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snypa

How many of us have ever tried making addon?

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Although I've never experienced painting with my feet, I find O2 (et al) quite easy to use. Thats probably due to my lack of prior experience with other 3D modelling applications and as such had no expectations when I grabbed the BETA. It may have taken me longer to work out compared to most, but I began with a "blank slate" as such I think that was of great benefit.

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Well, my problem is that I use two modelling apps: 3DS Max and ZBrush and going back to O2 is an unbelivable torture.

Config is pretty comprehendable but O2 gives me headaches.

That's why I stick to modelling + making textures and offering them to others to make addons out of it. That's seem a good deal for me. wink_o.gif

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I'm afraid to say I find it a bit too overwhelming, though I did manage to make a textured crate using a tutorial tounge_o.gif

I'll leave it to the proffesionals. wink_o.gif

(Good job there's some clever people out there biggrin_o.gif )

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Okey, I first thought that I would put the name of this poll something like "who has ever released or completed an addon?", but I decided to go with this name 'cos those that have even tried to make addon know something of the shit that you, great addonmakers will have to go through... smile_o.gif

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Okey, I first thought that I would put the name of this poll something like "who has ever released or completed an addon?", but I decided to go with this name 'cos those that have even tried to make addon know something of the shit that you, great addonmakers will have to go through... smile_o.gif

Make a similar poll the coming days and we will see how many of those who answered yes in this poll can actually give as a link to their finished addon. That is a perfect setup smile_o.gif

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haha i tried to make a addon but the tools where to complex for me to understand, and also i tried making a island but then the tools didn't have any nice easy ways to make me understand how to do things. i managed to actually make all textures on Desert Island go all white and messed up blush.gif

me and the mission editor is a story that goes way back though... been doing stuff for fun and some serious attempts at missions aswell as modifying some original missions too.

I modifyed the original campaign 95% to use 3 addons or so only.

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I have tried in Oxygen but after trying to make the m-16 which is in the tutorial i couldn't do it, so i thought i'll leave it. Plus i got better stuff to do.

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I actually made a rifle, the French one for Vietnam. Worked out OK, it was a first try so I wasn't displeased. I did some more work, did a little texturing, did some config work for both add ons and missions, but never really got into any of it. Wasn't that interesting to me.

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Ive made 20 or so weapons and ive tried my hand at making a few cars. Its hard work. I found that modeling and 02 is the easiest part. It's the config and finding textures and good sounds that I have a hard time with.

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I make lots of random stuff, most of which never goes past being configed as static model, basicly because I like modeling, and am slowly getting better. Most of the things I've made are random-someone-saying-"Someone should make blahbalh", and I start to model it (Like the MV77 on OFP.info).

I want to start texturing, found nice tutorials for it (Not had much of a chance to look at them yet, but they can be found here)

Some people are more creative than others, some people are better at modeling than others (I can see why, some peoples brains aren't good at knowing that that polygon there is the same one as this polygon in this view etc etc). Could be something your born with, but more likely it's from the toys you played with when you were a baby/kid. Hmm...

New poll idea, "Toys you played with when baby, and if you can model" tounge_o.gif

(I used to play with lego a lot, and build stuff, similar idea to making a 3D model, no?)

...going slightly closer back to topic, yes, I've made addons tounge_o.gif

I haven't really ever tried texturing (To any great degree,I've maped simple patterns to stuff, but not making them to fit a model etc), I can get by with configs, but these are more copy/paste bits from other configs, and fiddle till they work.

Only released one addon, which was never intended to ever be released, it was just me messing around in O2 (Splinter Cell Guy), and was talking to OFP.info news poster who liked the idea tounge_o.gif

Anyway, suppose I better stop rambling blush.giftounge_o.gif

- Ben

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I look at my addons today and think,why didn't I do a better job,never happy

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Guest major gandhi

actually I like addon-making more than playing. It's not really intellectually challenging. So it's perfect thing to relax, especially because you can do it while watching TV or listening to music.

Been modelling now for a bit more than a year. Started with editing existing addons, than made my own ones. O2 is the first 3d program I've ever used, I tried 3dmax and was shocked of how complicated it is.So I'll stick to O2 and hope I can export my modell to AA and when the time has come, to OFP2. Ofp is the only game that I like to do addons for anyway.

biggrin_o.gif

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I tried once. And sort of even released one. But then lost interest straight away. smile_o.gif

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I tryed........ didnt work thought tounge_o.gif

Ill keep trying.

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I do...( no try )...made addons for the past 4 years.

But err....does my half a dust crap work counts? wow_o.gifwow_o.gif

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I'd finish my accented voicepack/female voicepack/female soldiers/female facepack if I had some god damn spare time on my hands.  Nowadays the only time I get to see these forums is at work when I'm actually in one city for a decent period of time.   confused_o.gif

But yes, over the years I've picked up a lot of skills with making/editing addons (Oxygen, CPPs and Configs), even just to edit existing ones for my own personal use.  I fear I may be running out of time to give something back to the community.  Actually it makes me think I should just release the existing work for someone else to finish and stop worrying about it.

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...how hard work it is you say? *trying to scratch back while comfortably strapped in straitjacket*

In retrospect I wouldn't come near the pitfalls of "Oxygen", the treacherous dungeons of "Config.cpp", the backstabbing witch of "binarize", the luring temptress "of gizmo-mapping", the evil...you get the pic...

Advice to beginners: Don't do it. It's not worth it.  blues.gif

Oh I don't know about beginner's not trying it. Most of us on the forums who have made addons were "beginners" once. My advice is if you don't try you'll never know if you can.. But then I'm too old to take advice like that smile_o.gif

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Having been working on some CVRTs for PUKF for quite some time now, I think I can easily say that the most dificult things about creating a high quality addon from easiest to hardest are:

1) obtaining good photography of the exterior (good lighting, good angles, all sides shown etc)

2) obtaining interior photography - I've yet to find an interior pic from the scorpion.

3) modelling the interior effectively.

4) texturing

I've spent more time on creating 'convincing' textures than any other aspect of addon making. I still consider myself to be an absolute beginner in this, but compared to a year ago I'm an expert biggrin_o.gif

Config work is easy, there's a lot of examples to draw from, and unlike the modelling and texturing it's really quite objective and logical. Texturing is a purely subjective and emotional experience - mapping textures is fairly logical, but still an artform in my mind.

Long live the Gizmo!

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Oh I don't know about beginner's not trying it. Most of us on the forums who have made addons were "beginners" once. My advice is if you don't try you'll never know if you can.. But then I'm too old to take advice like that smile_o.gif

Fair enough, colonel. I consider my self a beginner anyways.

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Even I have tried.. if you can say that.

I started the program and wanted to start of with the BIS models.. and that was my experience of modeling blush.gif

Never tried it since.

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I have made some addons and altered many (for my own use). I think that texturing are the hard and timeconsuming part, but at the same time the most rewarding!

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I was a modeler for the adfmod before it fell apart and the team consisted mostly of scots even though it a was an austrailian mod confused_o.gif

ive not done much in the way of addons since just been mucking about a bit. I have a massive amount respect for addon makers as i know just who hard it is. Especially those that i have had the fortune to talk to.

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making addons is not hard in my opinion

making good addons, thats the real chalenge

im never happy from results i get, when i look at pics from other addonmakers, shhish ! how they do that ? wow_o.gif

hope some day i will learn to make such eye candies smile_o.gif

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well, i tried making a strider from hl2 a while back... didnt go so well lol. i stopped after frustratingly trying to make the model in oxygen.

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