of handgrenades

Credits

Changes and patch by raedor.

Thanks to da12thMonkey for reporting the bugs, to Acecombat for the Screenshot and to Voyager for making the PatchGenerator.

Disclaimer:

This is an unofficial addon, BIS, Codemasters, and the Creators of this package are not responsible for any

possible damages to your computer. Use this addon at your own risk.

Get it while it's hot.

Download.

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Bit offtopic but has to be said.

Maybe soem read the thread about the ORCS T72s.

Since Denorc asked the mods to close it as he always does if he has anything to hide or just doesnt want to answer any questions.

I guess anyone here knows that it surely wasnt/isnt RHS fault that there is any will never be any cooperation between these two teams.

I respect their work but not the behaviour of their leader...

Cheers goodnight.gif

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Worked perfectly for me, start it, locate the OFP folder and the file and execute.

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They are kickass, fit in with the island enviroment much better (should be easier to come up with mission ideas for these).

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yeah, I'm definately liking these and the newly patched motor infantry units...theres gonna be some dead BOH soldiers tonight biggrin_o.gif

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The best russian combination in game, very nice

RHS's infantry pack + ORCS's T72 Pack + ICP & RHS's crew packs + VITAPC's IFV's pack + FDFMOD & its maps

When you use the above russian addons in game together, Oh... rofl.gif

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My apologies! It seems the patch did work as i just checked the scripts pbo and the date modified had changed smile_o.gif It's just that when i was patching and i located the scrips pbo for the patcher it kept telling me (File does not exist process aborted) and Error occured during patching.Error code=2 File not patched.

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hey guys, a quick question for you,

What is the name of the brownish camo the guys wear, and is the other camo flora?

Well, I could presume that the greener pattern is the Naval TTsKO, almost like the Ukranian M88 pattern. The colors varie between uniforms as there are different variations like desert and forest.

The brownish one could be a Flora pattern in an desert variation. Please correct me if I'm wrong! biggrin_o.gif

(Great link with lots of information regarding Russian and other camouflage patterns www.kamouflage.net)

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These units are superb quality but i've got a general question. Whats the differance between RPG man 1 and 2 and also whats the differance between AT and RPG in your units. I've noticed the differant ammo types.

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and i have another question, why isnt there a RPO in this pack?

right now im exitingly waiting for the day when you releace a BMP/BMD pack smile_o.gif

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Im sorry but the forum seems down at the moment and the webmaster is away atm goodnight.gif

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These units are superb quality but i've got a general question. Whats the differance between RPG man 1 and 2 and also whats the differance between AT and RPG in your units. I've noticed the differant ammo types.

The difference between these units I didn't find out yet.

But there are three types of ammo for RPG 7V Launcher:

RHS_PG7VR: smallest one. Needs two rounds to destroy M1A1 Tank

RHS_PG7VL: medium one. Needs 3 or 4 rounds to destroy a T80 Tank. Equivalent to standard  BIS RPG.

RHS_TBG7: a thermoblast warhead. Very weak against armored units. Needs 7 rounds to destroy a T80 and two rounds to destroy a BMP.

Seems to be intended to be used against soft targets or so?

Didn't find out much about this item.

Two things to add:

Classnames for RHS Handgrenade:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">RHS_RGD5_Grenade

If you want to attach RHS RGD5 to other units than RHS ones or to make other units able to pick up RHS RGD5 Grenades:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "RHS_throw"

Otherwise units cannot use RHS RGD5 Handgrenades.

smile_o.gif

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thanks claus, we're adding it for the next version. and the TBG7 is meant to be against inf only, but accidentally we made it way too strong.

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I have a question about the sniper with V-94 rifle. Will it be possible in OFP to make snipers with 50 cal armor piercing rounds to engage APC's, particularly killing people inside the APC? He can switch ammo from regular to armor piercing, kind of what tanks can do switching from SABOT to HEAT.

Also, the sniper with V-94 rifle looks kind of funny when he runs around with this cannon behind his shoulders. Maybe you should consider using OSV-96 insted (later version of V-94), it can be folded, so it doesn't look so huge when a soldier is carrying it around. Just a thought.

http://world.guns.ru/sniper/sn60-e.htm

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