ni-mh 0 Posted May 11, 2004 Does anyone else have visual problems with the Bradleys? Â When I get out and look at the Bradley (even up close) all the tracks and road wheels are 2 dimensional. Â Even the spare tire that is mounted to the turret is 2 dimensional, and you can see right through the bottom of it. Â It looks quite rediculous. Â Personally I would rather use the BIS Bradely. Â Does anyone else have this problem? Â Also I get an error message when firing TOWs, but I think that is because this pack isn't compatible with the ECP mod. nope, i use ecp and it runs fine. and the wheels look pretty 3d to me. Share this post Link to post Share on other sites
Major Fubar 0 Posted May 11, 2004 Have you checked your LOD setting? Maybe they're down really low... Share this post Link to post Share on other sites
calm_terror 0 Posted May 11, 2004 I have all that info... and it would take a very long time to corrolate it all. Seriously - I don't know if it's worth it. If it means that much to someone, they ought to do the research and scripting themselves for their missions.99% of the players won't know or won't care if 1-4 Cav had M-3A2s or M-3A2ODS in 1995. I can't imagine it would be worth the scripting headache for Rudedog, but I guess that's up to him. Ohh can you send me that info? would love to see that. any maybe i will script it Share this post Link to post Share on other sites
Unhappy customer 0 Posted May 11, 2004 My LOD setting is at about halfway. I refuse to set it any higher because of heavy lag that is encountered when flying aircraft. I wish he would just make a better low LOD model. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 11, 2004 A "better" low LOD would have a higher poly count and will be more demanding. If you insist on having your LOD setting as low as it's now, than you'll just have to live with it. It's a detailed vehicle that will run perfectly when you set the LOD settings to normal. Share this post Link to post Share on other sites
Rudedog 0 Posted May 11, 2004 FYI, I have released version 1.1 of the Bradleys Pack. See first post for D/L link. Share this post Link to post Share on other sites
TeRp 1 Posted May 11, 2004 Aleady downloading, sounds good so far. Share this post Link to post Share on other sites
Guest Posted May 11, 2004 FYI,I have released version 1.1 of the Bradleys Pack. Â See first post for D/L link. Thanks mate! Share this post Link to post Share on other sites
lee_h._oswald 0 Posted May 11, 2004 Downloading now. Can't say THX enough! MfG Lee Share this post Link to post Share on other sites
MrZig 0 Posted May 11, 2004 No patcher? 26 megs all over again? aregh <redownloads> Share this post Link to post Share on other sites
Rudedog 0 Posted May 11, 2004 No patcher? 26 megs all over again? aregh <redownloads> Sorry, I'm not familar with creating patches, otherwise I would have. Share this post Link to post Share on other sites
ni-mh 0 Posted May 11, 2004 sry rudedog but the texture bug i reported is has not yet been corrected on the m3a1's and m2a1's  Share this post Link to post Share on other sites
nyles 11 Posted May 12, 2004 Thx for adding the weaker TOW for the early Bradleys. One thing I noted is that on some variants, the bushmaster chaingun uses 2 rounds for a single shot and sometimes it uses single rounds per click. Is that intentional? Have you considered to lower the armour a little bit on the non reinforced applique armour IFVs? Would be really great if you would make this, like I suggested previously. Furthermore the suggested adjustment of the ammo loadout (230 HE and 70 AT per reload each) would be really great. Keep up the good work! Share this post Link to post Share on other sites
Rudedog 0 Posted May 12, 2004 Sorry to do this to you guys, but I experienced the prime example why you should not release something at 5:00am. Â I u/l'd the wrong version of the file yesterday. Â So I u/l'd the right version and named it 1.1a. Â If you d/l'd 1.1 you just need the hotfix file. Â Links are in the first post. Share this post Link to post Share on other sites
da_ofp_man 0 Posted May 12, 2004 AAArg that means I have to download the hole pack again Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 12, 2004 AAArg that means I have to download the hole pack again  (I love my ADSL) Share this post Link to post Share on other sites
Rudedog 0 Posted May 12, 2004 AAArg that means I have to download the hole pack again  No, you just need the hotfix file if you d/l'd 1.1 Share this post Link to post Share on other sites
da_ofp_man 0 Posted May 12, 2004 AAArg that means I have to download the hole pack again  No, you just need the hotfix file if you d/l'd 1.1 ahh didyn't senn the hotfix thx for it!! Share this post Link to post Share on other sites
m21man 0 Posted May 12, 2004 Quote[/b] ](I love my ADSL) I do not love my 56k . Edit - But I do love Rudedog's hotfix . Share this post Link to post Share on other sites
theavonlady 2 Posted May 12, 2004 File mirrors, courtesy of The FAQ : Combat Bradley Pack V1.1a Combat Bradley Pack V1.1a Hotfix Combat Bradley Pack Missions V1 Share this post Link to post Share on other sites
Mistouz 0 Posted May 12, 2004 The best Bradleys !!! Good job guys !!! Share this post Link to post Share on other sites
benu 1 Posted May 12, 2004 How come the cbt_brad.pbo from 1.1 and 1.1a have different filesizes and checksums, although that file is not part of the hotfix? Which one should i use, the one from 1.1 or the one from 1.1a? Share this post Link to post Share on other sites
Rudedog 0 Posted May 13, 2004 I compared them and both are exactly the same, just compressed differently I guess. Share this post Link to post Share on other sites
benu 1 Posted May 13, 2004 I thought so, it's just that i had put the new pack into ofp watch and some of my players loaded the hotfix and still got a "missing addon" as ofp watch compares checksums. Nice to have that confirmed though ;) Share this post Link to post Share on other sites
MEDICUS 0 Posted May 14, 2004 Really nice work, Rudedog! Just excellent! And this vehicles are rellay bad enemys without any sence of humor (especially the M6 Linebacker) Â But would it be possible to add a feature in the next release/update that allows missionmakers to set manualy the intensity of the fire-effects? That would be very cool! Perhaps something like the options in ECP (low/medium/high/insane(?) )? It's just cause i relly love this awsome fire-effects with this hugh smoke-column. It looks great, but lags like hell in MP. The framerate lowers to a complete freeze on slower computers. Especially if there are more than 2 or 3 destroyed Bradleys. Â Such a feature/option would be nice, cause i really don't want to deactivate the effects. THX and again: GREAT work! Mfg MEDICUS Â Share this post Link to post Share on other sites