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Drongo69

Dynamic Campaigns

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It might be nice, if when you are not on a mission you can drive around the place it wouldn't be deserted, i understand this may be impossible due to lag.

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It might be nice, if when you are not on a mission you can drive around the place it wouldn't be deserted, i understand this may be impossible due to lag.

Theoretically this should be fairly simple to do with Mapfact's DAC. There has been some talk of this in the past, but noone has implemented it yet. I'm working on CAE exclusively at the moment. I'm trying to force myself to get that finished instead of starting a number of different projects and finishing none.

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Hellfish6:

Quote[/b] ]I'm thinking the more difficult part would be the actual purchase of additional mercs, weapons and vehicles. It'd probably require a dialog and a way to make weapons you take off of dead bodies to be persistent.

Crashdome:

Quote[/b] ]

We were. Obstacles and life's little interruptions will prevent it otherwise.

I wish I'd read this much much earlier sad_o.gif

Crash, dude, you make it sound like it isn't ready for use yet!...or like we're dead lol...fact is Crashdome is being modest, he personally put in the main portion of the HUGE amount of work more than two years ago to make this happen and it has been perfectly usable IN ALL THAT TIME - just waiting for someone to pick it up and make missions! Everything we have done since then is more or less minor adjustments to make it more user friendly in one way or another, user friendliness to the mission makers and the fact that people do not know or understand what SOW really is is the only reason this great great work is sort of wasting away.

I hear people ask for things SOW has had working for years more or less every time I read these forums. There is SO much good stuff in SOW that people can use in any way they please, and we're not asking anything in return other than simple credit. So if you need ANY single one of these for your mission you have thousands of hours of work done already for you by going through SOW: Multiplayer head-to-head campaigning, multiplayer co-op campaigning, multiplayer dynamic campaigning, multiplayer saving of data, persistant weapons, persistant ammo, persistant vehicles, persistance of currently held areas, persistant skill levels of individual AI soldiers, persistant charactor features(name, face, voice...), persistant health levels, persistant money, moving soldiers between groups, looting bodies for equipment...And probably a lot more I am forgetting.

And even if you are making 'realistic' military missions you can change the colourful dialogs to not bother you with money, buying, mercenaries and so on. The only reasons I can imagine NOT to use it are:

1) We at SOW will hopefully make THE perfect mission when RL and Armed Assaults permits us to - so you'll have wasted your time wink_o.gif

2) The code is angry looking and has pointy teeth and you are too much of a chicken to tackle it wink_o.gif

3) Like Tacrod you didn't know about it until after having coded for 9 million hours yourself and thus integrating the code becomes a major problem.

Sorry for ranting and for going somewhat off topic

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Wouldnt mind seing the afghanistan one with loads more addons.. like the nashje ourje mi-8 and rhs vehicle's (And hinds when they come out wink_o.gif )....... dynamic gulf war? Dyanamic chechnya when i finish my kamov rofl.gif Am loving these dynamic campaigns so far

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A couple of quick questions:

Is your Ka-50 going to be rigged to draw small arms fire? Heavy machine guns damaged a lot of Ah-64s in Iraq and I doubt the Ka-50 is completely invulnerable (plus I don't like feeling invincible and even if they don't do damage hits from assault rifles are distracting)

Also, I assume you are going to correctly model the 9A1472 (in the west there is much confusion between this and the ATAKA/9M120 complex).

Also, is there a chance of seeing KGMU-2, UPK-23-250, GUV-8700 (grenade launcher) or Fab-100/MBD-4 light bomb racks?

Thank you (and sorry to the DMA for getting off topic)

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It was a real joy to set up CCE and add two BAS OH-58's.

The feeling of flying with escorts or better yet, commanding troops on the ground from an airborne post is amazing.

Is it possible that a version could be developed of the next COIN engine for the simple purpose of joint operations?

It could be done as a small "bush-wars" kind of mercenary situation, where funds and equipement is very limited (and the player has to choose between a UH-60 or an unarmed OH-58 and a lightly armed one). Resources in terms of repair costs, fuel and enemy supplies in each district could also be tracked.

There could even be a very small opposing airforce (as this often happens in the third world).

If this could also be combined with an ability to choose which targets and how risky a mission to take (ie. how agressive: small bands of guerilla's or the enemy supply dumps) and a large degree of random/surprise activity.

Afterall, some of us bought OFP and OFP:R so we could fly insertions.

This is my dream (a persistent COIN campaign played from the air). Thank you for letting me talk about it!

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Well, if you played unscripted war on IaDrang island or jungle everon, you could fight on the ground as well as act as a company commander, distributing orders to other squads, asking for support, reinforcements etc.. Very nice mission !

I once tried to adapt it, in order to make a usable template, in the same fashion as CCE but SP oriented, but it's too much of a mess in the scripts... You don't always know what does what, or calls which scripts. But it was very fun to play.

Malick

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Everything we have done since then is more or less minor adjustments to make it more user friendly in one way or another, user friendliness to the mission makers and the fact that people do not know or understand what SOW really is is the only reason this great great work is sort of wasting away.

...............

I hear people ask for things SOW has had working for years more or less every time I read these forums. There is SO much good stuff ..........

3) Like Tacrod you didn't know about it until after having coded for 9 million hours yourself and thus integrating the code becomes a major problem.

Sorry for ranting and for going somewhat off topic

I think very much on topic Rune.

The work you guys have done with SOW is amazing. And it points very clearly to what is wanted in multiplayer campaign

I looked at SOW myself when I realised that the only thing missing from CCE on a campaign level was the retention of weapons and vehicles.

But like you say. user friendliness and integration into other code is a major headache.

One problem that I found with SOW is its size. Its so comprehensive in what it does for players and teams that it's impossible for someone like myself with little scripting knowledge to use it as I want.

May I suggest that the SOW team break it down into packages??

i.e. A roster package. and an Equipment package.

At the moment all I want is the Equipment and Vehicles.

The limitations involved with playing a campaign with a set number of troops to spare (and novice players) is all too frustrating. However I can also see the Personel Managment system as being a great basis on its own for some types of play.

I supose the point is, as long as it's difficult for most people to use SOW, few are going to be willing to be locked into it's particular style of play.

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I agree Pathetic_Berserker - and those points are very much part of our current considerations biggrin_o.gif Both Tacrod and Crashdome have come up with similar ideas about improving future SoW versions recently and we've been talking about it and I think we have already redefined our purpose to an extent. Basically it's been quiet for a good while at SoW and I feel the urge is building to contribute again for most of us smile_o.gif This is part of the reason we're getting a new web-site now -- the new SoW-site is going to be a professional developer's site welcome.gif , completely unlike the already excellent forum/ressource ones we are all aware of, and it is going to change the way we work as well as the way other people work with us. When Armed Assault is out we will be ready to come out of the gate at mach 1 - I hope  yay.gif

For the last couple of weeks I have been meaning to release my work on the multiplayer save/load and data-compression/decompression as a stand alone release, but I just haven't had the time and energy to do it yet...but I suppose if someone says they are dying to get it then I might hurry up wink_o.gif

...And there are other things we have talked about releasing this way, unfortunately some of the best stuff is stuff that is going to be really complicated to seperate and might not work with Armed Assault so we're not touching those things until we see Armed Assault - who knows it might do many things we are trying to accomplish and we'd be wasting our time...

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Those aren't bad suggestions related to SOW.

I have integrated the SOW code and CCE code previously in a mission I've been working on for months now. It works well together. My mission has taken on a whole other life of its own though, so don't expect that any time soon. Perhaps I can release a basic version of CCE with SOW incorporated.

If I remember correctly, the converstion didn't take that long. A couple days? Of course I won't be around for a little while, but maybe next week I could put something out.

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This might be off topic from the last post.But I'm desperate.After trying out Dynamic Afghanistan , DMA Random War and the Libya missions with blackblood's units I am hooked for life and I can't simply have enough of these missions.I hope someone could share a valid link to " Dynamic USMC " on Mungari as I'm dying to play it.

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This  might  be  off topic  from the last post.But  I'm  desperate.After trying out Dynamic Afghanistan , DMA Random War and the Libya  missions  with blackblood's units  I am  hooked for  life and I can't  simply  have  enough of these  missions.I  hope  someone  could share  a valid  link  to  " Dynamic  USMC "  on Mungari as  I'm  dying  to  play it.

Not sure on that one, but here is a brand new one i spoted.

Kendo's dynamic (kinda)/CTI (ish) mission

It's a bid 'addon heavy' at the moment, but sounds promising.

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I've tried everything to save game.....saving at the "TV" in the hangar, no ECP, FFUR etc......everytime I try to resume game i get an error message. help?

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I've tried everything to save game.....saving at the "TV" in the hangar, no ECP, FFUR etc......everytime I try to resume game i get an error message.   help?

Strange.

Have you altered anything?

Try downloading the whole thing again, it works fine for me.

(i do get an message when saving, but it still works.)

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Which mission does this occur on? The older versions of CCE could not save properly.

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This is Dynamic Afghanistan Delta Add on Heavy. My most recent attempt was with the DMA Army pack. Loads and plays great. Even saves properly (I think). But upon resume game, I get a some data not available error.

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As Honcho is the author of this mission, I can't really provide an answer. Honcho is very busy with real life at the moment, so I am not sure how long it will be until he can answer.

Sorry...

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What do you class as real? If you mean what you can see or hear of touch, then reality is just electrical signals interpreted by your brain.

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I played a couple of dynamic missions but I miss a dynamic mission with armor air/anti air units.

Is there any mission (besides unscripted war on ia drang) that uses more than just infantry, helos and jeeps?

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In the DMA-DynawarEast or DMA-DynawarWest missions, there is something that could be interesting for you if you are looking for more armor in the battlefield.

When you are in the base, look for the special forces soldier (blackops or spetsnaz) instead of the officer that normally gives you missions.

The special force soldier can give you a very special kind of mission that will feature several armored vehicles.

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