Apollo 0 Posted January 25, 2004 Quote[/b] ]Will this be a WW2 destroyer or a modern era one? I think WW2 though.I'm think he's planning to use it for Battle of britain missions ,he already got the plane's for it. Share this post Link to post Share on other sites
colonel_klink 0 Posted January 26, 2004 Engine controlled canopies, yep good Idea. Share this post Link to post Share on other sites
Milkman 1 Posted January 26, 2004 Um, if u place a Nimitz, in an MP mission, that you get TWO carriers, placed accross each other so that you end up with a cross shaped carrier. Anyone else notice this? Share this post Link to post Share on other sites
Trenchfeet 0 Posted January 26, 2004 Great work, pure love sweat and tears have gone into this addon (about the destroyer it will be ww2 but can easialy converted to modern, but its going to take ages before its finished as i got delayed by another project) Share this post Link to post Share on other sites
WarfareGames.com 0 Posted January 26, 2004 Still no work from Hawk yet????? Do we know if hawk meant for this to be released yet? I want to add it to my site, but not without Hawks ok... anyone?.... anyone?..... Share this post Link to post Share on other sites
Apollo 0 Posted January 26, 2004 Still no work from Hawk yet?????Do we know if hawk meant for this to be released yet? I want to add it to my site, but not without Hawks ok... anyone?.... anyone?..... Â On ofp.at it says: Hawk released a new beta version of his great Uss nimitz. The basic model is made by DaSquade and finished by Hawk. It look very nice! Share this post Link to post Share on other sites
WarfareGames.com 0 Posted January 26, 2004 hhmmm. I'm just surprised Hawk hasn't replied here yet. ok, good enough for me, thnx Apollo Share this post Link to post Share on other sites
ag_smith 0 Posted January 26, 2004 Once again I repeat: I tried to contact Hawk, but I haven't got any word from him so far. Just in case he says it's "unauthorised" release , I advise you NOT to post any news about Nimitz on any websites. Share this post Link to post Share on other sites
Dark Knight 0 Posted January 26, 2004 hey smith i dunno if u can help but its worth a try.. i would like to no the following: 1. how to get the men in the Defences 2. how to get AI to use the Catapults 3. a Readme on all the features and wat they do Share this post Link to post Share on other sites
matzew 0 Posted January 26, 2004 unauthorized release? Share this post Link to post Share on other sites
Stag 0 Posted January 26, 2004 Great work, pure love sweat and tears have gone into this addon  (about the destroyer it will be ww2 but can easialy converted to modern, but its going to take ages before its finished as i got delayed by another project) I can't think of any modern destroyer that looks anything like a modern counterpart. BUT I have a load of unfinished projects on my Hard Drive, among them a Perry class Frigate and Phalanx CIWS. If anyone wants to try to finish them they're welcome to them. Share this post Link to post Share on other sites
MEDICUS 0 Posted January 26, 2004 IMAHO! What a great carrier! Catapults work fine, landing on it is really easy and u can enter the tower and bridge  But i think the textures could be a little bit better ... look good but could be a little bit better. I can't wait for the first official release! (The guys from my server, too  ) Piece EDIT: @ Lee_H._Oswald: What jet do u use on the 3rd Screen on page nr.6? The one in the catapult? Looks NICE!   I think I never saw this one before. THX, MEDICUS -> F14 Tomcat: I think there is really only one F14, It's the one made by Hellden If u want to download it, go to JohnnyLump's-AddonHost. U'll find it there in the category "Fixed Wing". There are lot off other nice plains (the F16 by Vit, the great F/A-18 Hornet by Hudson and Pennywise and so on  Share this post Link to post Share on other sites
googler 0 Posted January 26, 2004 whoa! Really really really really great thanks! Can an AI pilot takeoff somehow? I tried placing them (RAD-f-18s) but they seem to be just frozen at the catwalk...however, they dont just blindly proceed to the next waypoint and fall off the deck, it should be noted, so they must be picking up on something... While we're at it: How does one get the RAD-F-18s wingtips to start out folded up again? Isnt there some init code script for that? Hope this is viewed as carrier related... Share this post Link to post Share on other sites
MEDICUS 0 Posted January 26, 2004 While we're at it: How does one get the RAD-F-18s wingtips to start out folded up again? Isnt there some init code script for that? Add this in the Init or to a Trigger: Quote[/b] ]Name1 animate ["lwinganim",1]; Name1 animate ["rwinganim",1]; Name2 animate ["lwinganim",1]; Name2 animate ["rwinganim",1]; ... Name1, Name2, ...: Name of the plain, if u use more than 1. If u write it in the init of the plain, this animate  ["lwinganim",1]; this animate ["rwinganim",1]; should work, too. Edit: BTW: There is also a ReadMe in the RAD_F/-18-Pack included. You'll find all "animation-names" there  Share this post Link to post Share on other sites
havocsquad 0 Posted January 26, 2004 Or you could read the readme more carefully and just use the boolean public variable for the wing folding function in the init field of the aircraft so the wings fold up on startup of the mission. Â Share this post Link to post Share on other sites
void_false 1 Posted January 26, 2004 Very nice addon. And it isnt cause any lag, althought it is so huge. I still remember as i put 3 Tunguskas by DKM Share this post Link to post Share on other sites
WarfareGames.com 0 Posted January 26, 2004 Once again I repeat:I tried to contact Hawk, but I haven't got any word from him so far. Was that before or after you released his carrier here? Â lmao You are the one who pointed out the fact it can be downloaded from his public FTP *since it's already posted on ofp.at, I added it to my site. Hawk, if you DO NOT want it posted, mail me at Webmaster@WarfareGames.com and I'll remove it at once. or PM me here, but the mail will be faster. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted January 26, 2004 OMFG this thing is awesome! I just trapped on my favorite aircraft carrier in H&D's Hornet - easy as pie EDIT - just did a cat launch - oh man this thing kicks my ass! This is the addon we've all been waiting for! *dies* Share this post Link to post Share on other sites
cervomix 0 Posted January 26, 2004 Quote[/b] ]Hawk released a new beta version of his great Uss nimitz. The basic model is made by DaSquade and finished by Hawk. It look very nice It's not a public release, happened in the past with Hawk and an updated version of his C130. Quote[/b] ]I tried to contact Hawk, but I haven't got any word from him so far. Just in case he says it's "unauthorised" release , I advise you NOT to post any news about Nimitz on any websites. Looks like "Do what i say and don't do what I do". Share this post Link to post Share on other sites
Yoshiro 0 Posted January 26, 2004 Well this is a great addon even in what is probly beta stage. Can't stop having fun with it. Share this post Link to post Share on other sites
havocsquad 0 Posted January 26, 2004 This is why OFP 2 needs functioning ships and working ship stations for. Â People mainly for OFP 2 want to combine the available options and capabilities for combining operations from the navy so that regular OFP type gameplay can be expanded to include a more involving and accurate simulation of air,naval,and artillery fire support. When a good Command&Control system is designed for OFP 2, it will allow the player to command from a regular squad sized force to at least 2 to 3 Company's worth of troops, in addition to having options to have direct control over naval and/or air support. The player could have the choice to mainly focus on a particular part of the mission (air,sea,land). Â You could make a mission where you have to clear the sea nearby so you can land forces. Â You'll have to face enemy subs, ships, and enemy aircraft before you can deploy the troops to the front. Then, based on the results of the naval battle is what forces you have available for the land forces you can deploy and what naval support you have for grunt support. From that point, you can begin to command the ground forces and begin the mission to take over Hoesville, the island with the MOST highly concentrated number of barely clothed supermodel class women available for sailors and Marines on shore leave. Â (No doubt it would be an island worth dying for... Â ) Share this post Link to post Share on other sites
Doob 0 Posted January 27, 2004 This is why OFP 2 needs functioning ships That says it all... Share this post Link to post Share on other sites
-EC- hawk 0 Posted January 27, 2004 Hi everyone i am happy to hear those things about it (its true this is beta version but some problems in scripts are caused by limitations of game for example landing gear is imposible to open in AI aircraft beacouse actions for it not exist or is hidden so it can do only player in plane) if anyone from BIS can ansver for this problem it would be great) about credits don't worry it would be all in readme (this was non public version so it wasn't there) Share this post Link to post Share on other sites
MASTAKILLA 0 Posted January 27, 2004 This is why OFP 2 needs functioning ships and working ship stations for. Â People mainly for OFP 2 want to combine the available options and capabilities for combining operations from the navy so that regular OFP type gameplay can be expanded to include a more involving and accurate simulation of air,naval,and artillery fire support.When a good Command&Control system is designed for OFP 2, it will allow the player to command from a regular squad sized force to at least 2 to 3 Company's worth of troops, in addition to having options to have direct control over naval and/or air support. The player could have the choice to mainly focus on a particular part of the mission (air,sea,land). Â You could make a mission where you have to clear the sea nearby so you can land forces. Â You'll have to face enemy subs, ships, and enemy aircraft before you can deploy the troops to the front. Then, based on the results of the naval battle is what forces you have available for the land forces you can deploy and what naval support you have for grunt support. From that point, you can begin to command the ground forces and begin the mission to take over Hoesville, the island with the MOST highly concentrated number of barely clothed supermodel class women available for sailors and Marines on shore leave. Â (No doubt it would be an island worth dying for... Â ) exact Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 27, 2004 [EC] hawk you the hawk that has released those addons I have been told Hawk can not speak english Share this post Link to post Share on other sites