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What I would like to see in ArmAII is samekind of point/rank system  like in Battlefield. Of course this sounds like utopia but this is my suggestion and dont take it personally. huh.gif

Evolution mp missions are good example what i seek but in larger scale. It would be more than nice to get new weapons when going up in ranks etc.

Of course this kind of global ranking system would need a lot of resources and manpower, but personally it could bring something more to the mp. At least thats the only reason why i ever (quite seldom) play BF.

In my vision there is one or more mp missions made by BIS that are "ranked". From other missions you wont get any "official" points. After every match all the points are saved in some database which is accesable to all to see.

Maybe this kind of a system can be developed by group of ArmA community?

kindly yours -SR- yay.gif

Please dont impliment this!

You'll get people after points and looking at their ranking rather than working as a team. It'll turn into another BF2 clone abeit a more realistic one! rofl.gif

If you need this then join / create a clan and do the system yourself.

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Multiplayer... Serversettings...

We need more info on the server you play on.

Its nice to be able to see whos on and their info.

But we need ALOT more info on the server itself.

Name, IP, Whos the owner, Server Site (Webpage),

And if you get kicked/banned that info should be

displayed for a longer time...So you can write it down..

And if you arent alowed to enter server for Missing Addons

the info about the server website were you can download

these should also be shown alot longer...

When ingame you press P to find some info and in that

section there could be two sections, one for persons playing

and one for server info.

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What I would like to see in ArmAII is samekind of point/rank system  like in Battlefield. Of course this sounds like utopia but this is my suggestion and dont take it personally. huh.gif

Evolution mp missions are good example what i seek but in larger scale. It would be more than nice to get new weapons when going up in ranks etc.

Of course this kind of global ranking system would need a lot of resources and manpower, but personally it could bring something more to the mp. At least thats the only reason why i ever (quite seldom) play BF.

In my vision there is one or more mp missions made by BIS that are "ranked". From other missions you wont get any "official" points. After every match all the points are saved in some database which is accesable to all to see.

Maybe this kind of a system can be developed by group of ArmA community?

kindly yours -SR- yay.gif

wow....hello!!! wake up! missions are made by the community in 99% of the cases. I don't want not to be able to restrict some weapons, or to allow them all based one what i want to achieve. Plus all this kind of gimmicks do feck up the team-play, and you got kids running around score-whoring for that "nice looking GOLD Svd"....

I prefer servers with no kill messages, and no score boards

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A Favourites List for Missions you play would be nice... Having to trawl through 100's of missions is always annoying.. in a good sort of way.. smile_o.gif

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Make there be an option when joining an MP Server to download the mod/PBO it is using. Or impement somthing close to this atleast. Its a pain in the ass getting a missing "youl_never_find_me" message.

Also, you should have 2 islands to start off with. have a woodland and then a seperate desert/middle eastern so people might not bitch as much.

It seems impracticle, but those are some reasons I know why people didnt buy ArmA original, was because BIS didnt finish the job.

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What I would like to see in ArmAII is samekind of point/rank system  like in Battlefield. Of course this sounds like utopia but this is my suggestion and dont take it personally. huh.gif

Evolution mp missions are good example what i seek but in larger scale. It would be more than nice to get new weapons when going up in ranks etc.

Of course this kind of global ranking system would need a lot of resources and manpower, but personally it could bring something more to the mp. At least thats the only reason why i ever (quite seldom) play BF.

In my vision there is one or more mp missions made by BIS that are "ranked". From other missions you wont get any "official" points. After every match all the points are saved in some database which is accesable to all to see.

Maybe this kind of a system can be developed by group of ArmA community?

kindly yours -SR- yay.gif

Please dont impliment this!

You'll get people after points and looking at their ranking rather than working as a team.  It'll turn into another BF2 clone abeit a more realistic one!  rofl.gif

If you need this then join / create a clan and do the system yourself.

On the other hand, you will be able to join a server full of like skilled players.

You will be able to appraise whether you as anoob will be able to compete with other noobs, or can expect to be insta gibbed by uber vets.

You will also be able to ascertain whether the server you are joining is full of noobs or is likely to challenge your skills if you are a vet.

In America's Army, you can even restrict server access to people with either too high or too low a rank.

If those ranks were actually worn as insignia, you might then be able to spot whether or not the pilot can fly before you get in.

For clan recruitment, ranks such as fighter ace, helicopter ace and tank ace will give you a great insight into the talents of the player you are looking into.

To stop people from ranking farming, all you have to do is set low requisites. So they achieve their proficiency badges quickly.

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I see no point in that. If you play with noobs, you will never learn anything....i see no point in having gimmicks improve the gameplay, as they never do...And one more thing, in AA, you play the same god damn mission over and over and over again. In arma, i never got to play the same mission twice one after the other...it's not tha same type of game anyways

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Personally, I think the even the point system should be reuvaliated. Take Capture the Flag for example: Instead of counting kills and deaths, your score should be based just off of your deaths and the number of flags returned.

However, I think the scoring should be the same for all gamemodes, or at least make the special changes optional.

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What I would like to see in ArmAII is samekind of point/rank system  like in Battlefield. Of course this sounds like utopia but this is my suggestion and dont take it personally. huh.gif

Evolution mp missions are good example what i seek but in larger scale. It would be more than nice to get new weapons when going up in ranks etc.

Of course this kind of global ranking system would need a lot of resources and manpower, but personally it could bring something more to the mp. At least thats the only reason why i ever (quite seldom) play BF.

In my vision there is one or more mp missions made by BIS that are "ranked". From other missions you wont get any "official" points. After every match all the points are saved in some database which is accesable to all to see.

Maybe this kind of a system can be developed by group of ArmA community?

kindly yours -SR- yay.gif

wow....hello!!! wake up! missions are made by the community in 99% of the cases. I don't want not to be able to restrict some weapons, or to allow them all based one what i want to achieve. Plus all this kind of gimmicks do feck up the team-play, and you got kids running around score-whoring for that "nice looking GOLD Svd"....

I prefer servers with no kill messages, and no score boards

Very valid point totally agree with you as it just loses all sense of realism when u see whos been killed or a rank based on number of kills.

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No global ranking, please.

Also, give us a simple player vs. player mode that isn't warfare (not replacing it, just alongside), that focuses on real players shooting each other and trying to capture flags or sectors... Perhaps something that feels realistic, appealing to people who like PvP as well as a less-gamey and more realistic gametype.

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Well, i think a ranking system can easily split the community....one side loves/wants it, the other side hates it. Count me to the second side.

However, i think generally refuse a ranking system isn't the way to go. Also i think it's indiscutable to have a permanent ranking system.

I guess the best way is to find an optional way through all this. Server owners may decide if they enable rankings or not. Mission makers may decide if they build in ranking options into theyr mission (rewards for kills, goodies they can get) and players should be able to choose by them self if they want their stats stored or not.

At first it looks as this would end up with a mess, but i think it will balance itself. Some serverowners might decide to deactivate ranking, therefor no ranks and stats are shown/stored. Some Missionmakers might decide to not restrict things for lower skilled (whatever that means) players.

I guess at the end all will benefit from an open system where everyone may choose by himself. If you like a ranking system, enable it at your side, look for ranked servers and for ranked missions. If you dislike it, then just keep away from ranked servers.

The problem about storing the ranks and stats is then a technically problem. I'm no IT specialist so i wont give any comments about it besides this one: right now it is already possible to have a squad.xml....why not developing something based on this?

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This is kind of minor, but I hope that if we open up the chat box to type something, we can scroll up and read past messages. I think CSS has it and it's kind of usefull.

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This is kind of minor, but I hope that if we open up the chat box to type something, we can scroll up and read past messages. I think CSS has it and it's kind of usefull.

You can, open up the type console thingy and press pageup/down to scroll.

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This is kind of minor, but I hope that if we open up the chat box to type something, we can scroll up and read past messages. I think CSS has it and it's kind of usefull.

You can, open up the type console thingy and press pageup/down to scroll.

Oh really? Thanks.

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Totally agree with the concept of the game itself downloading addons from *somewhere* (cloud of designated servers?) automatically as addon-based missions are a pain to host successfully - which is a problem when one of the OFP line's greatest strengths is the addons...

Finer-grained control from and by the server on addon allowing/disabling would be VERY good to have IMO:-

After seeing many great mods with multiple PBO's (The TrueMods and Sight Adjusters for example) there are some of these PBO's that would be good to allow on MP, but some that a server admin might prefer to disable in-game.

Some way of the clients (optionally) auto-downloading missing addons (Approved and SIGNED only!) and some way of the server checking the SIGNED addon maker and each of the addons are allowed, BUT allowing specific PBOs while denying (or better: temporarily disabling!) other PBOs would allow community addons and the game itself to flourish much better I feel.

I think that this would mean some hard work as ALL addons are loaded at startup currently - a better way may be to have a 'DISABLED' flag for each addon that is set dynamically at server connection time? The disabled/enabled status to be dictated by the server itself.

This lack of granularity, combined with lack of simple download, has been one of the reasons why the signed addons method has not been so widely adopted.

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heres my ideas.

Spectating

1. how about some new spectating modes, i'm fond of the seagull but i would welcome the addition of some new ones. the main new thing i want is the ability to snap on to any soldier and watch them (like the guy did in the demo vid), it could get quite boring at times flying around and not being able to see anything because you didn't know where the other people were or they were in a jet. you could use a modified teamswitch thing for this.

2. host option whether spectators can speak to living players

3. maybe allow people to specate from the start rather than having to die (could be fun to watch while eating lunch LOL

4. maybe make use of bullet follow scriots e.t.c.

mission editing

1. there should be a simple way to download other peoples maps (including on XBOX live), this would allow people to co-operatively make maps by merging.

2. hopefully this will be covered by the script database but we should be able to make things spawn more easily.

Stats

1. the leaderboard for ofp elite was quite good but i would like to be able to see a more detailed breakdown e.g. total no of tanks killed or men lost.

also the host should be able to kick a player without them returning to a game and possibly warn first.

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Option suggestion in difficulties...

- In-vehicle sound suppression on/off

allows sound effect dampening for MP sessions when using VON / TS.

smile_o.gif

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Scripting command that allows missionmaker to turn off the scoreboard for the specific mission so people finally stop the stupid rallying in frags and care more about their own survival and overall mission success. smile_o.gif

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What I would like to see in ArmAII is samekind of point/rank system  like in Battlefield. Of course this sounds like utopia but this is my suggestion and dont take it personally. huh.gif

Evolution mp missions are good example what i seek but in larger scale. It would be more than nice to get new weapons when going up in ranks etc.

Of course this kind of global ranking system would need a lot of resources and manpower, but personally it could bring something more to the mp. At least thats the only reason why i ever (quite seldom) play BF.

In my vision there is one or more mp missions made by BIS that are "ranked". From other missions you wont get any "official" points. After every match all the points are saved in some database which is accesable to all to see.

Maybe this kind of a system can be developed by group of ArmA community?

kindly yours -SR- yay.gif

Funny to read  this smile_o.gif

i actually BUILD this system for BF2 ( its called: Alternative Battlefield Ranking )

What is needed, is a way to interface with the internal scoreboard of the engine. it should be able to read & write data to somewhere.

This functionality would allow people to do things as suggested by you.

This would give 'modding the game' a new dimension smile_o.gif

yea, i think its time that the scripting language in ArmA needs some nonblocking http-class.

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I would actually like to have multiplayer templates built into the game, for example, team death match, death match and king of the hill and all the other gametypes. It would be much better for those of us mortals who can't script or anything.

Also - and this is the big one - I would like better respawn ... ah ... thingies. I want to be able to spawn with my starting equipment or equipment I've set for a soldier, eg, AT has rocket launcher, mg has mg etc. I don't like spawning with a single magazine of the standard rifle every time. I know it can be done, but it seems all these sort of things require complex scripting, which as I've already stated, I know absolutely nothing about.

By templates I mean things we can edit or modify, not the ArmA "templates". I want to put respawning into my own missions.

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Spawning with your equipment is possible already. Just depends on the mission scripting.

I disgree with the deathmatch game types tho. Far too many other titles out there with those game types already.

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Spawning with your equipment is possible already. Just depends on the mission scripting.

I disgree with the deathmatch game types tho. Far too many other titles out there with those game types already.

I don't know much scripting though, that is the problem.

Also, many games do have DM/TDM/KOTH but that is no reason NOT to include them in the first place. Sure, they are not realistic, but so are most of the game types for ArmA at the moment, the thing is, they are also fun, so why not? If people don't want to play them they won't. People will make them anyway, it just means they will be of a high quality.

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You know the templates that you can edit fast while in multiplayer as a server? what about adding a warefare template? smile_o.gif

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This is probably suggested before, but now that i have spend lot of time to get our dediserver to work, i would like see all server configs just one .cfg and and it would be nice if one could control mods with it too. I have no problems to set dediserver at home, but serverhosting companys way to control gamesettings is very limited  banghead.gif

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apologies if this has already been discussed elsewhere in this thread:

Integrated support for 3rd party Addons.

- ARMA2 MP browser needs to link to a BIS-moderated central database of quality-checked user addons.

- EVERY ARMA2 mission should contain information about required mods included in the description.

- Whenever you join a server, a client should help you to download and install the addons required for the mission currently being played.

I think this is vital for the health of the community. At the moment, hundreds (thousands?) of fantastic ARMA mods exist which are barely used during online play because the process of finding out which mods you need/where to get them is too piecemeal and confusing.

The result? Maps like Evo/Domination/Warfare/Bezerk, which provide most of the online games, and which could be kept forever fresh with new units, are instead becoming tired. This in turn will surely result in the number of players slowly dropping off....

Just my 2cents.

Mandrake

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