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llauma

Head model/Face textures

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I dont know if this has been discussed here before but the last few pages ahvent shown any signs so can i ask what implications the release of AA 1.5 OFP will have on this? It seems BIS have a new head/body model for the soldiers will it make this project obsolete in its wake?

This is not meant to degrade your work just asking as it seems you might want to wait and check that out before doing this maybe?

I guess we just have to wait and see.. We dont even know when BIS will release AA. I understand you point of view though.

Otherwise the only option is to make this better than AA so there's no reason to change it. tounge_o.gif

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I have made two more lods now so it has 3 right now. I think one more should be enough.

Main lod has got a few more faces since I started this thread so it has around 660. The second has the half 330 and the third has 140 faces.

I'll post a link to it once the fourth lod is done and the lods have been mapped.

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So are you giving up this project for someone else to take it,or you are realising it for anyone else who might be willing to tweak it and variate the model while working on a complete conversion for OF?

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So are you giving up this project for someone else to take it,or you are realising it for anyone else who might be willing to tweak it and variate the model while working on a complete conversion for OF?

I will be keep working on it.. I'll just release it for those who wants to make their own version of the head or are working on a new soldier model.

The only thing I demand is that if they want to use or modify the head they have to follow the new standard of face textures.

What the new standard is, is still to be decided but we can't have sevarel different new face textures. I have suggested how the textures could look like so if someone disagrees with adding arms to the texture or wants something more to be added, they should tell us before it's too late.

The best would be though if BIS gave us one face texture from AA which would become the new standard, so addon makers could replace the heads on their models with my or anyone elses head before AA is released. It looks like they are the same as the VBS1 textures but I will ask to be sure and hopefully they will be helpful. Sure, the AA textures wont propably have bare arm textures and I can't compete against AA, but perhaps they like the idea too and add them. This would be very useful for tropical units with rolled up sleeves.

Anyone who wants to use it for their model now by using the original face textures is free to remap the head.

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@Llauma:

Why to release it only to addon makers?

Can you make it as a replacement head for all units?

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@eestikas88

u must understand that a total replacement it a very difficult and extensive undertaking

if want to use any BIS material u have to use odol explorer to convert the models into mdol

then redo the selections as odol ex screwes them up

add the head model

create up to 20-30 facial textures

lay them out so the can be used by ofp

and finally stuff them back in the data3d

so i aswell have to admit its better to issue them to model makers and mods who are capable of doing this

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As Nephilim says.. It's can turn into a huge project that would require that all collaborates. We are looking into possisble options.

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llaum u should check if the format u use is actually supported by ofp

create soem dummy texes and rename them liek they are in ofp

face so and so i think

put ur head model on a bis unit and pack teh whole ting

thing

check if it works

would be a desaster if this wouldnt work!

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put ur head model on a bis unit and pack teh whole ting

thing

check if it works

would be a desaster if this wouldnt work!

Maybe you have not noticed this screenshot made by Silent N Deadly from the previous page.

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i did

wot ive been aiming at is to check if its actually possible

to have chaning faces in ofp with that texture

as currently with the normal ofp face texes

hope u understand now

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Can't we just have all future addonmakers etc, use this head in their models, and just chg the Default units. Set a standard etc. I made the head fit a little bit better, you can see above. It looks quite good on the units.

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y cant we use the our weapons heads? :P

see it from this pov

atm there are loads of people who make new heads...

get 2gether lot!

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y cant we use the our weapons heads? :P

Well, because the one Llauma is working on looks a LOT better (no offense intended to the 'Our Weapons' guys).

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y cant we use the our weapons heads? :P

Well, because the one Llauma is working on looks a LOT better (no offense intended to the 'Our Weapons' guys).

If I look to Our Weapons head model I see little difference compared to OFP1 Models head you can see difference but Llauma head model is looking just top quality wink_o.gif

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Can't we just have all future addonmakers etc, use this head in their models, and just chg the Default units. Set a standard etc. I made the head fit a little bit better, you can see above. It looks quite good on the units.

I don't want all to use my head.. I want all to use a new texture standard. The more heads people creates the better just as long as they follow a texture standard.

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Would you be possible to replace the sunglasses as well?

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if u can replace the heads with texture swapping in ofp

sunglasses will be a piece of cake...

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if u can replace the heads with texture swapping in ofp

sunglasses will be a piece of cake...

Not too long ago, I nearly choked to death on a piece of cake.

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Does anyone here know anything about scripting and configs in general?

This is my plan:

I want to keep the old head models and face textures but custom faces should be disabled for them. To this I want to add new textures that will fit with the new heads and enable custom faces for it.

I've been looking at the config and there are commands that seems to disable custom face textures but I could be wrong. So plz I need som help. The one who cracks this problem will get the whole head/face project named after him  biggrin_o.gif

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It works that way : whatever is in the "osobnost" selection will be swaped by the engine with a randomly chosen face texture (the ones in cfgfaces). when you use setface in a script it does the same thing, but with the texture you specify in the command line.

Now if you want to have both BIS heads and your head in the same "mod" (or without mod at all), The best (and problably only) solution would be to use setface + a script to set random custom faces to your new head model.

That's what i did for my new face models at first, then i removed the script and replaced all the BIS faces by my textures in the config since we're now using a mod folder.

Hope it makes sence and that's the kind of answer you're looking for...

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Technically, it's dead simple:

1- Create a mod folder

(Which allows you to juggle things around)

2- Replace all standard faces with the textures based on the new template.

(Which will make the new template the norm)

3- Define the original face textures, but only as an add-on pack.

(Makes the original faces available, but will not be assigned automatically)

4- Script all units with the original head models to setface one of the original face textures

(As the new template is the norm, old models would look fucked up. A script that does a random setface from the original face-collection makes them look ok again)

As said, it's dead simple, but it's also a shitload of work.

Disadvantage: if you use an add-on with the old (original BIS) head model, his head will look severly disfigured, because it will be assigned the new texture on the old head.

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Sorry to be at a loss but I am totally new to OFP and was wondering where the texture for faces are found in the Game. I extracted the DAta and 3DData and do not see faces using text view or ODOL viewer. Thanks.

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headingame014if.jpg

I made a first ingame test with the head. I will need some tweaking and the mapping needs to be made better but it's a start.

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