pops-pl 0 Posted October 19, 2004 http://12121.hostinguk.com/Dent%20Bunker%20-%20Adam%20in%20NBC%20suit%20A.jpg http://www.surplusandoutdoors.com/ishop....DPM.jpg http://www.perrets.com/kit_250w.jpg http://www.cmit.csiro.au/news/img/NBC_suit.jpg http://www.henrikc.dk/camouflage/photos/Denmark/NBC%20suit.jpg http://www.dragonmodelsltd.com/catalog....m_2.jpg http://www.army-technology.com/contractor_images/remploy/remploy1.jpg http://www.rafmarham.co.uk/relations/work_ex/work-exp-pix/ext-7.jpg http://www.amacgroup.co.uk/NBC_suit_LR.jpg http://www.stardestroyer.net/Empire/Tech/Ground/Respirator.jpg http://www.dragonmodelsltd.com/catalog....m_2.jpg Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 19, 2004 I must talk in polish now: pops, mozesz byc na tyle mily i linki te albo wysylac MiG-owi na PM albo umieszczac w odpowiednim temacie? Bo sie zaczyna burdel robic, i to my za to oberwiemy Sorry all - he wrote post in wrong thread. Share this post Link to post Share on other sites
pops-pl 0 Posted October 19, 2004 I send to MIG2003 PM with photo Share this post Link to post Share on other sites
MiG 0 Posted October 20, 2004 Quote[/b] ]All we need now is a large church - remember the Bruce Willis film, "sixth sense", anyone? Already working in that church for FML_isleobjects pack, Zombie_Mod Remember that if we have priests then we must have a church. I'm making the church romanic style (XII century) In the weekend i'll post here some screenshots of it. Share this post Link to post Share on other sites
belgerot 33 Posted October 20, 2004 Logo looks great! This mod is getting better and better each time I come back. Ah, I cannot wait for the weekend to see the church Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 20, 2004 well, if anybody wants to play MP (with the zombies... duh ), PM me and we could meet some time  Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 20, 2004 I am updating the zombie mod scripts at the moment. OK I know I said I was done, but I can see room for improvement, alright? I don't want to ruin anyone's zombie experience New scripts should hopefully be available for you to download *tonight* - yeah baby yeah! PS: I tried my hand at OFPAnim and I was woefully PISH! If anyone wants a zombie strike anim they can improve, click here Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 20, 2004 I am updating the zombie mod scripts at the moment. OK I know I said I was done, but I can see room for improvement, alright? I don't want to ruin anyone's zombie experience New scripts should hopefully be available for you to download *tonight* - yeah baby yeah! PS: I tried my hand at OFPAnim and I was woefully PISH! If anyone wants a zombie strike anim they can improve, click here hurray! and that anim lookds pretty good, why not including it...? Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 21, 2004 I was silent last days, but now I'm back in glory Below I'm posting three screenshots of my work. Three graves, only one with textures (beta version, textures are ugly in some places). What all of you think about that? 1) Old grave 2) Modern family grave (black&blue marble, try to guess who is buried here ) 3) Another old grave I need some good textures for these graves, so if anybody have something good - please, PM me ADDED: Textures on family grave were to ugly for me Screenshot of new version - below. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 21, 2004 I'd say we need some broken graves that have fell down. Just a case of rotating an existing model really. How many graveyards do you see where old graves haven't fell? That would be absolutely great... Something else I would like: Maybe someone (HINT, MIG! lol) could make an island with a MASSIVE graveyard, the zombie missions would be fantastic!! Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 21, 2004 Yep, I want to make broken graves too, I have good models for I but I need some good textures of old grave. Without it I can't work properly Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 21, 2004 http://www.findagrave.com/ EDIT: PS Mig, check out Costumes Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 21, 2004 Old grave in progress Share this post Link to post Share on other sites
MiG 0 Posted October 22, 2004 Wow, nice graves Grabarz^^ Share this post Link to post Share on other sites
stlkd 0 Posted October 23, 2004 Weapon Pack anyone? Im working on a weapons pack that will work good with this zombie addon mod. All the weapons will be Semi Auto only sense us civies sense arent as important as our goverment. Any way its nothing really new. None are my actual models but i have edited them some and re scripted them(I GIVE FULL CREDIT TO ORIGINAL MODDERS!!) This is just something i want to throw together for us zombie lovers out there to fight with. Im having a little trouble getting all the textures sense I pretty much did miss match of certain weapons. So if anyone can help me with this it would be appreciated. Basically there will be one average gun and then one tactical gun, in each class of gun. (example) Hunting shotgun and then Combat Shotgun. Heres what the pack will include: Pistol: Beretta 92 Glock 17 Sig .40 S&W .357 Revolver S&W .44 Revolver 1911 Shotgun: Hunting double barrel break in half Standard Shotgun Combat Shotgun (most likley mossberg 590) Assault Rifle: SKS Mini 14 AK47 AR15 Rifle: Deer hunting rifle Tactical Sniper Rifle Maybe High Caliber magnum gun? Sorry if anyone is pissed off cuz im using peoples stuff with out permission. Ill porbably have pics tommorow of what ive got done Share this post Link to post Share on other sites
MiG 0 Posted October 23, 2004 Weapon Pack anyone? Im working on a weapons pack that will work good with this zombie addon mod. All the weapons will be Semi Auto only sense us civies sense arent as important as our goverment. Any way its nothing really new. None are my actual models but i have edited them some and re scripted them(I GIVE FULL CREDIT TO ORIGINAL MODDERS!!) This is just something i want to throw together for us zombie lovers out there to fight with. Im having a little trouble getting all the textures sense I pretty much did miss match of certain weapons. So if anyone can help me with this it would be appreciated. Basically there will be one average gun and then one tactical gun, in each class of gun. (example) Hunting shotgun and then Combat Shotgun. Heres what the pack will include: Pistol: Beretta 92 Glock 17 Sig .40 S&W .357 Revolver S&W .44 Revolver 1911 Shotgun: Hunting double barrel break in half Standard Shotgun Combat Shotgun (most likley mossberg 590) Assault Rifle: SKS Mini 14 AK47 AR15 Rifle: Deer hunting rifle Tactical Sniper Rifle Maybe High Caliber magnum gun? Sorry if anyone is pissed off cuz im using peoples stuff with out permission. Ill porbably have pics tommorow of what ive got done No one will get mad with you as long as you ask permission from the creators of the weapons you are using If they agree - and only if that happens - you can count with our help for your zombie weapons pack project. Share this post Link to post Share on other sites
Grabarz^^ 0 Posted October 23, 2004 On in-game screen for you You can see my new project: coffin on coffin-carriage. But I think that coffin-carriage textures are ugly - I can't find suitable texts for it. I need good metal texture. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 23, 2004 On in-game screen for you You can see my new project: coffin on coffin-carriage. But I think that coffin-carriage textures are ugly - I can't find suitable texts for it. I need good metal texture. That is the most beautiful picture in OFP I have seen! EDIT: Well, maybe not the most, but definitely good looking - once the candles and gurney (the coffin carrier) are textured, this will look really good. Be even better when a zombie leaps out of the coffin right enough ;) Anyway, while you've been modelling, I have been scripting. I have been reworking the zombie scripts and am quite pleased with the speed gains. Shortening variable names DOES work!!! The zombies are faster, smoother.. jist braw as they say in Scotland. Share this post Link to post Share on other sites
MiG 0 Posted October 23, 2004 Some screenshots from the romanic church i'm working on: I've made this unfinished openable coffin too Share this post Link to post Share on other sites
belgerot 33 Posted October 23, 2004 Holy S** Impressive work Grabarz^^! Atleast now that empty spot in the Res church has a good couple of items to fill it, and again excellent job on the graves. The family grave reminds me of the cemeteries in Poland, especially the thick marble that's standing horizontally. Perhaps you will make one with the top Marble covering the grave itself smashed or missing a big chunk, so it really does look like the dead have arisen I remember alot of times in my town's cemetery there were graves that looked like that because of erm vandals. Some pretty gruesome finds . Anyways, keep up the great work guys! PS Good looking Church there MiG Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 23, 2004 Some screenshots from the romanic church i'm working on:[RL=http://img49.exs.cx/my.php?loc=img49ℑ=church2.jpg][im]http://img49.exs.cx/img49/3766/church2.th.jpg[/img][/url] EDIT: and that coffin too Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 23, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> WHAT'S NEW IN ZOMBIE MOD RELEASE 4, 23 OCTOBER 2004! www.unifiedzombiemod.wz.cz ************ FEATURE LIST ************ Zombies added to RESISTANCE side Improved AI Faster scripts More resurrection! And, most importantly - support for event handlers!!! ZOMBIES ADDED TO RESISTANCE SIDE ================================ For those of you who want East vs West vs Zombie action, you will be pleased to know that there are zombies on the RESISTANCE side. This effectively permits double the amount of zombies previously possible!!! IMPROVED AI =========== Zombies will no longer re-evaluate who to chase, when lunch is right in front of them! Zombies no longer consider boats and planes as viable targets as they neither swim or fly. These vehicle types are ignored, and faster processing is the result. FASTER SCRIPTS ============== Variable and label names have been shortened. While this does reduce code readability, it improves processing speed. Redundant code and comments have been stripped. Game now initialises properly MORE RESURRECTION ================= If you set gblResurrectTargets to 1 (or put the new RESURRECT TARGETS game logic on the map) human units in gblAllTargets will be brought back from the dead if they die from ANYTHING, as per the Romero universe. You will have to dispose of the body otherwise, the dead unit may come back. EVENT HANDLERS ============== A new innovation for the zombie mod!!! You can now implement your own custom actions for the zombies whenever a specific "event" occurs. Supported event handler variables at time of writing: gblOnHumanHit - fired when a human is attacked by a zombie gblOnCarHit - fired when a car is attacked by a zombie gblOnAPCHit - fired when an APC is attacked by a zombie gblOnTankHit - fired when a tank is attacked by a zombie gblOnZombieResurrect - fired when a dead human resurrects as a zombie gblOnZombieDeath - fired when a zombie dies The event handler variables specify scripts to execute when a specific event occurs. For example: gblOnHumanHit = "hithuman.sqs" will make the zombie mod call the hithuman.sqs script whenever a human has been attacked by a zombie. Yes, the zombie mod does pass parameters to the scripts! You don't need to implement the event handlers, indeed they are turned off by default. To turn them on, set gblEventHandlers=1 Share this post Link to post Share on other sites
general 0 Posted October 23, 2004 yehay are they striking direct when they have contact with a human? cuz as it is now they'll wait maybe 1 or 3 secs before strike which makes the human avalible to escape vary easy. EDIT* yay it is 23 OCTOBER 2004 today! Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 23, 2004 now we need a mirror Share this post Link to post Share on other sites
stlkd 0 Posted October 23, 2004 Heres what I have completed already the revolver I could release right now just need a server to put it on. Share this post Link to post Share on other sites