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Peter_13

Vdv pack v2.0 by orcs

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all they need is to have remove helmet in the action menu. then you could switch between the helmet and a beret/beene.

that would be cool rock.gif

That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game. I believe it was same problem experienced by the international soldier model.

Chris G.

aka-Miles Teg<GD>

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Quote[/b] ]That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game.  I believe it was same problem experienced by the international soldier model.  

So you're right. Perhaps we will add tanker helmets.

2 Swan: Ranshe nado bilo "maybekat'", dushenka...)))

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Well, with or without helmets, I think this pack is fantastic!  smile_o.gif

idd = indeed wink_o.gif

edited my post cause some people asked me in PM what idd means tounge_o.gif

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@ miles teg

Quote[/b] ]Quote (chaztheducky @ May 01 2004,01:26)

all they need is to have remove helmet in the action menu. then you could switch between the helmet and a beret/beene.

that would be cool

That feature was removed if I remember correctly because it caused too many problems in MP games and it was buggy when you tried to save a game and then replayed the saved game. I believe it was same problem experienced by the international soldier model.

Chris G.

aka-Miles Teg<GD>

mabye they could make a set of them with the scripts for single player and then another set for mp. then you would have the best of both worlds biggrin_o.gif

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Btw we planning to make a "light" version for mp. there will be usual BIS stats for soldiers, and BIS weapons with JAM2... Perhaps we re-build SP version too. Thank for ideas)

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These troops absolutely rock! I especially like that all units dont have helmets on. It makes them look more realistic as all of them arent wearing same equipment.

I am also glad that you removed that helmet on/off option. It was stupid when you saved and loaded and all helmets dissapeared.

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ORCS' units are brilliant and have ultrahuman abilities as well. I just put VDV squad and Rangers' squad (rangers by ORCS) and they engaged each other at 800-1000 meters!!! wow_o.gif

Unbelieveable! ORCS' units can smash everything. For example 4 VDV soldiers can blast with no losses 3 (!!!) MARPAT squads wow_o.gif

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I love these units also!!!

Could i make a suggestion to make a group with helmets and one without? As you have done with the ®group, only put helmets on all of the other soldiers? I use up all my time replacing every bis russian with these soldiers in every campaign and single mission I have! Its a big project, but the results are satisfying. Especially in the Realiation campaign.

Keep it up smile_o.gif

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Errr void, that's a problem there. Marines are elite US regulars, and they'd probably take down all of the VDV units if they outnumbered them.

Plus I'm loving these units. Sitting in a building with an M16A2 and picking em off.

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umm actually no, marines arent classified as "elite". They are general naval infantry much like the US Army's general infantry. So an airborne squad could take out marines.

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umm actually no, marines arent classified as "elite". They are general naval infantry much like the US Army's general infantry. So an airborne squad could take out marines.

How about you join the military before you make comments like that? rock.gif

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currently in my first year hellfish, maybe im biased but the marines i met at airborne werent the most professional bunch

edit: Nice units, sorry for getting off topic, nice fooling around with the RHS T55 and these guys on tonal

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ummm no theres a biig big bug.. this rpg in this pack is more powerful than a javelin. Some incorrect settings you could blow sigma's abrams to peices with one of these. There have been some RPG attacks in iraq that disabled abrams but none just to blow it up like this. This causes a little bit of un balance. It takes almost 2-3 JAM AT4's to kill a RHS Tank but only 1 rpg to kill an Abrams?

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currently in my first year hellfish, maybe im biased but the marines i met at airborne werent the most professional bunch

edit: Nice units, sorry for getting off topic, nice fooling around with the RHS T55 and these guys on tonal

Most Marines are goofballs in a not combat situation, they are a smaller force and tend to be laxed when not under combat operations, that all changes when training kicks in a real operation.

Don't believe me pick a fight with one, when you get outof the hospital then tell me what you think..

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ummm no theres a biig big bug.. this rpg in this pack is more powerful than a javelin. Some incorrect settings you could blow sigma's abrams to peices with one of these. There have been some RPG attacks in iraq that disabled abrams but none just to blow it up like this. This causes a little bit of un balance. It takes almost 2-3 JAM AT4's to kill a RHS Tank but only 1 rpg to kill an Abrams?

Agreed, you can take out Sigma's M1A2 with a single RPG16, and can flip over a regular M1A1 with a single round as well.

Unless you're using tactical nukes, I doubt that's possible wink_o.gif

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I really like these but I have found one little niggle in it. They engage at way farther range than any other infantry unit.

I discovered this in their inagural battle on my computer. I had CSLA infantry (also being inagurated) and the Orcs VDV fighting each other over control of a village. The CSLA troops never fired a shot. I found that strange and watched them do the whole battle over again, same result.

I started thinking maybe it was the CSLA troops and that they were underranged. To make sure I placed VDV at one end of the runway on the little island north of Nogova and Marpat marines at the opposite end. I then gave each squad a guard waypoint at the center of the runway. When I previewed the mission the VDV engaged the Marines at about an estimated 600 to 700 meters. The marines never fired once, not even after being fired upon. I ran the same test three times with the same results. I ran the same test with VDV vs Hyk troops also and had the same results.

Is there something in the config that we could edit easily to lower their engagement range. At least until the next version of the VDV comes out. As it is now its just unfair, they are unstoppable. Heck I ran a test with the combined forces of the United States, Chech Republic, FIA, and Tonal Defence Force against them and they still one with out having a single shot fired at them.

That and the Nuclear RPG are the only two unbalanced things I see about them. Other wise they are great.

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Personally, I prefer units with longer engagement ranges... seems more realistic

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While I agree with that sentiment, I also like balance. I see two fixes, one every one else could update their units to have longer engagement ranges or two, Orcs could balance theres. The second seems the most feasible.

Personally I'd rather go for choice one but lets face it, that'll never ever happen.

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Personally, I prefer units with longer engagement ranges... seems more realistic

Engaging individual targets with assault rifles at 700 meters is extremely urealistic.

Peace,

DreDay

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ORCS' VDV can fight rair only with ORCS' Rangers. They both engade each other at 1000 meters wink_o.gif

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@Desatnik

Any news about this Russians voices?

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