zuker 0 Posted September 19, 2006 I have one question for u guys. Are u still working at new NBC units? I found some pics of them: Share this post Link to post Share on other sites
zombie1 0 Posted September 19, 2006 That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 19, 2006 Ofpforum in your script you don't have zombies like Skullhead, americanzombie, russian zombie etc Do you know what is the name for them? Â Exemple: is it FML_HP3_slow_skullhead? Thx The classnames can be found in this topic a few pages back, i dont know them as i dont use them all Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 19, 2006 It's FML_HP3_slow_skullhead FML_HP3_slow_skeleton FML_HP3_slow_prositute (yes, not a typo. the r is really missing) Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 19, 2006 When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins.Can these be added in next release ? Plz You might like this (or anyone else who wants to use it): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;mixture of old scripts by NeMeSiS/ofpforum _location = _this select 0 _i = 0 ~random 2 #check ? player distance _location <= 450:goto "start" ~2 goto "check" #start _i = 0 #loop ? _i > 5:goto "timeout" _unitArray = ["FML_HP3_slow_Zombie10","FML_HP3_slow_Zombie9","FML_HP3_slow_Zombie8","FML_HP3_slow_Zombie7","FML_HP3_slow_Zombie6","FML_HP3_slow_Zombie5","FML_HP3_slow_Zombie4","FML_HP3_slow_Zombie3","FML_HP3_slow_Zombie2","FML_HP3_slow_Zombie1","FML_HP3_slow_Zombiewoman1","FML_HP3_slow_Zombiewoman2","FML_HP3_slow_Zombiewoman3","FML_HP3_slow_Zombiewoman4","FML_HP3_slow_Zombiewoman5","FML_HP3_slow_Prositute","FML_HP3_fast_Zombie1","FML_HP3_fast_Zombie2","FML_HP3_fast_Zombie3","FML_HP3_fast_Zombie4","FML_HP3_fast_Zombie5","FML_HP3_fast_Zombiewoman1","FML_HP3_fast_Zombiewoman2","FML_HP3_fast_Zombiewoman3","FML_HP3_fast_Zombiewoman4","FML_HP3_fast_Zombiewoman5"] _Ax = 1+ random 25 _unit = _unitArray select _Ax ~0.1 _unit createUnit [getpos _location, group TOWN, "Z1_town=this"] ~0.1 [Z1_town] join grpnull _i = _i + 1 goto "loop" #timeout ~180+random 120 goto "waitforplayeraway" #waitforplayeraway ? player distance _location > 450:goto "check" ~2 goto "waitforplayeraway" It spawns 5 zombies when the player comes within 450 meters of the logic this script is activated on, has a 180+random 120 sec cooldown period and when the player enters the area again it spawns them again (activated by [gamelogicname] exec "scriptname.sqs" And you need a unit called TOWN somewhere on an island far away Oh, and it spawns a mixture of slow and fast zombies, 2/3 of the zombies are slow) EDIT: OFPFORUM! why didnt you add more variables to this script so is easier to adapt! -Because i made it for me, and this suited my needs, do whatever you want with it What variable must i change to get a certain player activate it? I got a player called p1 and the other p2 for example. P1 only must be able to activate it... Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 19, 2006 When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins.Can these be added in next release ? Plz  You might like this (or anyone else who wants to use it): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">script It spawns 5 zombies when the player comes within 450 meters of the logic this script is activated on, has a 180+random 120 sec cooldown period and when the player enters the area again it spawns them again  (activated by [gamelogicname] exec "scriptname.sqs" And you need a unit called TOWN somewhere on an island far away Oh, and it spawns a mixture of slow and fast zombies, 2/3 of the zombies are slow) EDIT: OFPFORUM! why didnt you add more variables to this script so is easier to adapt! -Because i made it for me, and this suited my needs, do whatever you want with it What variable must i change to get a certain player activate it? I got a player called p1 and the other p2 for example. P1 only must be able to activate it... To search in the script save it in a .sqs file, open it with notepad and press ctrl+f now search for player and replace it with the unitname Share this post Link to post Share on other sites
mattxr 9 Posted September 20, 2006 That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1. HP1 whats that.. why not HP3? or they differnt? Share this post Link to post Share on other sites
biggerdave 56 Posted September 20, 2006 HP1 was the vampire pack and HP2 was the Friday the 13th Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 20, 2006 Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy..  Ya i saw that too lol pretty funny actually. ye also happened to me, Tmates started greanding each other .. not on purpose like lol... i dont get an error it just flickers the screen and crashes , i hate when that happens , anyways are you guys going to release another pack later on like with different zombies in it ?? damn this HP3 is good hope you release more zombies later on ,, good job guys   Share this post Link to post Share on other sites
mrbean1112 0 Posted September 21, 2006 #omg ~6 "FML_HP3_slow_Zombie10" createunit [getpos die1,jas,"BOBs=this"] ~65 "FML_HP3_fast_Zombie1" createunit [getpos die2,jas,"BOBs=this"] ~40 "FML_HP3_fast_Skeleton" createunit [getpos die2,jas,"BOBs=this"] ~10 "FML_HP3_fast_Skullhead" createunit [getpos die4,jas,"BOBs=this"] ~2 "FML_HP3_fast_Zombie5" createunit [getpos die3,jas,"BOBs=this"] ~3 "FML_HP3_fast_Zombie9" createunit [getpos die5,jas,"BOBs=this"] ~20 "FML_HP3_slow_Zombie7" createunit [getpos die3,jas,"BOBs=this"] ~4 "FML_HP3_fast_Zombie11" createunit [getpos die4,jas,"BOBs=this"] ~6 "FML_HP3_fast_ZombieWoman1" createunit [getpos die1,jas,"BOBs=this"] ~.5 "FML_HP3_fast_ZombieWoman3" createunit [getpos die2,jas,"BOBs=this"] ~25 "FML_HP3_zombiedog" createunit [getpos die3,jas,"BOBs=this"] ~8 "FML_HP3_fast_ZombieWoman4" createunit [getpos die4,jas,"BOBs=this"] ~.5 "FML_HP3_fast_ZombieGBSoldier" createunit [getpos die5,jas,"BOBs=this"] ~9 "FML_HP3_fast_Skullhead" createunit [getpos die2,jas,"BOBs=this"] ~30 "FML_HP3_fast_Zombie11" createunit [getpos die4,ja,"BOBs=this"] ~6 "FML_HP3_fast_ZombieWoman1" createunit [getpos die1,ja,"BOBs=this"] ~.5 "FML_HP3_slow_ZombieWoman3" createunit [getpos die2,ja,"BOBs=this"] ~14 "FML_HP3_zombiedog" createunit [getpos die3,ja,"BOBs=this"] ~8 "FML_HP3_fast_ZombieWoman4" createunit [getpos die4,ja,"BOBs=this"] ~.5 "FML_HP3_fast_ZombieGBSoldier" createunit [getpos die5,ja,"BOBs=this"] ~9 "FML_HP3_fast_Skullhead" createunit [getpos die2,ja,"BOBs=this"] ~80 goto "omg" Here is a spawn script by me guys, It will make zombies spawn not too frequently.. its a good looping script for a few zombies to come at you every now and then. you just need 2 zombies, 1 with ja=group this and 1 with jas=group this and you need game logics where you want zombies to spawn, die1 die2 die3 die4 die5 and of course, the game logic for zombies.. gblalltargets etc. you can adjust the time of the spawns as you see fit. in a trigger, just type [] exec "nameofthisscript.sqs" and put the script in your mission you should be good! Share this post Link to post Share on other sites
zombie1 0 Posted September 22, 2006 Nice. Quote[/b] ]got any links Here. It needs GENB_Vamps. Share this post Link to post Share on other sites
zombie1 0 Posted September 23, 2006 Campaign estimated time of arrival? Not long, it's done. I just gotta send it to JW and the FML team are testing it. Possibly 1-2 days. Share this post Link to post Share on other sites
Santosa 0 Posted September 23, 2006 that is, if they survive the campaign Share this post Link to post Share on other sites
Texas-Ranger 0 Posted September 24, 2006 any update ? out there Share this post Link to post Share on other sites
awa202 0 Posted September 24, 2006 hey someone should make a brokeback mountain mod Share this post Link to post Share on other sites
general 0 Posted September 24, 2006 any update ? out there we're beta testing it just a few bugs found. only small ones tough Share this post Link to post Share on other sites
zombie1 0 Posted September 24, 2006 Fixed... Now a pic! Share this post Link to post Share on other sites
j w 0 Posted September 24, 2006 hey someone should make a brokeback mountain mod Please don't spam in our modthread. Share this post Link to post Share on other sites