stlkd
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Vista Troubleshooting Thread: The one and only
stlkd replied to sickboy's topic in ARMA - TROUBLESHOOTING
So my friends got Arma off steam and is having some problems. everytime you try to start it up you get a message saying. "ArmA has stopped working" Hes currently running vista. Not sure exactly what the specs are. Tried downloading the 1.14 patch but it says the cd key is not found. Also installed the directx9 thing, but still no luck. If all else fails can he get the money back? -
thanks, thats the same problem im having. I tried one method and it caused my computer to restart
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wow i only have 4.2 gb of free space, could this be the cause of the problem?
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I may have i have alot of crap on my computer, where can i check this?
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nope, no luck thanks anyway though.
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no graphic card changes, Ill try the no map thing though
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My GOTY edition crashes after it starts up. At first I thought it was just FFUR 2007 crashing but then i tried it with just stock ofp and other mods and it does the same thing. First it starts up and the loading bar goes across then goes the picture of the ak sticking out the window (FFUR 2007) then crashes to the desktop and gives me this error. CreateVertexBuffer (static, seperate) failed 8876017c - out of memory? FFUR was working before, so its not the edition of the new mod.
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I tried this and it makes the game crash now
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I am having the same problem, Id like to know how to fix this problem
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Heh , exactly.... Â Â I have a reload sound for the AK as well but OFP doesnt use it for some odd reason. Â I had tried to add the pop crack sound to incoming bullet rounds but I didnt think people would want to hear a bunch of pops all the time when getting shot at, although its what you would hear anyways, but it got kinda annoying after a while. Ive had that problem when creating my own sounds for ofp. Ive found thay resaving them as .wav files usually fixes this problem
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Good sounds, finally someone actually used the bolt release sound of an actual AR
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Napoleonic Wars Mod Addon Pack Release
stlkd replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
I can deal with those bugs, but this Blurp gunshot noise after youve taken a shot is really annoying -
Napoleonic Wars Mod Addon Pack Release
stlkd replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
This mod is pretty cool, but definatley has some bugs. Probably the most annoying one i find is after you shoot your musket, there will be a little blurp of what sounds like the gun wanting to make the gunshot sound again but just cutting it off. And of course the annoying rowboat noise. Also i think the reload animations are realistic and all, but they should be speed up a little for playability purposes. I hate it when units get left behind out of a line of men because they saw a enemy and took a shot and are 100m back reloading.Maybe you could make not fire until they are in with a 100 meters of the enemy? Is it also possible to keep units in line with out charging at the enemy and seperating the group There is also a problem with AI shooting at close quarters, which i find happening alot in this mod. AI should be more accurate at close ranges with their weapons. I hate it when they will pass up a enemy unit 5 feet away and fire at a guy 500m away, or fire at the guy 5 feet away and miss. -
Thanks, i found i can do it by just putting it in the inistialization on a unit
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Where do i put the command and can i get a link to the offcomref?