theavonlady 2 Posted March 22, 2005 Let me have a look at them, I'll decide what to do. I'll email them ASAP, if you'll email me so that I can have your address. Quote[/b] ]PS. Avon, I've been always wondering how many different faces do you have for your avatar? One face. Many outfits. Imelda Marcos - eat your heart out! Share this post Link to post Share on other sites
sanctuary 19 Posted March 22, 2005 I am using Goldwave , i can give a try to reduce sound quality to convert your sounds to OGG with it, if you want. Just tell me what quality you need, Goldwave should be able to convert it. Share this post Link to post Share on other sites
theavonlady 2 Posted March 22, 2005 I am using Goldwave , i can give a try to reduce sound quality to convert your sounds to OGG with it, if you want.Just tell me what quality you need, Goldwave should be able to convert it. We don't want to reduce sound quality. We were hoping that converting from WAV to OGG would reduce the file size while retaining quality. It reduced quality and increased file size. The curse of the lamp! Share this post Link to post Share on other sites
sanctuary 19 Posted March 22, 2005 That is a bit strange I always wondered if WAV format was good for OFP , as i already heard of people crashing to desktop when playing some custom sounds in OFP. But i searched on this forum and never ended with an answer on what format is the best for the game engine, only some user opinion , but nothing definitive like the JPG against PAA/PAC discussion that showed why JPG should be avoided. Share this post Link to post Share on other sites
theavonlady 2 Posted March 22, 2005 But i searched on this forum and never ended with an answer on what format is the best for the game engine, only some user opinion , but nothing definitive like the JPG against PAA/PAC discussion that showed why JPG should be avoided. The best I can offer you is to search The FAQ for "audio format". Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 22, 2005 This latest shit looks awesome Ag_smith!! The market is really nice and for some reason reminds me of the italy map from counters-strike (I had my best firefights on that map). Keep it up! Share this post Link to post Share on other sites
Acecombat 0 Posted March 22, 2005 The market is really nice and for some reason reminds me of the italy map from counters-strike (I had my best firefights on that map). EXACTLY what i had in mind. Italys the only good CS map ive played. Too bad its still too claustrophobic unlike OFP . Share this post Link to post Share on other sites
Winters 1 Posted March 22, 2005 On this occasion, I'd like to also promote 3 excellent missions made recently for this map:Dynamic Afghanistan, by honchoblack, tacrod, Sanctuary. It's a campaing-in-a-single-mission type with incredible replayability factor. The Last Fight 3 by Sanctuary, something for those who want an instant firefight in 4 random locations. Convoy Security, excellent coop mission by Winters. You can also add Village Patrol to that list. It's a 1-9 player co-op with an additional 5 man playable OPFOR and can also be placed in your SP missions. Keep up the great work on this excellent island. Now, if we can just get some mid-east civs to take the place of the BIS civs. . . . Share this post Link to post Share on other sites
Acecombat 0 Posted March 22, 2005 Winters i tried your SP version of convoy security , but its too damn hard the AI driver wont stop and doing a drive by is tough in OFP against numerous AI soldiers as they always manage to get accurate hits on me. How about adding a bit of extra help on the convoy? Share this post Link to post Share on other sites
Munk 0 Posted March 22, 2005 Now, if we can just get some mid-east civs to take the place of the BIS civs. . . . Share this post Link to post Share on other sites
Winters 1 Posted March 22, 2005 Winters i tried your SP version of convoy security , but its too damn hard the AI driver wont stop and doing a drive by is tough in OFP against numerous AI soldiers as they always manage to get accurate hits on me. How about adding a bit of extra help on the convoy? Â Convoys are not supposed to stop. Remember the objective is to escort the supplies and then head off to the next camp to await further orders, the other HMMWV will follow you from the first camp but, this mission is really meant as a Co-Op and not a SP mission anyway. @Munk, are those guys out? are there any ladies? Share this post Link to post Share on other sites
bucket man 2 Posted March 22, 2005 Any plans to do the same thing that FDF Al Maldajah had? I mean the roads that are "elevated" from the ground. In real life most roads are not just flat on the ground, they are usually higher than rest of the ground surface if you know what I mean. I think it really gave more realistic feel to the FDF mods desert island. Share this post Link to post Share on other sites
Acecombat 0 Posted March 22, 2005 Winters i tried your SP version of convoy security , but its too damn hard the AI driver wont stop and doing a drive by is tough in OFP against numerous AI soldiers as they always manage to get accurate hits on me. How about adding a bit of extra help on the convoy? Â Convoys are not supposed to stop. Remember the objective is to escort the supplies and then head off to the next camp to await further orders, the other HMMWV will follow you from the first camp but, this mission is really meant as a Co-Op and not a SP mission anyway. @Munk, are those guys out? are there any ladies? Hmm i never had another hummers support ? I was going solo , no one followed me ... And i agree with bucketman , if ag-smith can probbaly elevate even a few major roads it would be very good. Share this post Link to post Share on other sites
Winters 1 Posted March 22, 2005 hmmmm, did you try the SP version or MP version by mistake? Share this post Link to post Share on other sites
Acecombat 0 Posted March 22, 2005 hmmmm, did you try the SP version or MP version by mistake? It was the SP one for sure. Maybe you mixed up the file Share this post Link to post Share on other sites
Munk 0 Posted March 22, 2005 @Munk, are those guys out? are there any ladies? Nope, seeing as you mission editors are putting these to good use I decided to have another crack at making some civies&new soldiers for the Generic ME Pack. I dont have a female model to use as a base, might look for one later. Share this post Link to post Share on other sites
Winters 1 Posted March 22, 2005 hmmmm, did you try the SP version or MP version by mistake? It was the SP one for sure. Maybe you mixed up the file  If you hear music at the start your in the SP mission. Share this post Link to post Share on other sites
Winters 1 Posted March 22, 2005 @Munk, are those guys out? are there any ladies? Nope, seeing as you mission editors are putting these to good use I decided to have another crack at making some civies&new soldiers for the Generic ME Pack. I dont have a female model to use as a base, might look for one later. Maybe give BIS lady a nice tan and a new outfit? Share this post Link to post Share on other sites
Acecombat 0 Posted March 22, 2005 hmmmm, did you try the SP version or MP version by mistake? It was the SP one for sure. Maybe you mixed up the file  If you hear music at the start your in the SP mission. Yep i hear music @Munk Try contacting Jgreynemo he has female models/textures voices the works. He can help you out probably. Share this post Link to post Share on other sites
ag_smith 0 Posted March 22, 2005 Hmmm, I'm not sure about the elevated roads. If you noticed, FDF Al Maldajah uses only one ground texture. In our case, I'd have to make different roads for each texture version... Or maybe not... maybe some semitransparent transition textures will do the job. I'll have to see how much time it takes and how good the final effect will be. On the topic of civies... how about the civies from Tonal, only with skin color and faces changed? Share this post Link to post Share on other sites
ExtracTioN 0 Posted March 22, 2005 ag_smith I say yes use those roads of tonal looks cool But if possible dont make all the roads asfalt leave some roads as they are Munk civilians looks good add to some of them a beard Also ask Lostbrothers Mod to use some of their civilian models would go really good with the updated Afghan Map Share this post Link to post Share on other sites
honchoblack 2 Posted March 22, 2005 i was so busy that i didnt have time to visit this part of the forum just saw the new market place Wow, cant wait to see some action there, very nice, also the planned sound files, i will know to put them to good use looking forward to populate the place with munks new civis about the funds for the mercinaries, well just couldnt resist greets Honcho Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 23, 2005 Personally I think elevated roads are not a succes in OFP. On Al Maldajah they don't blend in very well and AI has problems with it. Shadows won't show on them, ect, ect. I don't like it. The normal roads are good enough. Share this post Link to post Share on other sites
ag_smith 0 Posted April 3, 2005 Just a quick update... I'm back to working on the island... it should be a quick shot now as a little remains to be done... but again, you never know. I never suspected it's gonna take me more than 2 weeks and wham...! it's a month already. News: - elevated roads are no-go. Sorry. Even though they look cool, they cause a lot of different problems so I decided against them. Maybe in OFP2 AI will be smart enough to utilize them properly, but not now. - I still don't know how to implement the Azan sounds so that they work automatically, just like church bells. Eventually... if I don't figure out anything else, you'll get the sounds that can be played via triggers. Share this post Link to post Share on other sites
Spark 0 Posted April 3, 2005 Great island! But i've a very strang bug with Dxdll. He acivate and desactivate all the time. Someone have a ansrew about this? Share this post Link to post Share on other sites