Cpt. FrostBite 0 Posted December 14, 2003 for which weapon? I think there great. Share this post Link to post Share on other sites
SGTKOPP 0 Posted December 14, 2003 the 62 it just doesnt sound right to me Share this post Link to post Share on other sites
EiZei 0 Posted December 14, 2003 Have you ever fired a valmet assault rifle? Share this post Link to post Share on other sites
SGTKOPP 0 Posted December 14, 2003 how much differance is there between an ak47 and the 62? i have fired many 7.62 weapons along with 5.56 so i just saying that it sounds weak Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 14, 2003 SGTKOPP, since you are spamming and decided to let go of common sense, you are recieving 72 hours. any comments regarding this should be directed to a mod through PM. no more discussion will be allowed since this is FDF 1.1 thread. Share this post Link to post Share on other sites
the_shadow 0 Posted December 14, 2003 i have a question, why arent there any chopper dust in FDF or is it just that i havent discovered it yet? Share this post Link to post Share on other sites
Gollum1 0 Posted December 14, 2003 There is no chopper dust in FDF mod. But you're right, it wouldn't hurt... Share this post Link to post Share on other sites
EiZei 0 Posted December 14, 2003 It would hurt my CPU allright.. Share this post Link to post Share on other sites
Gollum1 0 Posted December 14, 2003 What, and the new explosions and fires and Nogova-quality islands don´t? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted December 14, 2003 right, the explosions are great-looking (with the smoke slowly drifting away after one), but it's a bit cpu consuming. Share this post Link to post Share on other sites
Nathanz 0 Posted December 14, 2003 right, the explosions are great-looking (with the smoke slowly drifting away after one), but it's a bit cpu consuming. But worth it ! Share this post Link to post Share on other sites
Commander-598 0 Posted December 14, 2003 I don't know if anyone's noticed, but when a firearm is fired it can usually be heard for at LEAST two to three miles. In FDF 1.1, it dies out at about thirty feet. Share this post Link to post Share on other sites
Blake 0 Posted December 14, 2003 Quote[/b] ]right, the explosions are great-looking (with the smoke slowly drifting away after one), but it's a bit cpu consuming. It is not that CPU consuming, just look at other explosion mods they much more slowdowns. Smoke in smoke grenades now actually block the AI vision and actually are useful in adversarial games not to mention that they cause MUCH LESS slowdowns than old ugly BIS smokegrenades. Share this post Link to post Share on other sites
Blake 0 Posted December 14, 2003 I don't know if anyone's noticed, but when a firearm is fired it can usually be heard for at LEAST two to three miles. In FDF 1.1, it dies out at about thirty feet. dies 30 feet? Well that's frankly bullshit gunfire in FDF is audible well beyond 500 meters. Now would you really want to hear realistic ear-shattering rumble from your speakers which covers everything else and just makes you want to turn down the volume? I think not. Share this post Link to post Share on other sites
@cero 0 Posted December 14, 2003 Hi all. I noticed something that really call my attention. On the border maps, on the grids Df-07, on the road, just after living the nice little village in Haukisaari island, I come across some trees and bushes in the middle of the road going to the lighthouse. Is that something forgoten by the Island maker? or they supose to be there? BTW, excuse my ignorance, but, I supose that the west of the island belongs to Finland and the east to Russia? I seted up some border patrols and all that, and I would like to know that I got it right And for the seek of reality, what units should I use to look after the Finish border? I'm currently using the Finish Reservist, but I got the impresion that the Reservist are something like a territorial army or something, so I may be using the wrong units? Allso, a readme with a bit of the units history and perpous could be really helpfull for people like me Thanks. Share this post Link to post Share on other sites
GoOB 0 Posted December 14, 2003 Could I be so bold as to make a request for the next version of FDF? If I can I would love to see a Jaeger with branches and twigs on his helmet to simulate a LRRP Jaeger. Also some winter versions of the MASI, RASI and Ural trucks would be most appriciated. By the way I am having a great time doing night time raids on small Russian military installations with the SISSI guys Share this post Link to post Share on other sites
Gollum1 0 Posted December 14, 2003 @Goob Sissi isn't an abbreviation, so it's spelled with caps off. Also, Masi and Rasi consist of two words, the Si being Sisu, the company which makes the trucks. So actually it would be MaSi and RaSi, but they're spelled Masi and Rasi, caps off. (Pasi, same thing) Sorry to nitpick. @FDF: I haven't found any new units that actually use the new weapons PPscH-41, RK-95 VV2000 and Barrett(?). I almost forgot they were there! Maybe you should equip the Special Jaegers with the VV2000 and some Reservists should have PPscH? Share this post Link to post Share on other sites
Smartti 1 Posted December 14, 2003 I'm currently using the Finish Reservist, but I got the impresion that the Reservist are something like a territorial army or something, so I may be using the wrong units?Allso, a readme with a bit of the units history and perpous could be really helpfull for people like me West side is Finland and east side is Russia. Reservists are not the ones guarding border at peace time it's The Frontier Guard (under control of the Ministry of the Interior - not FDF). I copy-posted one old post about roles of units to FDFMOD forums. Gollum1: There are three snipers using Barrett, but like you said no unit classes for VV2000. PPSch-41 was included to be used by Soviets/Russians. Share this post Link to post Share on other sites
@cero 0 Posted December 14, 2003 Also some winter versions of the MASI, RASI and Ural trucks would be most appriciated. Oh yeah, I second that. @ SmartDrv, thanks alot, that link was very helpfull. I copy and pasted that and made a nice little readme for future refernce. Share this post Link to post Share on other sites
bucket man 2 Posted December 14, 2003 Maybe I am just stupid but where can I find PPSH41? Is there a Mosin Nagant rifle in FDF 1.1? I read that it was included. Share this post Link to post Share on other sites
EiZei 0 Posted December 14, 2003 Maybe I am just stupid but where can I find PPSH41?Is there a Mosin Nagant rifle in FDF 1.1? I read that it was included. FDF_MosinNagant FDF_MosinNagantScoped FDF_MosinNagantMag FDF_PPSch41 FDF_PPSch41Mag Enough? Share this post Link to post Share on other sites
Goeth 0 Posted December 14, 2003 Hi all.I noticed something that really call my attention. On the border maps, on the grids Df-07, on the road, just after living the nice little village in Haukisaari island, I come across some trees and bushes in the middle of the road going to the lighthouse. Yes that was something i forgot, sorry about that. You can expect it to be fixed soon. Share this post Link to post Share on other sites
Wonder 0 Posted December 14, 2003 I haven't found any new units that actually use the new weapons PPscH-41, RK-95 VV2000 and Barrett(?). My turn to nitpick! It's PPSh-41 Â (or PPSch-41 if you're german). The last two letters is typed with a capital S followed by a lowercase h, as it's a translitteration of one cyrillic letter. PPSh is an abbreviation from Pistolet Pulemyot Shpagina (Shpagin's submachinegun - compare with Avtomat Kalashnikova) and the original cyrillic designation has three letters. Share this post Link to post Share on other sites
iNeo 0 Posted December 15, 2003 It is not that CPU consuming, just look at other explosion mods they much more slowdowns. Smoke in smoke grenades now actually block the AI vision and actually are useful in adversarial games not to mention that they cause MUCH LESS slowdowns than old ugly BIS smokegrenades. What, the FDF mod smoke nades blocks AI vision?! I've wanted that for so long! Anyway GJ FDF:Mod, both 1.0 and 1.1... all sweet. Share this post Link to post Share on other sites