toadeater 0 Posted February 8, 2004 Is there any probability what BAS would release a small config only update to the Deltas and the Rangers? If they're ever updated, please fix the weapons sounds too. At least the M240B and M249's sounds. Share this post Link to post Share on other sites
m21man 0 Posted February 8, 2004 Quote[/b] ]Has anyone else experienced trouble with the Government Sniper in the TonalOPFOR pack? When I look through the scope the view flashes back and forth from zoomed in to zoomed out. When I hold NumPad+or- the fluctuations stop, but when I release the button they resume. Have you updated the pack to 1.2? Share this post Link to post Share on other sites
dm 9 Posted February 8, 2004 IIRC, we [bAS] will NOT be releasing an iterim patch to "JAM" the De/Ra, as we felt that it would simply confuse a lot of users (having the De/Ra, then an interim patch, then an update...) Sorry guys and gals, but you'll have to wait for the full update. It won't be long, but then again it wont be tomorrow... @Toadeater - when the update does arrive, they will be using JAM. If you have issues with the JAM sounds, please find some "better" sounds, that we can consider replacing them with. Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted February 8, 2004 it wont be tomorrow... DAMN, I had my fingers crossed Share this post Link to post Share on other sites
SelectThis 0 Posted February 8, 2004 Has anyone else experienced trouble with the Government Sniper in the TonalOPFOR pack? Â When I look through the scope the view flashes back and forth from zoomed in to zoomed out. Â When I hold NumPad+or- the fluctuations stop, but when I release the button they resume. This was fixed in a patch to the Tonal Package. Look around for the patches. (sorry don't have them handy). SelectThis Share this post Link to post Share on other sites
booradley60 0 Posted February 8, 2004 I've just searched a lot and found the 73 page tonal thread loaded with spam and garbage but nothing in the way of patches. Perhaps if someone could update the first page with fresh links this could be avoided. Share this post Link to post Share on other sites
Donnervogel 0 Posted February 8, 2004 5 min search: Tonal + OPFOR Patch 1 EDIT: hmm doesn't work for me now. Did work 2 weeks ago though. Well alternative link: alternative link Share this post Link to post Share on other sites
booradley60 0 Posted February 8, 2004 Wow, 5 min, just rub it in my face! Â Â Â Thank you. alright, found the second patch. now I'm good to go. Share this post Link to post Share on other sites
Holy Smoke 0 Posted February 9, 2004 At the moment it is down to the mission editer to define features such as that, but we are planning some sort of inbuilt system for the updates that will make the SATCOM radio a much "nicer" and more useful weapon to have than say, an AT-4 or a heavy machinegun That's a nice thing to read Another question on the subject: Will it spend "ammo" when used? That way you colud make scripts based on the number of "shots" the radio has fired (actually remain) for multiple purposes: nearby enemies w/ com systems could intercept your chatter and be alerted of your presence in the area, or even triangulate your position if you use it too much. Regards Share this post Link to post Share on other sites
MSpencer 0 Posted February 9, 2004 Just feeling out the water, any type of info on the SEALs, DPVs, and Desert Pack? Share this post Link to post Share on other sites
dm 9 Posted February 9, 2004 Just feeling out the water, any type of info on the SEALs, DPVs, and Desert Pack? Feel back a few pages, and you'll find out @H. Smoke We havent finalised how the system will work yet, but the Radio itself will be "unlimited" (as in real life) However, the support you will be able to call in will not (like real life) If you've got any suggestions for the system, please make them heard now, so that we can take them into consideration Share this post Link to post Share on other sites
stgn 39 Posted February 9, 2004 I remmber that BAS was considering to use earls weapons as basis of there own so I just wanted to hear if you havd come to an decicion. STGN Share this post Link to post Share on other sites
Holy Smoke 0 Posted February 9, 2004 @H. SmokeWe havent finalised how the system will work yet, but the Radio itself will be "unlimited" (as in real life) However, the support you will be able to call in will not (like real life) If you've got any suggestions for the system, please make them heard now, so that we can take them into consideration Sure I'll explain more: Supposing this won't fool the AI and make their behaviour odd, let's say your radio magazine has such a huge ammount of rounds (ie 999) that there's no way you're going to waste it in a mission. Then, besides being able to use it for calling support via internal scripts, you'll have a variable that changes every time the radio is used. This could be detected with following code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">RTO ammo "BAS_RTOmag" This would return a different number every time the radio is fired/used, so mission editers can use it to script several actions related to the number of times you break radio silence. Like I said before, this way numbers lower than original can trigger different actions: alert enemy forces in the area, raise "knowsAbout" value they have about you (->they've triangulated your position and know where you are). You can even write a "radio failure/break script" by depleting all its ammo, so the player has to find a workaround to keep radio contact. Though AI may actually have problems firing the radio, a human RTO controlled unit will not, so at least that'd be useful in MP. My scripting abilities are very limited, but I believe this could be done with both KeyCat's or Toadlife's "Group Link" scripts, that basically are always counting ammo you 've left to make nearby enemies hear your shots and come after you. Anyway, thanks for reading and taking everyone's suggestions into account. I for one appreciatte a lot the time and effort you all at BAS are spending to produce those great addons (thoug girlfriend is not that happy when BAS releases a new addon ) Regards Share this post Link to post Share on other sites
Architeuthis 9 Posted February 10, 2004 I remmber that BAS was considering to use earls weapons as basis of there own so I just wanted to hear if you havd come to an decicion.STGN That would be nice. The bas m4's are based on flipers right? Well I remember some discussion about their size. They were (apparently) too large. I don't know if that is the case (my knowledge of wepeans is somewhat limited, well atleast compared to some of the other forum members). But imho earl's m4 look nicer and I hope the BAS team will adopt that m4 as the base model for all other BAS modifications. Arch. Share this post Link to post Share on other sites
dm 9 Posted February 10, 2004 I remmber that BAS was considering to use earls weapons as basis of there own so I just wanted to hear if you havd come to an decicion.STGN That would be nice. The bas m4's are based on flipers right? Well I remember some discussion about their size. They were (apparently) too large. I don't know if that is the case (my knowledge of wepeans is somewhat limited, well atleast compared to some of the other forum members). But imho earl's m4 look nicer and I hope the BAS team will adopt that m4 as the base model for all other BAS modifications. Arch. There will be an "offical" announcement on this subject at a later date. For the time being, this is an unconfirmed rumour Share this post Link to post Share on other sites
stgn 39 Posted February 10, 2004 I remmber that BAS was considering to use earls weapons as basis of there own so I just wanted to hear if you havd come to an decicion.STGN That would be nice. The bas m4's are based on flipers right? Well I remember some discussion about their size. They were (apparently) too large. I don't know if that is the case (my knowledge of wepeans is somewhat limited, well atleast compared to some of the other forum members). But imho earl's m4 look nicer and I hope the BAS team will adopt that m4 as the base model for all other BAS modifications. Arch. There will be an "offical" announcement on this subject at a later date. For the time being, this is an unconfirmed rumour Okay but don't blame me for it, it was a BAS guy ho said it. Oh if you chose to use his then correct the very frew mistakes like too meany holes in the RAS and take in consideration that his weapons look bad(whit the 1024x512 textures being compresed) on lower end systems. STGN edit: Sory shit was a rude word Share this post Link to post Share on other sites
m21man 0 Posted February 10, 2004 Quote[/b] ]Oh if you chose to use his then correct the very frew mistakes like too meany holes in the RAS and take in consideration that his weapons look shit on low end systems.STGN And they look great on decent systems . Besides, BAS should cater to medium end systems, as they are the most common. Share this post Link to post Share on other sites
dm 9 Posted February 10, 2004 And they look great on decent systems. Besides, BAS should cater to medium end systems, as they are the most common. We DO, thats why our stuff has LOD's... Share this post Link to post Share on other sites
m21man 0 Posted February 10, 2004 Quote[/b] ]We DO, thats why our stuff has LOD's... I am perfectly aware of that. I was annoyed at STGN's apparent wish that we should create addons that are both beautiful and work on low-end systems . As an addon-maker, I believe that is next to impossible. Share this post Link to post Share on other sites
stgn 39 Posted February 10, 2004 Quote[/b] ]We DO, thats why our stuff has LOD's... I am perfectly aware of that. I was annoyed at STGN's apparent wish that we should create addons that are both beautiful and work on low-end systems . As an addon-maker, I believe that is next to impossible. That I dident say It is just the because when the PAC is in 1024x512 and being compresed to 256x128 it dosen't look that good unestly. And you can make beuteful addons for low end systems if you want to. I don't know what you are so mad about. STGN Share this post Link to post Share on other sites
m21man 0 Posted February 10, 2004 Quote[/b] ]That I dident say It is just the because when the PAC is in 1024x512 and being compresed to 256x128 it dosen't look that good unestly.And you can make beuteful addons for low end systems if you want to. I don't know what you are so mad about. STGN The problem with requests like this is that they rapidly become out of control. First it's simple requests, suddenly it's people complaining that jungle islands don't work on their crappy PCs. Also, why make addons for low-end systems? Most people have medium systems, so why should we sacrifice quality to please a minority? Share this post Link to post Share on other sites
Landwarrior87 0 Posted February 11, 2004 yay! i hope bas does use Earl's M4's... definetly the best made for ofp.. Inquisitors were good.. just some ppl claim the slow down.. but Earl has the best sounds and feel to them.. textures are A+ too.. BAS could adopt by giving earl credit and slapping a Eotech sight on there. Share this post Link to post Share on other sites
stgn 39 Posted February 13, 2004 Quote[/b] ]That I dident say It is just the because when the PAC is in 1024x512 and being compresed to 256x128 it dosen't look that good unestly.And you can make beuteful addons for low end systems if you want to. I don't know what you are so mad about. STGN The problem with requests like this is that they rapidly become out of control. First it's simple requests, suddenly it's people complaining that jungle islands don't work on their crappy PCs. Also, why make addons for low-end systems? Most people have medium systems, so why should we sacrifice quality to please a minority? first of all I diden't request that BAS should make addons for low ends systems. I said that they should take in to considerration that if they chose to use earls guns(which mostly use textures that is 1024x1024 and 512x512) as they are some people will get some guns that look wors than the BIS guns a problem that can be solved by devideing the textures in to smaller like 512x512 and 256x256 then the guns would look just as good on a low end system as on a high end system, this would offcause require some more work. Note that I am not talking about polys but textures. But if we should talk about polys the a very largely modified(to look like a real one but still use like only 8 polys round cylinders) BIS M16 would have a little bit more model detail then earls(this should not be enterpitated as BISs M16 is better or looks better than earls cause they don't). This is if you look at the lower reciver and where the mag. sits here BIS chose to model it and earl chose to use a texture to illustrate that there is a hight difference betwen the "mag. chamber" and where the mode(semi,auto and safe) switch is. ) Hope you could understand what I explained. I also think the BAS either should use earls or maby do as Matthijs and make/ediet new textures to there M4's and offcause make them smaller. STGN Share this post Link to post Share on other sites
ebud 18 Posted February 13, 2004 From everything I've read (also a quote from Suma), and from looking at how other games develop their uv mapping and textures, your always going to get an increase in performance if you use fewer textures, even if they are hi res. Also have you tried to create any sort of model from scratch using mulitple separate textures? PITA. He could cut them up and remap them using all 256 textures, but that would cause a performace decrease on lo end machines due to use more textures. Maybe this is wrong, but I'm sure someone with math skills could do the equation to figure out the memory usage of multiple 256 textures vs one single higher res texture. Share this post Link to post Share on other sites