MATRA 0 Posted May 24, 2005 http://img30.echo.cx/img30/4207/headingame014if.jpgI made a first ingame test with the head. I will need some tweaking and the mapping needs to be made better but it's a start. looking great!! Very detailed and realistic, those eyes Share this post Link to post Share on other sites
llauma 0 Posted May 26, 2005 I did a small update.. Featuring a new facial expression called "The FP2 screenshots arrives" Share this post Link to post Share on other sites
mr burns 132 Posted May 26, 2005 Featuring a new facial expression called "The FP2 screenshots arrives" lmao Share this post Link to post Share on other sites
Heatseeker 0 Posted May 26, 2005 [mg]http://img30.echo.cx/img30/4207/headingame014if.jpg[/img]I made a first ingame test with the head. I will need some tweaking and the mapping needs to be made better but it's a start. Wow Llauma, it looks amazing, i fear we wont have enough time to apretiate this if ARAS comes anytime soon though . This is one thing BIS should have introduced with resistance, it looks fantastic, great work has always:) . Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 26, 2005 top work yo, really some great stuff. And you never know maybe these heads will be evn better then the one's shipped with AA so lets not be hasty. Share this post Link to post Share on other sites
llauma 0 Posted May 26, 2005 We shall see what AA will bring us but if I make these heads compatible with the AA textures we would still have some use of them as two different head models to choose between is always better than just one. If the AA head turns out being really nice I guess I need to make something nicer. No matter what happens I have learned to make a head model. I am thinking of what to do with the head and the new textures. It's leaning towards me using the AA texture layout. It would be stupid to make something new now which would be useless before the end of the year. But I like the idea of adding arms to the textures as that would make the soldiers with rolled up sleeves so much nicer. I will try to convince BIS that it would be a great idea and I'll also try to get an official sample texture and UV map of the AA heads so that the addon makers can modify their soldiers so they'll be compatible with the AA textures as soon as AA is released. Share this post Link to post Share on other sites
thorgal 0 Posted May 30, 2005 To be honest I would like rather not see addon-makers walk this path. We may as well see AA next year and for the whole time nothing new and needed will be done. T. Share this post Link to post Share on other sites
llauma 0 Posted May 31, 2005 To be honest I would like rather not see addon-makers walk this path. We may as well see AA next year and for the whole time nothing new and needed will be done.T. So you mean that addon makers should quit doing stuff for OFP? There haven't been a better time for addon makers to make nice addons since O2 was released than now. AA will allows us to use higher poly and therefor hopefully nicer models than before. I know that AA, which is planned to be released this year will offer the community some new heads and hands so I guess I just have to make something better then. I am currently adapting the head to AA which means making it more detailed than originally planned. There's really no reason why this couldn't end up nicer than AA. Share this post Link to post Share on other sites
thorgal 0 Posted May 31, 2005 It seems I got misunderstud What I meant was that addon-makers should NOT wait for AA and just do their work NOW. You have wrote that "I am thinking of what to do with the head and the new textures. It's leaning towards me using the AA texture layout. It would be stupid to make something new now which would be useless before the end of the year." and I understud you will wait that long with releasing the head. T. Share this post Link to post Share on other sites
llauma 0 Posted May 31, 2005 It seems I got misunderstud What I meant was that addon-makers should NOT wait for AA and just do their work NOW. You have wrote that "I am thinking of what to do with the head and the new textures. It's leaning towards me using the AA texture layout. It would be stupid to make something new now which would be useless before the end of the year." and I understud you will wait that long with releasing the head. T. Ah.. I can easily release the head using the old textures but they dont look that good. I could make a new texture format but as I stated it would be pretty pointless as the project is really huge and AA might come within six months. Making 30 textures and changing all the models is too much too late. If I would manage to get an official AA texture and UV map it could be possible to make a new head and some new textures now 'cause they would still be useful once AA arrives, but I won't make something that wouldn't be compatible with AA. Share this post Link to post Share on other sites
Sibylla 0 Posted May 31, 2005 This head looks so kickass when put on some of the newer units out there, so to NOT use it would be a shame. Ofcourse there are some hurdles to overcome but that's what addonmakers do, isn't it? Mapping it with original texture layout will ofcourse not look as good, but could be the easiest solution...? On a sidenote it's nice to see an addonmaker of this caliber still beeing able to have an open debate with the community. This gives Llauma lot's of cred in my book...whatever that is worth  Share this post Link to post Share on other sites
llauma 0 Posted May 31, 2005 Thanks.. but I'm not even close to the truly skilled addon makers. Everyone here knows how a head looks like so all you have to do is to copy it. It will look terrible at start but keep improving it and the final result might turn out okay. I dont have much experience in mapping so if anyone here thinks he has some skills and would want to try to map the head with the old textures, plz PM me and I'll send you the model with all the lods. If you have any good advices to give me it would be great 'cause I'm just a rookie at modelling/mapping. Share this post Link to post Share on other sites
offtime 0 Posted May 31, 2005 Does anyone here know anything about scripting and configs in general?This is my plan: I want to keep the old head models and face textures but custom faces should be disabled for them. To this I want to add new textures that will fit with the new heads and enable custom faces for it. I've been looking at the config and there are commands that seems to disable custom face textures but I could be wrong. So plz I need som help. The one who cracks this problem will get the whole head/face project named after him and how about renaming 'osobnost' to 'nicefaceofrealybadmofucka' and using simple script that would put random face texture on that selection ? i would like to try your head model on my new soldiers im making (if you let me ofcourse), is there any link to download it ? Share this post Link to post Share on other sites
belgerot 33 Posted June 1, 2005 I am not sure if this is the latest, but I remember near the bottom of page 9 there should be a download link Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted June 1, 2005 But I like the idea of adding arms to the textures as that would make the soldiers with rolled up sleeves so much nicer. I will try to convince BIS that it would be a great idea or get them to leave the hands off the head texture Share this post Link to post Share on other sites
llauma 0 Posted June 1, 2005 But I like the idea of adding arms to the textures as that would make the soldiers with rolled up sleeves so much nicer. I will try to convince BIS that it would be a great idea or get them to leave the hands off the head texture  But then they would need to add a second custom texture with the arms and hands. The thing with the arm texture is that unless they aren't custom the skin tone wouldn't match the custom face. @Offtime I haven't mapped the latest version with a face texture yet. The head is slightly more detailed now to counter the AA heads. I think it got 713 faces at the moment. Here's a link to it. As I have modified and added new faces I might have missed a few glitches. I am trying to get the shading to look as real as possible without adding 10k extra faces. The area around the mouth needs some modification as the shading doesn't look that good from some directions. Share this post Link to post Share on other sites
offtime 0 Posted June 3, 2005 i dont need too detailed head, this previous version is ok ive made proper selections and 3 new skins based on other games textures. all i need now is to "fill" mouth with something and make them blink sometimes becouse now they look like aliens when you look them straight in the eyes for few mins Share this post Link to post Share on other sites
llauma 0 Posted June 3, 2005 i dont need too detailed head, this previous version is ok ive made proper selections and 3 new skins based on other games textures. all i need now is to "fill" mouth with something and make them blink sometimes becouse now they look like aliens when you look them straight in the eyes for few mins   Very nice pics.. I forgot to add the eyelids. The mouth is filled now and the head has received some improvements. The face count has dropped below 700 again. The ears have been improved too. I will stop modifying the head soon and start mapping it. Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 3, 2005 Offtime I hope you help Llauma to make some new head textures I think 30/40 new head textures will be ok nice job guys Share this post Link to post Share on other sites
nephilim 0 Posted June 3, 2005 just a hint the eyes ( iris) is too big u need to size it down also the eye ball on the first to bics shown by offtime are too bright the one on the 3rd is better overall u shoudl modifiy the skins they look too alike Share this post Link to post Share on other sites
thorgal 0 Posted June 3, 2005 Llauma (and the rest of you that contribute to this work) GREAT JOB Keep up the excelent work. T. Share this post Link to post Share on other sites
llauma 0 Posted June 3, 2005 just a hintthe eyes ( iris) is too big u need to size it down also the eye ball on the first to bics shown by offtime are too bright the one on the 3rd is better overall u shoudl modifiy the skins they look too alike The version he has haven't good that good textures and it's not mapped well either, and as I already said the model is now improved. I'll try to release a final mapped version with lods and selections this weekend. The main issue now is finding textures/pics and deciding on how big they should be. It would be great if people sent pics of themselves from each four side. Try to keep the light source in the same direction, so sit still and let the cameraman move around you instead. If you got long hair try not to let it hang down over the face too much. The best is also if the pic is taken a few degrees from below. Mail it to: llauma@ciahome.net If anyone is skilled with making face textures I'd gladly accept a helping hand. Share this post Link to post Share on other sites
offtime 0 Posted June 3, 2005 1. i realy like this project 2. we need many different faces i could make few faces, just tell me if texture layout did change from version that i have right now. lets say that i will make 10 textures for now, later we could pack them up together and distribiute with ready editable script and stuff. i dont realy think that using osobnost selection is good idea. simply becouse not every addon use this head. Share this post Link to post Share on other sites
llauma 0 Posted June 3, 2005 1. i realy like this project2. we need many different faces i could make few faces, just tell me if texture layout did change from version that i have right now. lets say that i will make 10 textures for now, later we could pack them up together and distribiute with ready editable script and stuff. i dont realy think that using osobnost selection is good idea. simply becouse not every addon use this head. I'm not sure about the texture layout.. The basic format with the merged front and sides will remain though. It all depends on what we should have on the texture. If it will contain arm textures the only options are 512x512 or 1024x1024 pxl's. 512 pxl's is not that much so my suggestion is that we should aim higher but that means also that it will be harder to get some textures. Finally, as I have stated before I don't really know much about scripting and configs so those who does that just decide on the smartest solution. I agree though that using osobnost is really too optimistic at this point as AA will come soon. We might maybe be able to play with it a few months before AA arrives but it's not worth it due to the size of the project. Btw. Is it possible to make a ingame console that allows you to choose the face you want? I mean something like General Barrons MP Voting/Admin console. Share this post Link to post Share on other sites
offtime 0 Posted June 3, 2005 hmmm.... theres no point in any kind of standarization... its too late for that besides, we wont be using this head after AA release... probably... from my side, i dont care about bad mapping on top of the head, its place where soldier wears helmet or cap ive noticed one thing, oryginal head model is so ugly that it attracts player attention, but this one looks quite normal and even if its not perfect it doesnt make me want to puke so i will stay with this one i have from you and 512x512 textures resolution those faces were made from other games resources, but what ive noticed is that we can make easy new textures from just front photo of a person, face shape, lips, nose, those are most important parts wich we can combine with content we already chave (like those bold dudes ) Share this post Link to post Share on other sites