CanadianTerror 0 Posted April 30, 2004 I have no complaints, these soldiers are great! Nice work. Share this post Link to post Share on other sites
miles teg 1 Posted May 1, 2004 all they need is to have remove helmet in the action menu. then you could switch between the helmet and a beret/beene.that would be cool That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game. I believe it was same problem experienced by the international soldier model. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted May 1, 2004 Quote[/b] ]That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game. Â I believe it was same problem experienced by the international soldier model. Â So you're right. Perhaps we will add tanker helmets. 2 Swan: Ranshe nado bilo "maybekat'", dushenka...))) Share this post Link to post Share on other sites
Major Fubar 0 Posted May 1, 2004 Well, with or without helmets, I think this pack is fantastic! Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 1, 2004 Well, with or without helmets, I think this pack is fantastic! Â idd = indeed edited my post cause some people asked me in PM what idd means Share this post Link to post Share on other sites
chaztheducky 0 Posted May 1, 2004 @ miles teg Quote[/b] ]Quote (chaztheducky @ May 01 2004,01:26) all they need is to have remove helmet in the action menu. then you could switch between the helmet and a beret/beene. that would be cool That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game. I believe it was same problem experienced by the international soldier model. Chris G. aka-Miles Teg<GD> mabye they could make a set of them with the scripts for single player and then another set for mp. then you would have the best of both worlds Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted May 1, 2004 Btw we planning to make a "light" version for mp. there will be usual BIS stats for soldiers, and BIS weapons with JAM2... Perhaps we re-build SP version too. Thank for ideas) Share this post Link to post Share on other sites
bucket man 2 Posted May 1, 2004 These troops absolutely rock! I especially like that all units dont have helmets on. It makes them look more realistic as all of them arent wearing same equipment. I am also glad that you removed that helmet on/off option. It was stupid when you saved and loaded and all helmets dissapeared. Share this post Link to post Share on other sites
void_false 1 Posted May 1, 2004 ORCS' units are brilliant and have ultrahuman abilities as well. I just put VDV squad and Rangers' squad (rangers by ORCS) and they engaged each other at 800-1000 meters!!! Unbelieveable! ORCS' units can smash everything. For example 4 VDV soldiers can blast with no losses 3 (!!!) MARPAT squads Share this post Link to post Share on other sites
jonstyle 49 Posted May 1, 2004 I love these units also!!! Could i make a suggestion to make a group with helmets and one without? As you have done with the ®group, only put helmets on all of the other soldiers? I use up all my time replacing every bis russian with these soldiers in every campaign and single mission I have! Its a big project, but the results are satisfying. Especially in the Realiation campaign. Keep it up Share this post Link to post Share on other sites
MSpencer 0 Posted May 1, 2004 Errr void, that's a problem there. Marines are elite US regulars, and they'd probably take down all of the VDV units if they outnumbered them. Plus I'm loving these units. Sitting in a building with an M16A2 and picking em off. Share this post Link to post Share on other sites
redliner47 0 Posted May 1, 2004 umm actually no, marines arent classified as "elite". They are general naval infantry much like the US Army's general infantry. So an airborne squad could take out marines. Share this post Link to post Share on other sites
hellfish6 7 Posted May 1, 2004 umm actually no, marines arent classified as "elite". They are general naval infantry much like the US Army's general infantry. So an airborne squad could take out marines. How about you join the military before you make comments like that? Share this post Link to post Share on other sites
Landwarrior87 0 Posted May 1, 2004 great work.. love these guys more and more everytime i see em or play with em. Share this post Link to post Share on other sites
redliner47 0 Posted May 1, 2004 currently in my first year hellfish, maybe im biased but the marines i met at airborne werent the most professional bunch edit: Nice units, sorry for getting off topic, nice fooling around with the RHS T55 and these guys on tonal Share this post Link to post Share on other sites
Landwarrior87 0 Posted May 1, 2004 ummm no theres a biig big bug.. this rpg in this pack is more powerful than a javelin. Some incorrect settings you could blow sigma's abrams to peices with one of these. There have been some RPG attacks in iraq that disabled abrams but none just to blow it up like this. This causes a little bit of un balance. It takes almost 2-3 JAM AT4's to kill a RHS Tank but only 1 rpg to kill an Abrams? Share this post Link to post Share on other sites
Bobcatt666 0 Posted May 1, 2004 currently in my first year hellfish, maybe im biased but the marines i met at airborne werent the most professional bunchedit: Nice units, sorry for getting off topic, nice fooling around with the RHS T55 and these guys on tonal Most Marines are goofballs in a not combat situation, they are a smaller force and tend to be laxed when not under combat operations, that all changes when training kicks in a real operation. Don't believe me pick a fight with one, when you get outof the hospital then tell me what you think.. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted May 1, 2004 ummm no theres a biig big bug.. this rpg in this pack is more powerful than a javelin. Some incorrect settings you could blow sigma's abrams to peices with one of these. There have been some RPG attacks in iraq that disabled abrams but none just to blow it up like this. This causes a little bit of un balance. It takes almost 2-3 JAM AT4's to kill a RHS Tank but only 1 rpg to kill an Abrams? Agreed, you can take out Sigma's M1A2 with a single RPG16, and can flip over a regular M1A1 with a single round as well. Unless you're using tactical nukes, I doubt that's possible Share this post Link to post Share on other sites
sputnik monroe 102 Posted May 2, 2004 I really like these but I have found one little niggle in it. They engage at way farther range than any other infantry unit. I discovered this in their inagural battle on my computer. I had CSLA infantry (also being inagurated) and the Orcs VDV fighting each other over control of a village. The CSLA troops never fired a shot. I found that strange and watched them do the whole battle over again, same result. I started thinking maybe it was the CSLA troops and that they were underranged. To make sure I placed VDV at one end of the runway on the little island north of Nogova and Marpat marines at the opposite end. I then gave each squad a guard waypoint at the center of the runway. When I previewed the mission the VDV engaged the Marines at about an estimated 600 to 700 meters. The marines never fired once, not even after being fired upon. I ran the same test three times with the same results. I ran the same test with VDV vs Hyk troops also and had the same results. Is there something in the config that we could edit easily to lower their engagement range. At least until the next version of the VDV comes out. As it is now its just unfair, they are unstoppable. Heck I ran a test with the combined forces of the United States, Chech Republic, FIA, and Tonal Defence Force against them and they still one with out having a single shot fired at them. That and the Nuclear RPG are the only two unbalanced things I see about them. Other wise they are great. Share this post Link to post Share on other sites
killagee 0 Posted May 2, 2004 Personally, I prefer units with longer engagement ranges... seems more realistic Share this post Link to post Share on other sites
sputnik monroe 102 Posted May 2, 2004 While I agree with that sentiment, I also like balance. I see two fixes, one every one else could update their units to have longer engagement ranges or two, Orcs could balance theres. The second seems the most feasible. Personally I'd rather go for choice one but lets face it, that'll never ever happen. Share this post Link to post Share on other sites
dreday 1 Posted May 2, 2004 Personally, I prefer units with longer engagement ranges... seems more realistic Engaging individual targets with assault rifles at 700 meters is extremely urealistic. Peace, DreDay Share this post Link to post Share on other sites
void_false 1 Posted May 2, 2004 ORCS' VDV can fight rair only with ORCS' Rangers. They both engade each other at 1000 meters Share this post Link to post Share on other sites
Kuba 0 Posted May 2, 2004 @Desatnik Any news about this Russians voices? Share this post Link to post Share on other sites