CanadianTerror 0 Posted March 8, 2005 Quote[/b] ]but hey! wats stopping yer from having some fun Using the map tools is stopping me Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted March 8, 2005 Can anyone help me, please, with info on how the ladders on the "huge rocks" (love the name...) are meant to be used? Â If I land my heli/ parachute atop the rock then I'm able to climb down, and so's my AI crewman. Â However, I cannot then climb back up. Â If I order my AI buddy to climb, he walks about 5m away from the rock, disappears under the ground, re-emerges at the base of the ladder and goes all the way to the top. Â Once there, he falls off the ladder and becomes a mangled mess back down at ground level. updated: - just tried the rock at BE41; I climbed down the ladder and found myself disappearing under the ground, unable to leave the ladder. Â However, no such problems when using the ladder up the side of the building about 300m east of this rock. Any helpful suggestions? (ps I have read every post in this thread and the readme... Share this post Link to post Share on other sites
andersson 285 Posted March 8, 2005 Quote[/b] ]Quote (Winters @ Mar. 07 2005,21:07)Quote (Mr Reality @ Mar. 07 2005,15:17) Quote (Winters @ Mar. 07 2005,20:01) Now if only i could get the islands anim to work i wouldnt have that annoying "stuck in mission" crap when you back out of the editor/network/mission. Thats strange because AGsmith made one and it works fine for me. not like the original version Did you change anything to the folder? i just took the folder marked "anim" and placed it into my res/addons folder without changing anything, am i missing a step someplace? Didnt work for me too, placed the island pbo in a mod folder and the anims in the opf/res/addons folder but it didnt work , that Mosque is looking better and better . Dont put the anims in ofp/res/addons. Put them in ofp/addons Share this post Link to post Share on other sites
Chris Death 0 Posted March 8, 2005 Quote[/b] ]Quote (Winters @ Mar. 07 2005,21:07) Quote (Mr Reality @ Mar. 07 2005,15:17) Quote (Winters @ Mar. 07 2005,20:01) Now if only i could get the islands anim to work i wouldnt have that annoying "stuck in mission" crap when you back out of the editor/network/mission. Thats strange because AGsmith made one and it works fine for me. not like the original version Did you change anything to the folder? i just took the folder marked "anim" and placed it into my res/addons folder without changing anything, am i missing a step someplace? Didnt work for me too, placed the island pbo in a mod folder and the anims in the opf/res/addons folder but it didnt work , that Mosque is looking better and better . I've put it into a mod folder, and the anims didn't work in res/addons, but it works fine in addons folder. Tho i had to create an addons folder as this is missing, if you install ofp straight up to resistance, without going for the previous CWC patches. Great work AG Smith ~S~ CD Share this post Link to post Share on other sites
Winters 1 Posted March 8, 2005 Thanks for the input, i will give it a try tonight. Share this post Link to post Share on other sites
Peanut 0 Posted March 8, 2005 you have to put the "intro1.CATintro"-folder into a folder named anims in the OFP addon folder that works for me btw I really like this island, the file size the older versions had always stopped me from downloading, so thanks a lot for your version. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 8, 2005 you have to put the "intro1.CATintro"-folder into a folder named anims in the OFP addon folder that works for me btw I really like this island, the file size the older versions had always stopped me from downloading, so thanks a lot for your version. Yeah it crossed my mind but i will have to make a addon folder cause i only have the resistance one. Oh, and anyone that didnt try the previous versions is definetly missing out, those higher res ground textures are worth every single extra meg, they look amazing, blend well with the landscape and buildings and have zero impact on performance. they also blend better with all the detailed addons we have today, 40 megs really wasnt all that much . Share this post Link to post Share on other sites
gunterlund 0 Posted March 8, 2005 Long time ago the original island had little caves to hide in. Are they still there. I cant locate them. Share this post Link to post Share on other sites
sanctuary 19 Posted March 8, 2005 On the mountains over one of the big cities , there is always one of those caves dug in a rock. Share this post Link to post Share on other sites
philcommando 0 Posted March 9, 2005 For those WWII fans, this is a great island to fight in, from planes to tank, simulating libya, tripoli and even Manchuria or Sikiang,China where the american flying team -flying tigers made headway against the japs. Espacially like flying the corsairs low level and trying to hide between the valleys then pop across it and blow the mitsubishi zeroes to kingdom come! Share this post Link to post Share on other sites
ag_smith 0 Posted March 9, 2005 Thanks for all the kind words again, especially philcommando, I really appreciate your input. Just remember, it's CAT_SHIT_ONE who did maybe 98% of the work, then I came over and did the final 1% (this clearly shows how much the final 1% can mean, when it comes to user satisfaction ). The missing 1% you will find in the upcoming update. Seems like, this island is much more versatile than I thought. I like it more and more. It even replaced Desert Island for me, when testing new addons (cos it's so lag free). Everybody will find someplace to cater. You get lag around the big cities? There're smaller villages all around the place. BTW. Answering the streetlamp question, sorry that's not possible WRP-placed lamps don't show up in mission editor (they have to be configured as cfgNonAIVehicles). If you need such a streetlamp, look for Lester's AEF Reallights or F3WX_O1. Share this post Link to post Share on other sites
Winters 1 Posted March 9, 2005 One thing to remove are the clothes line that extend unto the road, i saw one in the large city at the northeast part of the island and one more in the small village just north of the airfield. Share this post Link to post Share on other sites
Mountain 0 Posted March 9, 2005 I just wanted to thank PhilCommando for stating: Quote[/b] ]For those WWII fans, this is a great island to fight in It got me to thinking about the BIS WWI Biplanes and true enough, this island is a blast to fly through low and slow! Even after I had run out of ammo, I was able to fly through some passes and cause my pursuer to crash. In a biplane you just can't hit the afterburner and fly over the mountain in front of you and I've stalled out a few times trying to get over some of the ranges. This is definetly a great island! Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted March 9, 2005 Can anyone help me, please, with info on how the ladders on the "huge rocks" (love the name...) are meant to be used? If I land my heli/ parachute atop the rock then I'm able to climb down, and so's my AI crewman. However, I cannot then climb back up. If I order my AI buddy to climb, he walks about 5m away from the rock, disappears under the ground, re-emerges at the base of the ladder and goes all the way to the top. Once there, he falls off the ladder and becomes a mangled mess back down at ground level.updated: - just tried the rock at BE41; I climbed down the ladder and found myself disappearing under the ground, unable to leave the ladder. However, no such problems when using the ladder up the side of the building about 300m east of this rock. Any helpful suggestions? (ps I have read every post in this thread and the readme... its because on most of the rocks with ladders the start point of the ladder is underground..so you cant use action to climb ladder... the tops are a bit messed aswell cos they dont go quite all the way to the top so they spit you off an make you fall or get you stuck in the wall a bit. stay clear of em Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted March 9, 2005 Quote[/b] ]stay clear of em Noted - will do. Thanks. Share this post Link to post Share on other sites
ag_smith 0 Posted March 9, 2005 Quote[/b] ]stay clear of em Noted - will do. Â Thanks. At least till update... Bug noted. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 9, 2005 But telling the a.i. to climb those ladders they would obey and then once on top they would run and fall to their own death, i remeber that from before and it was funny . Share this post Link to post Share on other sites
Soul Catcher 0 Posted March 9, 2005 hi smith..I've been playin around with this and i have one word to say.. nice...really nice (ok thats 2 Â ). I've noticed a few little bugs (sorry if some have been mentioned i havent checked all the pages of the thread).. 1: "Afghan Building 9", units have trouble getting through doorways, its like there's an invisible barrier in the way. 2: "Afghan Building 10", the doors of the building let bullets and units through. 3: There are 2 "Afghan Building 11" in the editor, both buildings are different but have the same editor name. 4: "Camp Rhino Watch Tower", maybe its just my fat clumsy fingers but it does seem a little bit tricky to get up the spiral stairwell, could you possibly change it for a normal ladder as you should still be able to access all levels of the tower by just jumping off the ladder (the drop ladder menu action) when you want. 5: "Minaret", the walls of the minaret let units through (it does stop bullets), also when looking at the side with the doorway in, it seems that the section of wall directly left of the doorway is "sunk" in a bit further than the surrounding sections (easiest to see in early morning/Late afternoon because of the lighting), this may have been intentional by the original author but i think it looks a bit strange, do you have any plans to change/fix this? Share this post Link to post Share on other sites
ag_smith 0 Posted March 9, 2005 Definitely to be fixed. Thx, Soul Catcher. Any volunteers to browse through the whole thread and provide me with a list of reported bugs in one post? I'd really appreciate that. Share this post Link to post Share on other sites
Heatseeker 0 Posted March 10, 2005 I think i remember some.. 1. Terrain texture transitions 2. Afghan building 9, doors dont work 3. Afghan building 8 (3flr) is one story sunk into the ground 4. a.i. can see and shoot thru rock cave (might not be fixable) 5. huge rock with ladder, ladder isnt placed right? 6. Minaret walls could be more "solid", its improved over the previous version though 7. Camp rhino tower is hard to climb (i got used to it though) 8. hmm . I think i will run around all over afghanistan searching for more, hope the ME rebels dont rpg my chopper down again . Share this post Link to post Share on other sites
SWIFT88 0 Posted March 10, 2005 some buildings can be easy to run through as if theres no-thing there Share this post Link to post Share on other sites
ruff 102 Posted March 10, 2005 - there will be additional .pbo containg island as above, but with all the custom textures. Expected additional .pbo size is around 40-60MB.I hope you all will be satisfied. I also hope people will start making quality missions for this island. CTI conversion would be nice, too. Â thanks fan of the original cat textures Share this post Link to post Share on other sites
Winters 1 Posted March 11, 2005 Please do not forget to remove the clotheslines that are blocking some of the roads. Share this post Link to post Share on other sites
ag_smith 0 Posted March 11, 2005 Please do not forget to remove the clotheslines that are blocking some of the roads. Hey Winters, I've found the one in the village north of airport, but I can't find the other one. I've been driving around the place for like half an hour or so. Do you have grid ref.? Share this post Link to post Share on other sites
Winters 1 Posted March 11, 2005 Please do not forget to remove the clotheslines that are blocking some of the roads. Hey Winters, I've found the one in the village north of airport, but I can't find the other one. I've been driving around the place for like half an hour or so. Do you have grid ref.? I will take another look at it when i get home tonight. In the large city i did notice some large rocks partially blocking the road. If the second one does exist it would be in that large city as i havent explored much of the map other than what i am using for a convoy security mission. Share this post Link to post Share on other sites