belgerot 33 Posted June 22, 2005 So long as you get a face that is perfectly flat, as in not turning at an angle to one side it should be fine even if the eyes are off. It pretty damn hard to find a face like that, especially when you're looking for a specific one. I wouldn't mind seeing Putin or one of Colin Powell.. Share this post Link to post Share on other sites
llauma 0 Posted June 22, 2005 It's okay but the head looks smaller ingame than in buldozer. The mapping and textures could be done better too. @Major Fubar It's not the same model as the first version I was working on. I made a new one from scratch. Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 22, 2005 Nice work Llauma Major Fubar ment the orginal BAS version they had forgot the ears on their head All BAS Tonali units have no ears Share this post Link to post Share on other sites
llauma 0 Posted June 22, 2005 Nice work Llauma Major Fubar ment the orginal BAS version they had forgot the ears on their head All BAS Tonali units have no ears Haha.. Didn't even think about that. How the hell could they miss that? Share this post Link to post Share on other sites
Messiah 2 Posted June 22, 2005 you don't really notice it till you look for a while - the ear texture is there naturaly... just no triangular pointy bit sticking out Share this post Link to post Share on other sites
9mm 0 Posted June 22, 2005 Looks good, Llauma, very good indeed! Well, about my face on your head, well, I have a plan... I just hope addonmakers won't compress their pbos... Share this post Link to post Share on other sites
llauma 0 Posted June 22, 2005 Looks good, Llauma, very good indeed!Well, about my face on your head, well, I have a plan... I just hope addonmakers won't compress their pbos... Let's see how we'll solve the texture part. I hope that we manage to come up with a solution which allows people to have different amount of face textures in the face pool. So those who have only download 20 textures will randomly get one of them and those with 100 textures will simply have a bigger variation. Perhaps you can share your plan with the rest of us.. That's what I have been asking. Share this post Link to post Share on other sites
9mm 0 Posted June 22, 2005 lol, i was thinkin about unpacking pbo and replacing one of original textures with mine. Neat, huh? Anyway, waiting for the first release! Share this post Link to post Share on other sites
Daniel 0 Posted June 22, 2005 This first one is perhaps too tilted, I'll look for more. Are there any types of faces in particular you want? Â Face1 Face2 Face3 Face4 - 260Kb Face5 Face6 Face7 Face8 Face9 Face10 There, found ten! They get smaller towards the end, but they all face forwards and few are smiling. Share this post Link to post Share on other sites
llauma 0 Posted June 22, 2005 Daniel @ June 22 2005,19:14)]This first one is perhaps too tilted, I'll look for more.Are there any types of faces in particular you want? Â Face1 Face2 The second pic would have been great but one side is dark while the other is bright. Sure, it can be used but I want the game engine to handle the shading and not the texture. The first is quite tilted but in general it's better if it's slightly from below than from above. I am sure there must be lots neutral faces from the front available, after all it's the 21st century and not the 19th. It would be great if people in the community sent pics of themselves and perhaps a couple of friends. It would be good to have side pics too but it's okay without. Send them to llauma@ciahome.net Edit: Some of those pics might be useful but I still think it would be nicer to have faces from the community. Most of the pics don't follow the required standards I asked for. This is what the face should be like, not smaller. Share this post Link to post Share on other sites
sanctuary 19 Posted June 22, 2005 [im]http://img25.echo.cx/img25/6964/tsfafr1mf.jpg[/img]It's okay but the head looks smaller ingame than in buldozer. The mapping and textures could be done better too. @Major Fubar It's not the same model as the first version I was working on. I made a new one from scratch. Actually , it is not the head that looks smaller, it is because of the animation. In Bulldozer there is the default stance of the model, the arm and shoulder are placed low. On the ingame screenshot, you can see the arm and shoulder that are higher to be more human like (well +/- human like, it depends strongly on the unit model, on non-BAS model the arm continue to look like they are too low) than in the Buldozer preview stance. It seems the unit is larger because of that , while in fact it is exactly the same. Share this post Link to post Share on other sites
9mm 0 Posted June 22, 2005 It still looks good though. Ok, enough of spaming for today, good night all! Share this post Link to post Share on other sites
llauma 0 Posted June 23, 2005 Btw. does anyone here know how to export models from o2 to 3ds max? It doesn't really work for me. I want to make it really detailed in 3ds max so I can make normal maps for the head. It wouldn't work in OFP right now but I hope ArmA might make that possible. For those who dont know what normal map is, here's an example with another head (not mine). The models on the left is really high poly and the ones on the right are low poly but they use normal maps made of the high poly model. The lights and shadows acts as if it's still the high poly model. None of the wrinkles actually exists on the low poly model. Share this post Link to post Share on other sites
mattxr 9 Posted June 23, 2005 OMG your heads look awsum!!! i had a head of my self.. everything was perfect but the light on one side lol, so i have to wait for it to get dark outside lol... Keep up the cool work Share this post Link to post Share on other sites
thorgal 0 Posted June 24, 2005 Llauma, export to 3ds in o2 does not work. What I do is use p3d to obj converter (works good for me) As far as I know there is p3d importing plugin for 3Dmax though I don't have both. I hope it helps a bit. T. Share this post Link to post Share on other sites
offtime 0 Posted June 24, 2005 look at ofpec for p2ms it exports to ms3d format comes with lithUnwrap wich can convert model to 3ds its good tool becouse textures coordinates will be present after conversion Share this post Link to post Share on other sites
llauma 0 Posted June 24, 2005 look at ofpec for p2msit exports to ms3d format comes with lithUnwrap wich can convert model to 3ds its good tool becouse textures coordinates will be present after conversion Thanx.. I'll check that out after I have got these heads finished. I've found a few new pics suitable for textures.. Here's one with a south european officer look. I also got some asian and african pics. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted June 24, 2005 Hi Llauma Amaizing good work man Keep up the good work Maximus-Sniper Share this post Link to post Share on other sites
belgerot 33 Posted June 25, 2005 Indeed, the progress is looking great. That South European face reminds me of an Italian fellow I once knew, I think he runs a construction business in town. Just because of these great head models it seems that OFP will look like a whole new game. Cannot wait to see some asian examples. Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted June 25, 2005 look at ofpec for p2msit exports to ms3d format comes with lithUnwrap wich can convert model to 3ds its good tool becouse textures coordinates will be present after conversion Thanx.. I'll check that out after I have got these heads finished. p2ms works to get p3d's into 3dsmax, although i had to weld all the points of the model back together after importing into max when i tried it.. Share this post Link to post Share on other sites
MrZig 0 Posted June 25, 2005 Here's an example of Llauma's head on LSR's ranger unit, coming in my upcoming mod: Nice work Llauma Share this post Link to post Share on other sites
Metalmalte 0 Posted June 25, 2005 wow, great work on these face models! Share this post Link to post Share on other sites
bushlurker 46 Posted June 25, 2005 Llaumas head on Lasers new Rangers.... That's made my weekend! @Mr Zig... you wanna tell us a bit more about your mod??? Cheers Bushlurker Share this post Link to post Share on other sites
MrZig 0 Posted June 26, 2005 Quote[/b] ]@Mr Zig... you wanna tell us a bit more about your mod??? Eh... In due time Share this post Link to post Share on other sites
oyman 0 Posted June 26, 2005 i think i know how to make normal maps without converting model to .3ds heres a example of the texture you included with the head model but im not sure if its the right thing Share this post Link to post Share on other sites