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marco-polo-iv

AH-64 Pack Release

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I need some help for new textures for the AH-64D Cockpit und Gunner pos

who does be able to and wants, PM me

greeting

Marco

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bump (sry)

but whats the progress on the next release of this pack?

oh and can you modify the gunner's sights so that it has a better magnification?

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the AH-64 A rdy (10 Nations 4Armored Variants 3 Camos, OD Black and desert)

AH-64D Pilot and Gunner Textures in progress

AH-64D Longbow in progress

greetings

Marco

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Quote[/b] ]WAH-64A and D added

hi m8 was looking through the thread and noticed this, the British Army only use the WAH-64D (which is called the AH.1 Apache to), we don't have any older A spec ones as al ours were made in by augsta westland over the last couple of years  smile_o.gif

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I'll see if I can get you one next time one flies over my house.

I can't promise that it'll be any good or if I'll even be able to get one at all, they're not that frequent flyers around here and I may not have a recording device at hand when I next encounter one, but I'll try my best and tell you if I get one.

Edit:- Just wondering if the British Apache you're doing is carrying British CRV7 rocket pods or Hydra pods like the US version. It's a fairly minor difference between British Apaches and those of the rest of the world.

CRV7 pods are curved at the front like on this picture:

http://www.jamierees.co.uk/aviatio....-H1.JPG

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so when can we expect the release of the AH-64D? oh and will the MFDs have any function or are they just going to be there showing a black screen? it would be nice if just one has a map and it shows where you are.

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Got more time on on the chopper jockies. Now with a better video card can see if they are actually bad or not.

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wow_o.gif Thats some sweet pits there.

The nicest I've seen so far. smile_o.gif

Just a suggestion: would it be possible to make a new animation for the cp/g to hold his hands around the weapon-control instead of the cyclic and collective?

The cyclic in the gunner's pit is collapsable down to the floor when its not in use so no real point in having it extended when the cp/g can't fly in OFP anyway.

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@Agent556

the MFD´s are black, the Engines are OFF, will be switch engines are on

@Shadow,

ok, will be fixed

regreetz

Marco

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Release AH-64 Addon Version 1.1

features:

new models for the AH-64D and AH-64D Longbow

new cockpits for the AH-64D and AH-64D Longbow

new gunner optics

3 camos (OD, Desert and Black)

new OD textures

anim. Tailwing

anim. MFD for gunner and pilot

new replacescript

any scripts modified for MP mode performance

stringtable.csv in 5 languages (english, french, italian, spain and german)

10 nations in 4 .pbo's

( USA ) in MPIV_AH64.pbo

( UK, Netherlands and Greece ) in MPIV_AH64_eu.pbo

( Israel, Saudi Arabia, Egypt and UAE ) in MPIV_AH64_me.pbo

( Singapor, Japan ) in MPIV_AH64_as.pbo

new weapons added

laserdes.

laser guided Hellfire AGM 114 A

all in all 360 units and 18 static objects.

detailed infos in the readme_ger.txt or readme_eng.txt

downloadlink on the first page is updated

AH-64A_Black_all_800.JPG

large pic

AH-64A_Desert_all_800.JPG

large pic

AH-64A_Green_all_800.JPG

large pic

AH-64D-Longbow_Black_all_800.JPG

large pic

pic's by Parvus

regreetz

Marco

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Looks wonderful, too bad my comp crashed and I lost OFP and my CD is bad so I can't reinstall other wise I'd get these bad boys.

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Ok, mirrors anybody? I'm getting 876bytes/second here... I'd love to try it out. wow_o.gif

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You have slow connection, I have 350 kb/s  wink_o.gif

I clicked link and in 5 seconds file downloaded very fast server wink_o.gif

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Great looking chopers. But i´ve found this bugs:

Missing texture:

2.jpg

Incorrect Hellfire texture:

1.jpg

This is not a bug but, the rotorwash effect takes too much resources, reducing the FPS during takeoff/landing operations. Can you fix this?

Anyway you´ve done a great job with these apaches wink_o.gif

P.D: what about an air-to-air version equipped with stingers?

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Marco,

Thank you very much for this great AH-64 Pack. It's been long coming.....

Haven't had the time to test them very much yet but have a few general questions.

1. Is it possible to disable various scripts by setting global variables FALSE (like CBT's stuff)?

If you wonder why, this is important to get all new cool stuff working with different addons/fx and since it's easy to implement (just global bolean variables and checks) I hope all addons makers follow CBT's suit.

2. Do you plan to add a Lock-On-After-Launch flight path for the hellfires?

3. Do you plan to add an AA version with 4 Stingers?

Thanks again to everyone involved!

/Christer (a.k.a KeyCat)

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An AA variant are not planed.

scriptupdates are planed, i search mom for help to modified the scripts

texturefails are will be fixed with next version

regreetz

Marco

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